Getting a Q3A bot into an editor? And What editor?
Posted: Thu Mar 10, 2005 4:08 am
Ok, I have looked and just can't find an editor that supports importing Q3A bots and then will let me change them just a bit and then put them back into Q3A as a bot/player model.
I keep finding links that look promiseing but they just lead to a web site that is no longer working or the info about where the link will take you is bogus.
Ok here is what I want to do. I took a digital pic of myself and turned it into a .tga map for a head skin. But when I pack it up and apply it to any of the Q3A bots .md3 or.skin files it just dosen't look right because none of the bots head frames fit my head skin just right. So I would like to find a bot editor that will let me import the Q3A bot head frames .md3 and or .SKIN files into it and make some minor adjustments to the actuall frame that the skin will be applied to so one of them will fit well with the head skin I made and then pack it up as one of the new player models/bots for my first mod.
I have Miklshape3D 1.7.4, but it shuts down on me if I try to click the import, load or open option in the file menu. So I went and got gmax and though it seems to be a great tool it can't read or open the .md3 or .SKIN files from Q3A and I have read the tut that came with it and there is nothing about how to put a bot/player model into Q3A once I have created one. I have searched here at Q3W, planetquake, google, code3arena, and several other places and have found nothing of any real use.
Anyone know where to find exactly what I need to get this done?
Thanks.
I keep finding links that look promiseing but they just lead to a web site that is no longer working or the info about where the link will take you is bogus.
Ok here is what I want to do. I took a digital pic of myself and turned it into a .tga map for a head skin. But when I pack it up and apply it to any of the Q3A bots .md3 or.skin files it just dosen't look right because none of the bots head frames fit my head skin just right. So I would like to find a bot editor that will let me import the Q3A bot head frames .md3 and or .SKIN files into it and make some minor adjustments to the actuall frame that the skin will be applied to so one of them will fit well with the head skin I made and then pack it up as one of the new player models/bots for my first mod.
I have Miklshape3D 1.7.4, but it shuts down on me if I try to click the import, load or open option in the file menu. So I went and got gmax and though it seems to be a great tool it can't read or open the .md3 or .SKIN files from Q3A and I have read the tut that came with it and there is nothing about how to put a bot/player model into Q3A once I have created one. I have searched here at Q3W, planetquake, google, code3arena, and several other places and have found nothing of any real use.
Anyone know where to find exactly what I need to get this done?
Thanks.