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The Transporter

Posted: Thu Jan 12, 2006 8:12 pm
by rbottoms
The function, not the movie. I am building a social interaction game rather than an FPS so I want my users to be able to jump move between maps or servers by waling into a transporter.

Anyone done a setup like this? I think putting an EXEC into a new function might do the trick.

Posted: Thu Jan 12, 2006 10:13 pm
by rbottoms
Got it working. But there's a period where then screen is bright white, probably an effect of the shader being used on the transporter tube I'm using.

Is there a way to immediately blank the display or show an image for the second or two before the new map starts to load?