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xenogears & cars & graphic design
Posted: Mon Jan 23, 2006 6:09 am
by Grandpa Stu
my god what a fantabulous rpg! i had been playing this the last month or so and just beat it. i had forgotten what an excellent rpg this was.
a friend of mine said they made a sequel to it but i'm not so sure he knows what he's talking about. were there any followups to this masterpiece of a game?
oh and i've been working on a car rendering in illustrator for one of my classes this term. i'm pretty much done with the lines and am just fooling around with flat shadding at the moment. the final should be a full color rendering with proper shading. though i may keep the car white for simplicity and time concerns. tis my favorite car...

Posted: Mon Jan 23, 2006 6:16 am
by Chupacabra
AFAIK yes there is a sequel and AFAIK its not as good as the original
edit: the sequel is xenosaga
Posted: Mon Jan 23, 2006 6:17 am
by SOAPboy
Xenogears owns.. Played it through a few dozen times

Posted: Mon Jan 23, 2006 10:54 am
by brisk
I got it recently actually. Still need to play it
The car is looking good.
Posted: Mon Jan 23, 2006 7:25 pm
by phantasmagoria
Have you traced that, or drawn if from scratch?
cheats
Posted: Mon Jan 23, 2006 8:15 pm
by Grandpa Stu
traced. i dont have the time to try and do something free hand. this is just a warm up exercise for the class anywho so the instructor told us to trace.
Posted: Mon Jan 23, 2006 8:23 pm
by Captain
I draw cars freehand similar to the picture above :icon26:
Posted: Mon Jan 23, 2006 11:01 pm
by Transient
Cool car, Stu. I love doing things like that with Illustrator. Have you seen the new feature of CS2 that allows you to "Live Trace" an image?
Captain Mazda wrote:I draw cars freehand similar to the picture above :icon26:

Posted: Mon Jan 23, 2006 11:03 pm
by Captain
Transient wrote:Cool car, Stu. I love doing things like that with Illustrator. Have you seen the new feature of CS2 that allows you to "Live Trace" an image?
Captain Mazda wrote:I draw cars freehand similar to the picture above :icon26:


Re: cheats
Posted: Mon Jan 23, 2006 11:14 pm
by phantasmagoria
Grandpa Stu wrote:traced. i dont have the time to try and do something free hand. this is just a warm up exercise for the class anywho so the instructor told us to trace.
As Trans said, cool car. I've only just just just started with illustrator, I can't do much more than trace using the curve tool. It's quite good fun.
hooray for art \o/
Posted: Mon Jan 23, 2006 11:38 pm
by Grandpa Stu
Transient wrote:Cool car, Stu. I love doing things like that with Illustrator. Have you seen the new feature of CS2 that allows you to "Live Trace" an image?
yeah i've messed around with live trace a little bit. it's kinda gimmicky but great for creating quick little vectors for projects that don't need a whole lot of detail. plus the style that i normal trace in is impossible to do with live trace. here's an example...
granted i took this to photoshop and airbrushed some real quick colors in, you get the idea.
Posted: Tue Jan 24, 2006 2:54 am
by Captain
Looking good Stu :icon14:
Posted: Tue Jan 24, 2006 5:01 am
by AmIdYfReAk
Stu, i do enjoy the later model FD's... but one of the main things that make me stop in my tracks with them is the engine man... as great as it is.. its alot of work, and expensive...
No thanks!

Re: hooray for art \o/
Posted: Tue Jan 24, 2006 5:49 am
by Transient
Grandpa Stu wrote:Transient wrote:Cool car, Stu. I love doing things like that with Illustrator. Have you seen the new feature of CS2 that allows you to "Live Trace" an image?
yeah i've messed around with live trace a little bit. it's kinda gimmicky but great for creating quick little vectors for projects that don't need a whole lot of detail. plus the style that i normal trace in is impossible to do with live trace. here's an example...
granted i took this to photoshop and airbrushed some real quick colors in, you get the idea.
Nice one.
The style I like to work in lends itself quite nicely to Live Trace. I do thick, dark outlines of characters, scan them in, then I (used to) outline them in Illustrator and take them over to PS to color in. Now I just use Live Trace/Live Paint to get it all done in a fraction of the time. If you play with the settings of Live Trace, it can get pretty accurate. And if I scan in an image and alter the levels in PS before Tracing, I get a very good trace worth working with.