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FPS Map Pack FINAL ! big fps boost

Posted: Thu Nov 03, 2005 8:37 pm
by Dr4ch
just released my performance map pack.
What that is ? well, I tweaked all quake4 dm maps to have a more adjustable LOD for the lights.Now you can use the r_lightdetaillevel command to blend out unneeded lights like on the ceiling and jumppads.
with high numbers you can even have only the ambientlight, much like the r_singlelight command does.


Info :
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This is a mappack containing performance tweaked versions of the original Quake4 MP maps.
No gameplay changes, just made accessable LOD for lights.


Installation :
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Extract and put into baseq4 directory


usage :
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Load from multiplayer menu.

r_lightdetaillevel [-1,0,1,2,3,4,5,6,7,8,9] - Controls the threshold at which lights are drawn. Any light below this threshold is skipped. This particularly helps with CPU limited systems
Usable ranges are from 0(slower) to 9(faster)

rule of thumb : 1 to 3 are mostly non visible lights and corridors
4 jumpads and corridor-crossways gets dark
5 to 8 only bigger rooms and chockepoints are lit
9 singlelight / ambientlight

I recommend 3 for very good visual quality, 5 still has good quality but gives big performance and 9 for most performance

You will have to adjust your r_gamma + r_brightness settings when using different lightdetails.

EDIT

screenshots ,screenshots2


DOWNLOAD : http://rapidshare.de/files/7147477/drac ... k.zip.html

http://quake4.filefront.com/file/FPS_Map_Pack;49868

http://www.asterope.org/quake/drachfpsmappack.zip

Posted: Thu Nov 03, 2005 8:44 pm
by dzjepp
Well they still look very dark (when tweaked for best performance). Can you use this online on pure servers?

Posted: Thu Nov 03, 2005 8:53 pm
by Jenny
r_lightdetaillevel "9" = r_singlelight "1" ?

I thought such commands are banned for multiplayer?

Posted: Thu Nov 03, 2005 8:55 pm
by jester!
I think thats the idea, I am at work so cant check it, but if you rocket the gamma/brightness up you can probably see its just washed out + brightskins = vertex I would imagine....

Posted: Thu Nov 03, 2005 9:02 pm
by MKJ
dzjepp wrote:Well they still look very dark (when tweaked for best performance). Can you use this online on pure servers?
not unless the servs running the mod too

Posted: Thu Nov 03, 2005 9:10 pm
by RedAlley
RAVEN ARE YOU LISTENING?!!!!!

Posted: Thu Nov 03, 2005 9:39 pm
by MidnightQ4
As much as I prefer to play with higher detail eye candy turned on, I have to admit that the very high system requirements to even get a normal level of playability in this game is going to be a very large deterrent to getting the average player to play the game. I am one of those tweaker types to tries out every setting to get an extra 1 fps out of the game and even after doing so the performance is still barely tolerable on my med-high level machine. This is with everything turned off that I can find.

Raven, if you're reading this, know that something major needs to be done to allow the average gamer to enjoy playing this game online. If you require everyone to spend another $2000 to get their system up to snuff to play this game right then you are going to drastically reduce the initial player base. Obviously reducing lighting makes the game look worse, but most people are going to favor that compared to getting single digit frame rate drops. Anyway I say leave the tweaking options to the player, if they want to play the game in 640 mode with 16x16 textures let them, it's all about having fun, and 10 fps is no fun for anyone.

Posted: Thu Nov 03, 2005 9:47 pm
by Freakaloin
hmmm i have a lowly 3200+ 1 gb ram and 6800gtoc and i run stuck on 60 at all times with everything up cept for shadows...

Posted: Thu Nov 03, 2005 9:55 pm
by Victrix
If you can run through the center of Relativity on a populated server without a framerate drop on that computer, I dearly want to know your secrets :P

Posted: Thu Nov 03, 2005 10:02 pm
by Freakaloin
wtf is relativity? a map i guess...if it drops in that one spot only i'm not concerned...but it runs fine on all the maps i have been playing on...

Posted: Thu Nov 03, 2005 10:15 pm
by MidnightQ4
Freakaloin wrote:hmmm i have a lowly 3200+ 1 gb ram and 6800gtoc and i run stuck on 60 at all times with everything up cept for shadows...
have you run the ggl timedemo? what fps do you get average on that? I would venture to guess that you do see fps drops but maybe just don't notice them much. my system is a bit lower on the gpu than yours, but I'm running with everything at very low detail and I still get fps drops into the 10's and 20's when there is a lot of stuff going on. Hop onto dm8 with 10+ ppl and see what kind of fps you get. I think it is a bit lower than you think.

Posted: Thu Nov 03, 2005 11:00 pm
by dubz
anyone know any servers with this map pack?

Posted: Thu Nov 03, 2005 11:03 pm
by hemostick
That's ace in conjunction with brightskins :)

Posted: Fri Nov 04, 2005 12:15 am
by sch1
Everybody please bring these issues and requests up with Raven on their forums @ http://forums.ravensoft.com/ib/ikonboard.pl

I think your comments will be more noticed there ! :)

Posted: Fri Nov 04, 2005 12:57 am
by jester!
I think one of the mods works at or knows someone from Raven, though I have brought this up several times and linked to that forum as well. I would just like a confirmation that we are atleast being heard... :tear:

Posted: Fri Nov 04, 2005 6:19 am
by MidnightQ4
put this on my server, now how do we play the maps? I can't seem to see any difference, even with cheats turned on.

I thought this would just replace all the maps.

Posted: Fri Nov 04, 2005 3:55 pm
by catphone
hey anybody,i have a question
i wonder with which cmd may forbidden the light shining from armors and other items?? i think this can rise much better performance..

Posted: Fri Nov 04, 2005 4:07 pm
by cypherhope
catphone wrote:hey anybody,i have a question
i wonder with which cmd may forbidden the light shining from armors and other items?? i think this can rise much better performance..
yeah,i badly need this command too~just 8 to 30 fps..~~

Posted: Fri Nov 04, 2005 7:15 pm
by Dr4ch
MidnightQ4 wrote:put this on my server, now how do we play the maps? I can't seem to see any difference, even with cheats turned on.

I thought this would just replace all the maps.
it works like custommaps, just load from mp meu ,my maps are lower case and to see a difference use the r_lightdetaillevel command like i wrote in my first post.

Posted: Fri Nov 04, 2005 7:28 pm
by MidnightQ4
Dr4ch wrote:
MidnightQ4 wrote:put this on my server, now how do we play the maps? I can't seem to see any difference, even with cheats turned on.

I thought this would just replace all the maps.
it works like custommaps, just load from mp meu ,my maps are lower case and to see a difference use the r_lightdetaillevel command like i wrote in my first post.
Strange I didn't see any maps listed in the menu aside from the general ones.

Posted: Sat Nov 05, 2005 6:38 pm
by Dr4ch
try loading via console, open console then type:

si_map "mapname"
si_pure 0
spawnserver

// change mapname to drachq4dm11v1,drachq4dm1,drachq4dm3 etc.

Posted: Sat Nov 05, 2005 9:20 pm
by Oeloe
catphone wrote:hey anybody,i have a question
i wonder with which cmd may forbidden the light shining from armors and other items?? i think this can rise much better performance..
Disabling g_muzzleflash also helps solve frame drops (i get a drop of 10 FPS (60 to 50) when i use LG with muzzleflash lights).

Posted: Sat Nov 05, 2005 10:06 pm
by hate
Freakaloin wrote:hmmm i have a lowly 3200+ 1 gb ram and 6800gtoc and i run stuck on 60 at all times with everything up cept for shadows...
post your config

you confaggot

Posted: Sat Nov 05, 2005 11:55 pm
by worf
Anyone hosting this on their server that they can post the IP? :) Would like to try it on a nice DM server (5+ people).

It works great when I just make a custom multiplayer game.

Posted: Sun Nov 06, 2005 9:53 am
by slackX
worf:

Go to http://q4mon.dev1ance.net/

This is the new version of q4mon I'm working on. Enter drach* in the map search. Select show full and show empty while you're at it. This should list a bunch of servers using this map pack.