New ET:QW screens and info... Your gonna love this...
Posted: Fri Jan 13, 2006 6:06 pm
Your world is waiting...
https://quake3world.com/forum/
Shh. Unless they are going to open up the engine completely to the mod teams I dont think we want that yet.riddla wrote:game looks badass, raven should just give up on Q4 and admit massive failure for MP.
Open up the engine if they arent going to continue, or start I should say, patching it? Because there are flaws in the game that apparently are not able to be fixed with a mod and need engine access?DooMer wrote:why should they do that?
Read iddevnet. They are working on a major patch already but these things take time and effort.jester! wrote:
Open up the engine if they arent going to continue, or start I should say, patching it? Because there are flaws in the game that apparently are not able to be fixed with a mod and need engine access?
Massive gameplay testing is the absolute best way to handle balancing and gameplay issues.Wolfenstein had about 11,000 QA hours at Activision to balance the game and make it work. With Quake Wars we're probably going to have to use the same kind of heuristic evaluation method or approach of having two teams fighting each other and then balancing things like power bar usage or spawn times and just gut feeling about how games are playing - how they're working just through a massive amount of play testing rather then being able to do any straightforward damage over time calculations.
i can't even view the screenshotsphantasmagoria wrote:my pc is going to grind to a halt
This game involves three companies so I would imagine the release of information requires a lot more approval than it would if just one company was putting it out. They've said they are working on it, so just wait.jester! wrote: Talk is cheap, till they start making changelog posts or something they have done nothing. :icon26:
Nope. Thanks to mega texture that terrain is held in 8 megs of memory. If you can run doom 3 well you can run this well.phantasmagoria wrote:my pc is going to grind to a halt

Drugs are bad, Mmmmmmmmmmmmmmmmk?Chupacabra wrote:My specs:
WinXP
P3-800mhz
10gb HDD
128mb RAM
TNT2 gfx card
will i be able to run it?
What do you think everyone is doing? Im fully aware of the situations at hand as we have talked about this before. All I said was that if they werent going to support the game, which I know they are to a degree, that they should open up the engine so the community can finish the game for them, is that wrong?Tormentius wrote:This game involves three companies so I would imagine the release of information requires a lot more approval than it would if just one company was putting it out. They've said they are working on it, so just wait.jester! wrote: Talk is cheap, till they start making changelog posts or something they have done nothing. :icon26:
LOL I'M GONNA STRAFFLE WHEELIE NOOBS WITH MY BRAND NEW MICHELINS SO HARD THEY GONNA SMELL THE BURNING RUBBER 'TILL NEXT CHRISTMAS HAHAHAdzjepp wrote:VEHICULAR MANSLAUGHTER!
The Jolt ONS tournament last year was some serious fucking fun.seremtan wrote:hm, wide open maps with huge battles and vehicles
i can't wait...
yeah, but look at that foliageMr.Magnetichead wrote:Nope. Thanks to mega texture that terrain is held in 8 megs of memory. If you can run doom 3 well you can run this well.phantasmagoria wrote:my pc is going to grind to a halt
It refers to the damange incurred by standing too close to combustible weapons fire.BlueGene wrote:Splash Damage needs to change it's name, it sounds like the water damage you get when you drop a big log.