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I asked this before...but I need a refresher...(GKY/Inolen)

Posted: Tue Dec 27, 2005 4:02 am
by tnf
First question is the same one I asked a long time ago. Second one is for the two mentioned in the guys mentioned in the subject, and anyone else involved in game development.

The 360 has 3 cores at 3.2 ghz each, 512 megs of ram (not sure what speed or type), that 500mhz gpu, 48 parallel shader pipelines, etc...

In terms of sheer power and potential, what kind of PC would give you something comparable? Would you need to be running an SLI setup?

Thus far I've played 2 games. PGR 3 appears to take advantage of some of this power - the car models are fantastic (although the lack of dynamic real time damage kind of sucks...but this is an arcade racer, not a simulation). Perfect dark zero sucked balls, IMHO. Not sure why it got such great reviews everywhere. I'm just getting done with FEAR played with everything turned all the way up in the details, and expecting something remotely similar with the 360. Perfect Dark zero's character faces, AI, and animation look like something BARELY above the regular xbox.

To the people in game development - its pretty normal for the first run of games on a given platform to not take much advantage of the hardware, is it not? GKY, Inolen, etc., from a purely technical standpoint, when you look at the 360 hardware, do you see great potential for shit you just could not do before with consoles?

Posted: Tue Dec 27, 2005 4:10 am
by AmIdYfReAk
we'll considering that the thing dosent reallyneed to runa o/s, and its a dedicated Gaming machine, its hard to put it into numbers what owuld compare in the PC world..

i beleve it was anandtech or tomshardware that said something along the lines that it would take a AMD fx-53 running at least a gig of ram with two 7800 GTX's SLI'd to compare truly to the power of it,

i can trust that as far as i can toss it though, i dont think its THAT powerfull :)

if i trip across the artical again, i will post the link for ya.

Posted: Tue Dec 27, 2005 4:43 am
by shadd_
what sets apart the 360 is it's gpu. the pipelines can be used for either vertex or pixel data, this is known as unified pipelines. this tech will show up on the pc from both ati and nvidia around vista launch. anyways this is a custom console chip, with consoles in mind.

this is really new stuff so programmers will need some time to wrap their heads around it. they have more freedom to decide where the gpu power will go depending on the game or scene. currently the piplelines are hardcoded so half the gpu may sit idle in certain situations where either vertex data or pixel data is heavy.

sony was behind so they tendered out tech for the gpu. nvidia offered them rsx, a pc part. in no way is the part weak and should be able to crank out awesome games as well. no custom console features like the 360 though.

i'm pretty sure inolen likes the the 360 gpu(xenos) and the potential it has to be used by the programmer.

Posted: Tue Dec 27, 2005 4:58 am
by shadd_
here is a good read if your interested. up to you. i'm not a developer/programmer but i take an interest in it.

http://www.beyond3d.com/articles/xenos/

Posted: Tue Dec 27, 2005 5:21 am
by BlueGene
PGR 3 looks incredible, in some parts it's almost (not quite) real. However Perfect Dark, I agree is a bit too bland.

Posted: Tue Dec 27, 2005 5:30 am
by +JuggerNaut+
BlueGene wrote:PGR 3 looks incredible, in some parts it's almost (not quite) real. However Perfect Dark, I agree is a bit too bland.
ok, so it obviously didn't "wow" either of you, but as usual, no one mentions anything about gameplay. what's the scoop.

Posted: Tue Dec 27, 2005 6:48 am
by dzjepp
If it means anything, John Carmack and Gabe Newell said it will be quite the long shot that we would see games take advantage of the dual processors in the X360's/PS3's lifetime, because of the complexity and challenge of coding for dual processors/cores.

Posted: Tue Dec 27, 2005 7:04 am
by tnf
+JuggerNaut+ wrote:
BlueGene wrote:PGR 3 looks incredible, in some parts it's almost (not quite) real. However Perfect Dark, I agree is a bit too bland.
ok, so it obviously didn't "wow" either of you, but as usual, no one mentions anything about gameplay. what's the scoop.
I thought the gameplay sucked ass. I hated not being able to jump.

Re: I asked this before...but I need a refresher...(GKY/Inol

Posted: Tue Dec 27, 2005 10:30 am
by Ryoki
tnf wrote:post
I had my first glimpse of the 360 two weeks ago and was wondering about that too... i was pretty underwhelmed by the graphics. It may have been the setup, you know, bad cables, not a HD capable screen etc.

But then again i wasn't thinking about getting one anyway.

Posted: Tue Dec 27, 2005 1:22 pm
by MKJ
people are expecting a jump as big as with the prev-to-current gen consoles
the biggest difference between those two was hardware rendering though. right now the biggest change is simply "more power". its up to the devs to make use of that. also this is the first gen of games which always only scratch the surface of the potential. compare tekken 1 and tekken 3 for ps1 for instance. same machine, huge leap in visuals.

take a look at oblivion and you'll see what it can do - and not even they used all the power the thing has :o

Posted: Tue Dec 27, 2005 5:56 pm
by losCHUNK
+JuggerNaut+ wrote:
BlueGene wrote:PGR 3 looks incredible, in some parts it's almost (not quite) real. However Perfect Dark, I agree is a bit too bland.
ok, so it obviously didn't "wow" either of you, but as usual, no one mentions anything about gameplay. what's the scoop.
brother got 1 for xmas and trying to tear myself off pgr3 online was a task