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New ET:QW screens and info... Your gonna love this...

Posted: Fri Jan 13, 2006 6:06 pm
by o'dium

Posted: Fri Jan 13, 2006 6:17 pm
by BlueGene

Posted: Fri Jan 13, 2006 6:24 pm
by jester!
riddla wrote:game looks badass, raven should just give up on Q4 and admit massive failure for MP.
Shh. Unless they are going to open up the engine completely to the mod teams I dont think we want that yet. :tear:

EDIT: That said, that interview is pretty good, I can only hope its successful.

Posted: Fri Jan 13, 2006 6:30 pm
by DooMer
why should they do that?

Posted: Fri Jan 13, 2006 6:41 pm
by jester!
DooMer wrote:why should they do that?
Open up the engine if they arent going to continue, or start I should say, patching it? Because there are flaws in the game that apparently are not able to be fixed with a mod and need engine access?

Or are you talking to riddla on his comment that raven should quit on us... :icon28:

Posted: Fri Jan 13, 2006 6:58 pm
by Tormentius
jester! wrote:
Open up the engine if they arent going to continue, or start I should say, patching it? Because there are flaws in the game that apparently are not able to be fixed with a mod and need engine access?
Read iddevnet. They are working on a major patch already but these things take time and effort.

Posted: Fri Jan 13, 2006 7:15 pm
by jester!
Yeah i know, they have been saying it for months. Talk is cheap, till they start making changelog posts or something they have done nothing. :icon26:

If they fix the sound to the quality of Q3 I will sing their praises all over the web, but these beta patches have been near useless, an unfinished mod adds more to the game then these patches by leaps and bounds. ANY MOD xbm, q4w, q4max, gankmod, whatever has done way more for free. :icon32:

Posted: Fri Jan 13, 2006 7:22 pm
by Wizard .3
I like the look of the Strogg in the first screen, especially the guy with the wing structure on his back. Looks exactly like the logo. Fucking badass.

Posted: Fri Jan 13, 2006 7:32 pm
by R00k
I think it's a shame that a major patch couldn't be released for Q4 before the mod teams started working on it - but knowing id, I'm hopeful that it will fix all the really important issues that people have problems with. They've been working on it for months, and it's standard operating procedure for id not to make announcements of every detail they are working through. They'll release it and I think it will be, for the most part, just what we all want.

That said, this ET:QW is looking better and better every time I see something about it. And I LOVE hearing things like this:
Wolfenstein had about 11,000 QA hours at Activision to balance the game and make it work. With Quake Wars we're probably going to have to use the same kind of heuristic evaluation method or approach of having two teams fighting each other and then balancing things like power bar usage or spawn times and just gut feeling about how games are playing - how they're working just through a massive amount of play testing rather then being able to do any straightforward damage over time calculations.
Massive gameplay testing is the absolute best way to handle balancing and gameplay issues.

And the screenshots are fucking great. I can't wait for this game.

Posted: Fri Jan 13, 2006 7:35 pm
by phantasmagoria
my pc is going to grind to a halt :(

Posted: Fri Jan 13, 2006 7:56 pm
by +JuggerNaut+
phantasmagoria wrote:my pc is going to grind to a halt :(
i can't even view the screenshots :(

Posted: Fri Jan 13, 2006 7:56 pm
by Tormentius
jester! wrote: Talk is cheap, till they start making changelog posts or something they have done nothing. :icon26:
This game involves three companies so I would imagine the release of information requires a lot more approval than it would if just one company was putting it out. They've said they are working on it, so just wait.

Posted: Fri Jan 13, 2006 8:15 pm
by Mr.Magnetichead
phantasmagoria wrote:my pc is going to grind to a halt :(
Nope. Thanks to mega texture that terrain is held in 8 megs of memory. If you can run doom 3 well you can run this well.

Posted: Fri Jan 13, 2006 8:17 pm
by o'dium
A single light source and 8meg texture memory is all it takes... Obviously that doesn't include the actual terrain mesh and the rest, but damn, that is impressive.

Posted: Fri Jan 13, 2006 8:21 pm
by Chupacabra
My specs:

WinXP
P3-800mhz
10gb HDD
128mb RAM
TNT2 gfx card

will i be able to run it?

Posted: Fri Jan 13, 2006 8:28 pm
by seremtan
hm, wide open maps with huge battles and vehicles

i can't wait...

Image

Posted: Fri Jan 13, 2006 8:31 pm
by dzjepp
VEHICULAR MANSLAUGHTER! :olo:

Posted: Fri Jan 13, 2006 8:32 pm
by Dark Metal
Chupacabra wrote:My specs:

WinXP
P3-800mhz
10gb HDD
128mb RAM
TNT2 gfx card

will i be able to run it?
Drugs are bad, Mmmmmmmmmmmmmmmmk?

Posted: Fri Jan 13, 2006 8:36 pm
by jester!
Tormentius wrote:
jester! wrote: Talk is cheap, till they start making changelog posts or something they have done nothing. :icon26:
This game involves three companies so I would imagine the release of information requires a lot more approval than it would if just one company was putting it out. They've said they are working on it, so just wait.
What do you think everyone is doing? Im fully aware of the situations at hand as we have talked about this before. All I said was that if they werent going to support the game, which I know they are to a degree, that they should open up the engine so the community can finish the game for them, is that wrong?

Posted: Fri Jan 13, 2006 8:43 pm
by Duhard
dzjepp wrote:VEHICULAR MANSLAUGHTER! :olo:
LOL I'M GONNA STRAFFLE WHEELIE NOOBS WITH MY BRAND NEW MICHELINS SO HARD THEY GONNA SMELL THE BURNING RUBBER 'TILL NEXT CHRISTMAS HAHAHA

Posted: Fri Jan 13, 2006 8:44 pm
by Foo
seremtan wrote:hm, wide open maps with huge battles and vehicles

i can't wait...

Image
The Jolt ONS tournament last year was some serious fucking fun.

I'm tempted to crack out that game again now Q4's proved to be shite multi.

Posted: Fri Jan 13, 2006 8:46 pm
by dzjepp
I downloaded red orchestra and frag ops last week, I just gotta find the time to install all the extra crap and patches and it's win.

Posted: Fri Jan 13, 2006 10:36 pm
by BlueGene
Splash Damage needs to change it's name, it sounds like the water damage you get when you drop a big log.

Posted: Fri Jan 13, 2006 10:37 pm
by phantasmagoria
Mr.Magnetichead wrote:
phantasmagoria wrote:my pc is going to grind to a halt :(
Nope. Thanks to mega texture that terrain is held in 8 megs of memory. If you can run doom 3 well you can run this well.
yeah, but look at that foliage :(

Posted: Sat Jan 14, 2006 12:48 am
by dzjepp
BlueGene wrote:Splash Damage needs to change it's name, it sounds like the water damage you get when you drop a big log.
It refers to the damange incurred by standing too close to combustible weapons fire. ;)