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16 brand new PC screens from GR:AW!

Posted: Fri Feb 10, 2006 1:29 pm
by reefsurfer
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Cant wait :icon26:

Posted: Fri Feb 10, 2006 1:34 pm
by o'dium
Those shots look fuck loads better than shots i've seen in the past. I'm starting to like the film grain as well.

I guess that extra resolution over the console versions really does pay off :p

Posted: Fri Feb 10, 2006 1:49 pm
by 4days
and it looks like it's got ads now :)
still not sure about that hud.

Posted: Fri Feb 10, 2006 1:55 pm
by seremtan
it looks fucking awful. the BSP geometry is straight out of amateurville, and the models are nothing to shout about

Posted: Fri Feb 10, 2006 1:58 pm
by o'dium
seremtan wrote:it looks fucking awful. the BSP geometry is straight out of amateurville, and the models are nothing to shout about
Remember that they couldn't give a shit at the end of the day. The game has to be portable to lower spec machines like the PS2 and xbox, so they have to keep it simple otherwise they have to re-make half the game, and like what happened with SC:CT on PS2, thats just not a good idea at all. The effort far out weighed the cost.

So, they make games that are not cutting edge in terms of visuals but still nice. That way the real frame rate hurters (Particles, bloom, local maps, fancy effects) can be just turned off for the lower end machines, while the geometry and polycount remains roughly the same. Texture wise of course they will have to trim down, but thats just a quick batch resize and takes no time at all. A complete level re-write takes time.

Remember, in this business, time is money. They would rather have pooer looking multiple sku's out there than 1 good looking one. It makes more $$$ at the end of the day.

Posted: Fri Feb 10, 2006 2:06 pm
by Freakaloin
welcome to 2004...

Posted: Fri Feb 10, 2006 2:12 pm
by MKJ
seremtan wrote:it looks fucking awful. the BSP geometry is straight out of amateurville, and the models are nothing to shout about
true. in my city all buildings are sphereshaped :icon11:

Posted: Fri Feb 10, 2006 2:48 pm
by Grudge
Looks like they just applied a Film Grain filter to a bunch of screenshots of Delta Force from 1998.

Posted: Fri Feb 10, 2006 4:10 pm
by reefsurfer
o'dium wrote: The game has to be portable to lower spec machines like the PS2 and xbox, so they have to keep it simple otherwise they have to re-make half the game, and like what happened with SC:CT on PS2, thats just not a good idea at all. The effort far out weighed the cost.

So, they make games that are not cutting edge in terms of visuals but still nice. That way the real frame rate hurters (Particles, bloom, local maps, fancy effects) can be just turned off for the lower end machines, while the geometry and polycount remains roughly the same. Texture wise of course they will have to trim down, but thats just a quick batch resize and takes no time at all. A complete level re-write takes time.

Remember, in this business, time is money. They would rather have pooer looking multiple sku's out there than 1 good looking one. It makes more $$$ at the end of the day.
Get your facts straight , GRIN.se is developing the pc version and its based on the Diesel engine 6.0 and is entirly different from the console versions.. they are two different games except from the title and the features.
The SS above are not HDR nor high resolution.. wait til the demo and we will see.

Again..PC version is not a xbox360 console port... and vice versa.

Posted: Fri Feb 10, 2006 4:19 pm
by o'dium
So, even though they use the same base media, they look exactly the same and in general are the same, they are not the same...? Eh..?

And why is the PC version better than the 360 version? The 360 can more than handle those graphics.

Posted: Fri Feb 10, 2006 4:21 pm
by o'dium
Oh and BTW, High Dynamic Range and Bloom are two differnet things. Bloom is a post-process effect that samples the screen at a lower res, enhances it (which way depends on the effect and the game), and then blends it over the screen every frame, thus making brighter things look, well, bright. Thats what this has.

HDR on the other hand, is a completly different barrel o' bananas.

Posted: Fri Feb 10, 2006 4:24 pm
by reefsurfer
o'dium wrote:
And why is the PC version better than the 360 version?
Says who?

Posted: Fri Feb 10, 2006 4:31 pm
by o'dium
You said the PC version is entirely different from the console versions, which, but the soun of what your saying, means there are TWO different versions of the engine. The Console, and the PC. And by these shots its clear the PC version is WAY better looking than the console version.

Thus, your saying the PC version is better looking than the console version.

Posted: Fri Feb 10, 2006 4:41 pm
by reefsurfer
lol, you got busted because you dident know jackshit what you were talking about regarding this game... now your babbling about made up stuff in your brain.

jeeez...go and stand behind that game store counter where you can impress the 14 year old customers with your talk instead.

:olo:

Dont even know why im replying to ya.. useless to discuss anything with someone that knows everything... :olo:

Posted: Fri Feb 10, 2006 4:47 pm
by +JuggerNaut+
reefsurfer wrote:lol, you got busted because you dident know jackshit what you were talking about regarding this game... now your babbling about made up stuff in your brain.
old :olo:

Posted: Fri Feb 10, 2006 4:53 pm
by o'dium
So what your saying is this console version:

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Is different 100% in terms of media, models, textures, everything (Not resampled down, but new). Its even a new engine. Compared to this:

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And your saying that the "bloom" in this game, which is clearly visible on the shots, is not in this game. Because its HDR. When clearly HDR and bloom are two different things.

Mate, Im not sure what youve been smoking, but it aint good. Its fucking obvious that the console version is the same base media assets (Read: Media, not engine), with details toned down.

Go back to whatever fucking rock you crawled from, and stop making an ass out of yourself in public.

Posted: Fri Feb 10, 2006 4:57 pm
by reefsurfer
o'dium wrote:So what your saying is this console version:

Image

Is different 100% in terms of media, models, textures, everything (Not resampled down, but new). Its even a new engine. Compared to this:

Image

And your saying that the "bloom" in this game, which is clearly visible on the shots, is not in this game. Because its HDR. When clearly HDR and bloom are two different things.

Mate, Im not sure what youve been smoking, but it aint good. Its fucking obvious that the console version is the same base media assets (Read: Media, not engine), with details toned down.

Go back to whatever fucking rock you crawled from, and stop making an ass out of yourself in public.

:olo:... those two SS are both from PC version, one is from august 2005 and the other is from february 2006.. AGAIN you just got owned.

Clueless... hahaha!

Posted: Fri Feb 10, 2006 4:58 pm
by blood.angel
I hate Ghost Recon.
Therefore none of you should play it.

Posted: Fri Feb 10, 2006 5:11 pm
by +JuggerNaut+
reefsurfer wrote:
o'dium wrote:So what your saying is this console version:

Image

Is different 100% in terms of media, models, textures, everything (Not resampled down, but new). Its even a new engine. Compared to this:

Image

And your saying that the "bloom" in this game, which is clearly visible on the shots, is not in this game. Because its HDR. When clearly HDR and bloom are two different things.

Mate, Im not sure what youve been smoking, but it aint good. Its fucking obvious that the console version is the same base media assets (Read: Media, not engine), with details toned down.

Go back to whatever fucking rock you crawled from, and stop making an ass out of yourself in public.

:olo:... those two SS are both from PC version, one is from august 2005 and the other is from february 2006.. AGAIN you just got owned.

Clueless... hahaha!

:olo: :olo: :olo:

Posted: Fri Feb 10, 2006 5:11 pm
by bitWISE
Could I get some more screenshot to go with these grainy textures please?

Posted: Fri Feb 10, 2006 6:09 pm
by Canis
When will programmers learn that guns dont have a 6-direction flash spread, and that's only a result of the creases in the 6-piece iris in camera lenses?

Posted: Sat Feb 11, 2006 1:13 am
by dzjepp
Reef, how can you be so sure the console version dosen't look the same? Every gaming site and mag that has shown previews of this game has shown screenshots with the 360 caption... there's no reason the 360 can't have this game, it looks good but not amazingly good like that unreal 3 game that's coming to 360.

It might look worse resolution wise, but they should be identical in every other way.

Posted: Sat Feb 11, 2006 10:09 am
by reefsurfer
dzjepp wrote:Reef, how can you be so sure the console version dosen't look the same? Every gaming site and mag that has shown previews of this game has shown screenshots with the 360 caption... there's no reason the 360 can't have this game, it looks good but not amazingly good like that unreal 3 game that's coming to 360.

It might look worse resolution wise, but they should be identical in every other way.
I have never said that they wont look the same, i have said that they are two different games in feel and look(ofcourse F'agium had to overreact).. first off, the 360 version is Over the shoulder view and first person NO GUN, xbox version is 1st person with weapon(looks crap though, PC is first person with gun.

Ubi are working on all the console versions, and GRIN is working on the PC version with the diesel engine 6.0... im saying that they will feel and look different, and that its NOT a direct port...or even alittle port... but F'agium have to babble and make things up because he got owned...and got himself looking like an ass in this thread.


dzjepp...here are PC screen and a X360 screen..and a xbox screen:

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Ofcourse they will "look" the same because its the same game.. but they will not look and feel the same because they are played differently etc.
Yes the Drones will be in all versions, cross-com etc... but still, there is a differance from the xbox360 version adn the PC version because they are two different games... not a port and the different versions have different features.

I never said what F'agium over there tried to argue against.. i have no idea what that tard is babbling about.


Dosent matter..because all i wanted to do..was to show some screens, but mister know it all(he thinks)had to come in here and fuck it up..AS ALWAYS :olo:

Posted: Sat Feb 11, 2006 10:42 am
by CheapAlert
HDR is basically bloom with an adaptive brightness that adjusts itself using a historigram of the bloom's image, which is all done in software.

it's not hard, and doesn't take a pixel shader to pull it off. ;)

Posted: Sat Feb 11, 2006 11:13 am
by SplishSplash
looks like shit

Edit: no matter what excuses you can come up with, it still looks like shit