Is Xbox360 and the PC version
Posted: Mon Oct 31, 2005 1:16 am
Going to have network sharing so that there are more servers and people to play against?
Foo wrote:It went badly wrong with Quake 3 and the Dreamcast version.
But critically, it didn't go wrong on any technical level, it's just that hooking up PC FPS gamers and console FPS gamers is not a pretty sight.
I applaud id for taking the first steps with console/PC interaction online, but doing so with the one genre that's completely different on PC and console was a mistake.
I was just going to say that. There's also no plans of updates for the xbox from what I read in a review somewheres.riddla wrote:Also, I wonder how people with the lesser xbox 360 bundles sans-HD will be able to play when PC patches are released?
.... mouse and keyboard will be released for xbox 360.... you are aware of this right ?riddla wrote:If they do interact, mouse and keyboard takes the game always. Also, I wonder how people with the lesser xbox 360 bundles sans-HD will be able to play when PC patches are released?
_borsdy wrote:I was just going to say that. There's also no plans of updates for the xbox from what I read in a review somewheres.riddla wrote:Also, I wonder how people with the lesser xbox 360 bundles sans-HD will be able to play when PC patches are released?
Xbox release patches via live.riddla wrote:If they do interact, mouse and keyboard takes the game always. Also, I wonder how people with the lesser xbox 360 bundles sans-HD will be able to play when PC patches are released?
He means where will you put the patches if you buy the HD-less version of Xbox360Rogue wrote:Xbox release patches via live.riddla wrote:If they do interact, mouse and keyboard takes the game always. Also, I wonder how people with the lesser xbox 360 bundles sans-HD will be able to play when PC patches are released?
But where will they be saved on the cheapo version of the 360 once downloaded?Rogue wrote:Xbox release patches via live.riddla wrote:If they do interact, mouse and keyboard takes the game always. Also, I wonder how people with the lesser xbox 360 bundles sans-HD will be able to play when PC patches are released?
...... cheapo version will not be able to download it.... pretty simple.Bdw3 wrote:But where will they be saved on the cheapo version of the 360 once downloaded?Rogue wrote:Xbox release patches via live.riddla wrote:If they do interact, mouse and keyboard takes the game always. Also, I wonder how people with the lesser xbox 360 bundles sans-HD will be able to play when PC patches are released?
It's hard to see what you mean here. Are you suggesting that if Halo 2 was out on the PC and XBOX, and that both could network together, that PC players with their mouse + keyboard would find themselves dominated by XBOX players on the joypad? This is what I think you're saying, and apart from not agreeing, it's purely hypothetical and hence isn't a counterexample by definition.[FTF]Pyro wrote:two words..... Halo 2
well one word and a number
Halo 2 players on Xbox were far superior than PC players of Halo and in a match up on either game (If halo 2 was ever released for PC) would totally have taken the PC players any day of the week.
I dont follow. id released the DC mappack, right? Mebbe I have it backwards, but my understanding was that id published the kid neccesary to allow users to play DC players.And I dont know why you are applauding id. They did everything they could to stop Q3 cross network. In fact Todd was so pissed off he came on here and started spiting his dummy out all over the place.......
YES! That's the only thing that really pisses me off with Steam* for Valve games.[FTF]Pyro wrote:{SNIP}
And regardless PC version will sooner or later have a backwards patch switcher allowing you to move between different versions so thats pretty much a moot point.
It's cruel to the console players, that's one of the big issues. It can easily cast a "this game is fuxored online" shadow over the console players experience and make people dislike the product.[FTF]Pyro wrote:{SNIP}
And I dont know why you are applauding id. They did everything they could to stop Q3 cross network. In fact Todd was so pissed off he came on here and started spiting his dummy out all over the place.......
{SNIP}
So you are a Quake 2 fanboy? Tim Willits stated a while ago that Q3 was iD's biggest failure because of (1) the system requirements, and (2) the steep skill curve that made it nearly unplayable for casual gamers.FragZilla! wrote:/And, no, I'm not an iD fanboy in the slightest. I've been majorly pissed of at John Camrack about many aspects of Quake3...especially the skill-curve flattening. It was one of the major avoidable errors that cost iD the crown of being the King of online FPS gaming.
It's impossible to have an objective perspective when the person is part of the game creation process. It wasn't system requirements. Quake 1 was much more tough on computers of it's day. In fact, the first 3d card for consumers was just hitting the shelves when Quake 1 was released and they weren't widely available and cheap for quite a while.Oeloe wrote:So you are a Quake 2 fanboy? Tim Willits stated a while ago that Q3 was iD's biggest failure because of (1) the system requirements, and (2) the steep skill curve that made it nearly unplayable for casual gamers.FragZilla! wrote:/And, no, I'm not an iD fanboy in the slightest. I've been majorly pissed of at John Camrack about many aspects of Quake3...especially the skill-curve flattening. It was one of the major avoidable errors that cost iD the crown of being the King of online FPS gaming.
Shit if thats true then no wonder Q4 isnt being as well accepted.Oeloe wrote:So you are a Quake 2 fanboy? Tim Willits stated a while ago that Q3 was iD's biggest failure because of (1) the system requirements, and (2) the steep skill curve that made it nearly unplayable for casual gamers.FragZilla! wrote:/And, no, I'm not an iD fanboy in the slightest. I've been majorly pissed of at John Camrack about many aspects of Quake3...especially the skill-curve flattening. It was one of the major avoidable errors that cost iD the crown of being the King of online FPS gaming.
jester! wrote:Oeloe wrote:So you are a Quake 2 fanboy? Tim Willits stated a while ago that Q3 was iD's biggest failure because of (1) the system requirements, and (2) the steep skill curve that made it nearly unplayable for casual gamers.FragZilla! wrote:/And, no, I'm not an iD fanboy in the slightest. I've been majorly pissed of at John Camrack about many aspects of Quake3...especially the skill-curve flattening. It was one of the major avoidable errors that cost iD the crown of being the King of online FPS gaming.
Easy to learn, difficult to master, would go a long way to establishing some longevity to this game...
The bots don't accomlish that purpose to much of an extent.MKJ wrote:jester! wrote:thats where bots come in. so the noobs can practice offline to their own leisure instead of trying to practice online and get the shit beaten out of themOeloe wrote:Easy to learn, difficult to master, would go a long way to establishing some longevity to this game...
Foo wrote:It's hard to see what you mean here. Are you suggesting that if Halo 2 was out on the PC and XBOX, and that both could network together, that PC players with their mouse + keyboard would find themselves dominated by XBOX players on the joypad? This is what I think you're saying, and apart from not agreeing, it's purely hypothetical and hence isn't a counterexample by definition.[FTF]Pyro wrote:two words..... Halo 2
well one word and a number
Halo 2 players on Xbox were far superior than PC players of Halo and in a match up on either game (If halo 2 was ever released for PC) would totally have taken the PC players any day of the week.
Meh..... hypothetical but considering that I have both halo on pc and xbox and halo 2 on xbox I would say that xboxers would be more than able to hold any ground against pc players. Reason being that the type of game offered by halo is not that of quake 3 or unreal. Its not as fast. Plus driving any of the vehicles is far easier using a joypad....
I dont follow. id released the DC mappack, right? Mebbe I have it backwards, but my understanding was that id published the kid neccesary to allow users to play DC playersAnd I dont know why you are applauding id. They did everything they could to stop Q3 cross network. In fact Todd was so pissed off he came on here and started spiting his dummy out all over the place.......
Its my understanding.... neh recolection that the DC map pack was introduced to allow PC players to play DC maps not to allow cross network linkage. In fact I remember having an arguement with Todd and him saying to me that it was "a legal Grey area that he didnt want to discuss" when I put it to him that if I owned both the PC version and the DC version then what was to stop me downgrading my PC version to 1.16n uploading the DC map pack, renaming the maps to coincide with the DC map names and playing on the SEGA network, his reply was "Its the same arguement thats playing plagueing software companies for years with regards to illegally copying files.... blah blah blah" and that he didnt want to discuss it.
At which point half the people on here went over to 1.16n destroyed the DC'ers online then we came offline and took down the SEGAFORUMS Quake board.......
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