Page 1 of 1

Ubisoft says the 360 version of King Kong will suck

Posted: Wed Dec 14, 2005 11:28 am
by GONNAFISTYA
Clicky
Fans wanting to get the best out of the King Kong video game should avoid the version for Microsoft's new Xbox 360, the game's maker Ubisoft has suggested.

Ubisoft boss Yves Guillemot admitted that the 360 game is too dark on standard TVs, making it hard to play.

"I'm a bit disappointed that we didn't see it when we were developing the game," he told the BBC News website.
Microsoft...it appears yet again you've released stuff without making sure it fucking works correctly. gg.

Posted: Wed Dec 14, 2005 11:51 am
by Transient
How do you miss something so obvious as a dark game?

Posted: Wed Dec 14, 2005 12:48 pm
by Dek
Works & looks great on an HDTV though.

Posted: Wed Dec 14, 2005 1:12 pm
by r3t
Works fine on a pc :p

Posted: Wed Dec 14, 2005 2:03 pm
by MKJ
surely that can be resolved in a patch innit

Posted: Wed Dec 14, 2005 2:11 pm
by dzjepp
Does microsoft still have a bug up their ass where they don't let patches for anything but bugs affecting multiplay??!?!!!1one

Re: Ubisoft says the 360 version of King Kong will suck

Posted: Wed Dec 14, 2005 3:08 pm
by R00k
GONNAFISTYA wrote:Microsoft...it appears yet again you've released stuff without making sure it fucking works correctly. gg.
It sounds like it was Ubisoft's mistake from the article. They designed it for HD tv's and didn't test it on regular ones. :paranoid:

Posted: Wed Dec 14, 2005 3:33 pm
by Guest
Transient wrote:How do you miss something so obvious as a dark game?
How did quake 1 and 2 get released? Oh, and Doom 3.

Re: Ubisoft says the 360 version of King Kong will suck

Posted: Wed Dec 14, 2005 3:42 pm
by GONNAFISTYA
R00k wrote:
GONNAFISTYA wrote:Microsoft...it appears yet again you've released stuff without making sure it fucking works correctly. gg.
It sounds like it was Ubisoft's mistake from the article. They designed it for HD tv's and didn't test it on regular ones. :paranoid:
Microsoft also has a QA department and standards regarding games that play on their equipment.

Obviously Ubisoft has owned itself here but it seems like there was a large gap in communication with Microsoft regarding the use of the 360 with certain equipment.

Posted: Wed Dec 14, 2005 3:44 pm
by R00k
MS QA's all XBox 360 games after the developer does?

I did not know that.

Posted: Wed Dec 14, 2005 4:02 pm
by GONNAFISTYA
R00k wrote:MS QA's all XBox 360 games after the developer does?

I did not know that.
It's not full QA that a publisher or developer would do on a project. It's another level of QA on top of everything else. Ultimately it must pass mustard to be sold for the console.

Sony is pretty anal about their standards. FFS...their QA pay testers to sit there, run the game and pull the memory card out just to see if it crashes. They do this all day.

All I'm saying is that - while the developers were busy making the game - nobody bothered telling them their shit wouldn't work correctly with some setups.

Posted: Wed Dec 14, 2005 4:11 pm
by Duhard
lots of microsoft funboys in here..obviously misguided

Posted: Wed Dec 14, 2005 4:37 pm
by R00k
GONNAFISTYA wrote:
R00k wrote:MS QA's all XBox 360 games after the developer does?

I did not know that.
It's not full QA that a publisher or developer would do on a project. It's another level of QA on top of everything else. Ultimately it must pass mustard to be sold for the console.

Sony is pretty anal about their standards. FFS...their QA pay testers to sit there, run the game and pull the memory card out just to see if it crashes. They do this all day.

All I'm saying is that - while the developers were busy making the game - nobody bothered telling them their shit wouldn't work correctly with some setups.
I didn't know any of that. I just assumed all the burden was on the dev's to make sure everything worked correctly. I guess it's good to have that kind of quote-unquote 'logo' testing -- if they actually test it thoroughly and make it mean something.

I see your point now though.

Posted: Wed Dec 14, 2005 6:36 pm
by inolen
R00k wrote:I didn't know any of that. I just assumed all the burden was on the dev's to make sure everything worked correctly. I guess it's good to have that kind of quote-unquote 'logo' testing -- if they actually test it thoroughly and make it mean something.

I see your point now though.
Yes, all the 3 companies companies have very anal QA standards. We had a bug report regarding a game crashing due to transferring a save game to the PC, hex editing it, and putting it back on the card and trying to load it (which granted should error out gracefully, but still, it's a bit murr). Then there are the bugs such as "start saving the game, then unplug your controller, turn the system upside down, pull out all the memory cards, put in full memory cards, crashes"

Posted: Wed Dec 14, 2005 6:41 pm
by R00k
Ouch. If they're that picky about it, they should have caught something as obvious as a dark, unplayable screen on normal televisions.

Do any games - like low-budget, rushed film games - get pipelined through the QA process to get them out quickly?

Posted: Wed Dec 14, 2005 6:44 pm
by +JuggerNaut+
no mention of composite/s-video/component switching making a difference on a standard set. a bit silly. also, they said "some" tv's. most likely not the majority.

Posted: Wed Dec 14, 2005 6:49 pm
by o'dium
Was playing kong on the psp today.

Fuck the 360 version being dark, have you seen this one?

You need to turn every light off just to see it. Doesn't help 90% of its set at night i guess.

Posted: Wed Dec 14, 2005 7:04 pm
by bitWISE
inolen wrote:
R00k wrote:I didn't know any of that. I just assumed all the burden was on the dev's to make sure everything worked correctly. I guess it's good to have that kind of quote-unquote 'logo' testing -- if they actually test it thoroughly and make it mean something.

I see your point now though.
Yes, all the 3 companies companies have very anal QA standards. We had a bug report regarding a game crashing due to transferring a save game to the PC, hex editing it, and putting it back on the card and trying to load it (which granted should error out gracefully, but still, it's a bit murr). Then there are the bugs such as "start saving the game, then unplug your controller, turn the system upside down, pull out all the memory cards, put in full memory cards, crashes"
:olo:

The company I work for is retarded. The last project went into production with 45 defects already identified. It ended up being pulled and re-released 3 months later...

Posted: Wed Dec 14, 2005 8:21 pm
by SOAPboy
Dek wrote:Works & looks great on an HDTV though.
yep.. looks just fine on a HDTV

Posted: Wed Dec 14, 2005 10:12 pm
by Transient
ToxicBug wrote:
Transient wrote:How do you miss something so obvious as a dark game?
How did quake 1 and 2 get released? Oh, and Doom 3.
It's different when the INTENT is to be dark...