NFS Most Wanted (PC)
Posted: Tue Jan 03, 2006 1:18 am
I didnt bother with it at first because underground was meh.. but im having a blast with this one.. cop chases are the win 
:icon26:
:icon26:
23 min last night..Kracus wrote:Yes... yes they are... lol... I can't wait to see how "fun" cop chases are after you keep getting caught after trying to get in a chase that lasts 13 minutes 20 times in a row lol
How does that 360 controller work on the PC? Does it just PnP? Or do you have to go through any shit to get it working?SOAPboy wrote:Yep, only reason i started playing it was to test out the 360 controller on my pc.. now, im playing it more than anything else.. crazyness..
Plug it inDeathshroud wrote:How does that 360 controller work on the PC? Does it just PnP? Or do you have to go through any shit to get it working?SOAPboy wrote:Yep, only reason i started playing it was to test out the 360 controller on my pc.. now, im playing it more than anything else.. crazyness..
Nice, I'll def have to pick one up then.SOAPboy wrote:Plug it inDeathshroud wrote:How does that 360 controller work on the PC? Does it just PnP? Or do you have to go through any shit to get it working?SOAPboy wrote:Yep, only reason i started playing it was to test out the 360 controller on my pc.. now, im playing it more than anything else.. crazyness..
Do the add hardware thing
let it connect to the net to get drivers from MS
Done
And you can calibrate it and shti in control panel..
What's that?Giraffe }{unter wrote:Just got it for the X-Box this weekend and it's a blast. Not as satisfying as playing a level of Beef Curtains and getting a few "Cunning stunt bonuses" but it will do
Sorry, Carmageddon was one of my most favorite racing games ever, nothing like winning a race by cutting through side streets and destroying you opponenets cars, while doing stints and mashing pedestrians into bloddy pulp and getting bonus pointsR00k wrote:What's that?Giraffe }{unter wrote:Just got it for the X-Box this weekend and it's a blast. Not as satisfying as playing a level of Beef Curtains and getting a few "Cunning stunt bonuses" but it will do
Some goober at Gamespot wrote:Love it or hate it, the Carmageddon series has always been about hitting innocent pedestrians with a car. Since first climbing out of a boiling prehistoric puddle to test out its new lungs, humankind has dreamed of plowing over others with monster trucks. It's a sick fantasy that doesn't really need a whole lot of explanation; therefore, it hasn't been saddled with a whole lot of unnecessary plot in the previous Carmageddons. However, perhaps in an attempt to broaden the series' horizons, the developers of Carmageddon 3: TDR 2000 have injected some story and adventure elements into this third installment. And to be quite honest, these new elements are simply a tedious distraction from why you're likely playing the game in the first place: running people - and sometimes animals - over with an alligator-finned Frankenstein car.
The story goes something like this: blah, blah, blah, something happened, blah, blah, blah, urban nightmare, etc., etc., and now you're running people over. And if the plot stopped after a few paragraphs in the manual and a couple of cutscenes, there'd be no problem. Unfortunately, the game is structured as a series of relatively enjoyable race levels with an often incredibly frustrating mandatory exploration level stuck between each one. For instance, the very first sequence requires you to scour an amusement park, look for three bomb pieces, and then drop off the bomb in front of a specific building. The problem is that the game's trademark exaggerated car physics work well for wacky, destruction derby-style racing at high speeds, but are totally unsuited to slow-paced exploration. And when you combine the exaggerated physics with cramped level design - which often has you navigating lots of twisty little alleys, the interiors of buildings, and catwalks - and then further compound the problem by imposing strict time limits on every mission, you end up with one big headache instead of having any fun.
What do you mean a plug and play kit?o'dium wrote:Remember that a plug and play kit will NOT let you use your 360 pad on the PC. Like i found out.
Im not buying a wired 360 pad just for FFVII though, ill just get a cheap one.
Charge and play then. Either way, you can get a cable for the wireless pads that lets you charge up the battery pack (comes with it) so you dont have to buy new batteries all the time.Deathshroud wrote:What do you mean a plug and play kit?o'dium wrote:Remember that a plug and play kit will NOT let you use your 360 pad on the PC. Like i found out.
Im not buying a wired 360 pad just for FFVII though, ill just get a cheap one.
Oh, I see what you mean. You can't use the wireless on the PC. I already knew that.o'dium wrote:Charge and play then. Either way, you can get a cable for the wireless pads that lets you charge up the battery pack (comes with it) so you dont have to buy new batteries all the time.Deathshroud wrote:What do you mean a plug and play kit?o'dium wrote:Remember that a plug and play kit will NOT let you use your 360 pad on the PC. Like i found out.
Im not buying a wired 360 pad just for FFVII though, ill just get a cheap one.
Even though the cable is USB and plugs right into your pad, and even though it charges when used on a PC, it wont actually let you use the pad on the PCIts just a cable for the battery.
yeah carmageddon is a game for certain types of people it's not your typical racing game, it's more of a demolition dirby with pedestrians as bonus points. Carmageddon 1 owned and got great reviews. Like I said carma 2 sucked, but maybe Carma 3 will work out the kinks. I'll let you know once it arrives.R00k wrote:So #3 has a PC version?
This sounds like a fun game.
edit: Found the PC version, but Gamespot doesn't have much good to say about the gameplay...
Yeah bit i figured maybe the USB acted like a cable or some shit, but was wrongDeathshroud wrote:Oh, I see what you mean. You can't use the wireless on the PC. I already knew that.o'dium wrote:Charge and play then. Either way, you can get a cable for the wireless pads that lets you charge up the battery pack (comes with it) so you dont have to buy new batteries all the time.Deathshroud wrote: What do you mean a plug and play kit?
Even though the cable is USB and plugs right into your pad, and even though it charges when used on a PC, it wont actually let you use the pad on the PCIts just a cable for the battery.
Are you fucking stupid?Deathshroud wrote:What do you mean a plug and play kit?o'dium wrote:Remember that a plug and play kit will NOT let you use your 360 pad on the PC. Like i found out.
Im not buying a wired 360 pad just for FFVII though, ill just get a cheap one.