Quake 3 Custom Maps Fight back
Posted: Mon Nov 14, 2005 10:51 am
The longevity of custom mapping for quake3 has always existed for the fact that there is a replay value in them. What has always controlled the replay value is the bot support.
You can spend hours upon hours working on a map that may be beautiful and have great gameplay, but if people want to be able to play it, they have to find a server that's running it and has people on the server that will fight with them on it.
You make your map, and it gets run on a server, and people play on it against people. After a while people get bored on playing the map because some other new custom map was made that becomes funner to play on for them. Your map all of a sudden is sitting there dead, and not being played by anyone online or offline because they have no one to play against on it.
Games are bought for replay value by gamers.
Why spend countless hours on a map if someone is maybe going to play it a couple times, and never again.
Quake 4 was made to carry on the story line, and wasn't made to kill Quake 3 Arena which is made for multiplayer with modification.
It's rather terrible to see so many mappers here turn there back on quake3 where they can make a map that will be played over and over by many people for many years to come because it has replay value.
I thought this was Quake3world.
You can spend hours upon hours working on a map that may be beautiful and have great gameplay, but if people want to be able to play it, they have to find a server that's running it and has people on the server that will fight with them on it.
You make your map, and it gets run on a server, and people play on it against people. After a while people get bored on playing the map because some other new custom map was made that becomes funner to play on for them. Your map all of a sudden is sitting there dead, and not being played by anyone online or offline because they have no one to play against on it.
Games are bought for replay value by gamers.
Why spend countless hours on a map if someone is maybe going to play it a couple times, and never again.
Quake 4 was made to carry on the story line, and wasn't made to kill Quake 3 Arena which is made for multiplayer with modification.
It's rather terrible to see so many mappers here turn there back on quake3 where they can make a map that will be played over and over by many people for many years to come because it has replay value.
I thought this was Quake3world.