Those who play WoW...
Posted: Wed Feb 08, 2006 8:36 am
I've already seen that. My mage is about to turn 60 and the gear all seems so unimpressive. The only mage gear I've seen that gave me a wood was the High Warlord's pvp staff.r0n1n wrote:Nice damage output. However, it only proves how much the game is tilted towards melee classes in terms of itemization.
CoH, CoVTransient wrote:This is why I hate MMOs that rely on loot to make players more powerful. I prefer it when skill plays a more important role.
There we go. :icon26:Freakaloin wrote:n3rd thread alert!!!...
A caster that's rank 14 can only dream about dishing out half of the damage that he is on a consistant basis.Mr.Magnetichead wrote:In all fairness he is fucking rank 14 and is wearing the best gear in the entire game. He's the elite of the elite PVPer wise.
I think you hit the nail on the head. It makes me glad that I stopped playing the game back in October. At the time it was already seemingly obvious that the game was headed in that direction.Transient wrote:This is why I hate MMOs that rely on loot to make players more powerful. I prefer it when skill plays a more important role.
Mr.Magnetichead wrote:In all fairness he is fucking rank 14 and is wearing the best gear in the entire game. He's the elite of the elite PVPer wise.
This is the reason I enjoy Blizzard games. I like striving for uber gear. I don't feel that it makes skill any less important but it does differentiate two players of similar skill. It does suck that you have to devote a lot of time to the game to be good but those people should be better.Transient wrote:This is why I hate MMOs that rely on loot to make players more powerful. I prefer it when skill plays a more important role.
This game seems to be leaning in the direction of skill:
http://www.tcos.com/
By default I would think the same, but there is an article on ggl talking about how pvp wow could be organized into competitive gaming.Grudge wrote:lol, anyone expecting "fairness" and competitive gameplay in a MMO is a fucking retard
If you want to spend 20 hours camping a spot for one uber item, fine, you earned your power. But someone should be able to be just as effective combat-wise as you by using their brain and practicing.bitWISE wrote:This is the reason I enjoy Blizzard games. I like striving for uber gear. I don't feel that it makes skill any less important but it does differentiate two players of similar skill. It does suck that you have to devote a lot of time to the game to be good but those people should be better.
The dude was in a PvP battleground. If the alliance had come up with some sort of strategy they could have stopped him easily, but instead they chose to attack one by one and die. Couldn't someone have trapped/polymorphed him and then a few rogues could have jumped him trying to keep him stunned?
How do the fighting mechanics work?Transient wrote:If you want to spend 20 hours camping a spot for one uber item, fine, you earned your power. But someone should be able to be just as effective combat-wise as you by using their brain and practicing.bitWISE wrote:This is the reason I enjoy Blizzard games. I like striving for uber gear. I don't feel that it makes skill any less important but it does differentiate two players of similar skill. It does suck that you have to devote a lot of time to the game to be good but those people should be better.
The dude was in a PvP battleground. If the alliance had come up with some sort of strategy they could have stopped him easily, but instead they chose to attack one by one and die. Couldn't someone have trapped/polymorphed him and then a few rogues could have jumped him trying to keep him stunned?
I saw all too often people playing D2 who were complete tools, but because they did countless magic runs, they were able to wipe the floor with anyone who opposed them, regardless of skill.
This is why I like City of Heroes/Villains. There's absolutely no loot whatsoever, meaning your prowess in PvP is based SOLELY on skill. In fact, whenever you enter a PvP area, you are automatically buffed/nerfed to a specific level so that everyone in the zone is fairly matched.
Every even level you gain a new power. Depending on the type of character you have, at a high level you will have over a dozen powers to use in combat. The "fighter" types will have half a dozen different attacks, plus a few defensive powers. The "mage" types will have half a dozen attacks and half a dozen crowd control powers. The "cleric" types will have half a dozen attacks plus half a dozen party buff/enemy debuff powers, etc. So there are plenty of choices about which power to use, and in a large fight, there are plenty of targets to choose from.bitWISE wrote:How do the fighting mechanics work?
You have a choice but if you don't choose the most powerful path I don't see how you could win.Transient wrote:Every even level you gain a new power. Depending on the type of character you have, at a high level you will have over a dozen powers to use in combat. The "fighter" types will have half a dozen different attacks, plus a few defensive powers. The "mage" types will have half a dozen attacks and half a dozen crowd control powers. The "cleric" types will have half a dozen attacks plus half a dozen party buff/enemy debuff powers, etc. So there are plenty of choices about which power to use, and in a large fight, there are plenty of targets to choose from.bitWISE wrote:How do the fighting mechanics work?
When I say the playing field is levelled, what I mean is that everyone is set at a specific level. For instance, Siren's Call is a level 30 PvP zone, so if you're 27 when you enter, you will be given a boost to your HP as if you were level 30. You don't gain new powers/abilities, though. If you were 40 and entered the zone, you'd have your HP reduced to what it would be at level 30 and would lose all powers you gained after that level. Your chance of hitting something is modified by their level in comparison to you, so since everyone is the same level here, everyone has an even chance of hitting each other (before you take into account modifications people make to their powers to boost accuracy and whatnot).
Each attack in the game can be enhanced as you level up, which further diversifies how you can play your character and what your role in combat will be. For instance, a "cleric" type can focus on enhancing his/her attacks more heavily than buffs.
Of CoH? Unfortunately, no.jester! wrote:Is there a demo?
Not as much as you may think. It may be more straightforward for the "fighters", but the "mages" and especially the "clerics" have lots of room to personalize their builds and still be effective.bitWISE wrote:You have a choice but if you don't choose the most powerful path I don't see how you could win.