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Special Edition DVD
Posted: Fri Oct 28, 2005 4:01 am
by Justin Thyme
Although I had Q2, I didn't have either mission pack, so I got the Special Edition of Q4.
We are now really spoiled as gamers. Unless you have an updated Q2 engine and a hi-res texture pack, it's tough to stomach the lack of detail from the Q2 and earlier era. At some point I'll get through those XP's though.
Thankfully, there are lots of great Q1/2 engine projects (and hopefully we'll be seeing some cool ones for Q3 here soo! :icon31: ).
Posted: Fri Oct 28, 2005 4:05 am
by Scourge
Not me, even the old pixely look of doom doesn't bother me. I do have FuhQuake and Q2 Evolved installed, but sometimes I just play the unfornicated versions.
Posted: Fri Oct 28, 2005 5:03 am
by RedAlley
That reminds me... I think I'll fire up the original DooM tomorrow... classic.
Posted: Fri Oct 28, 2005 5:06 am
by AmIdYfReAk
i baught the standard, i have q2 and etc..
the only thing that was a deciding factor was A) its a DVD instead of 4 CD's, B) it has the making of movie on it. ( omgwow )
Posted: Fri Oct 28, 2005 7:21 am
by HateFactor
riddla wrote:If you ever have a lan party, be sure to load up the mod called KICK
Q2 soccer fucking ruled.
Holy fucking shit dude, you just said the magic words. :icon28: Kick was easily the best Q2 mod ever made (well, after Q2CTF) and me and my buds used to LAN-play that all the time. You just incited a whole wave of saddening nostalgia upon me. :icon23:
Posted: Fri Oct 28, 2005 7:34 am
by Eraser
riddla wrote:If you ever have a lan party, be sure to load up the mod called KICK
Q2 soccer fucking ruled.
Kick was awesome!

Posted: Fri Oct 28, 2005 7:42 am
by MKJ
i would be content if the thing just had the fucking music on it
fun fact though - the disc is already multisessioned; if you play it in WMP or something another you'll hear all the playermodel sounds

. so its not like it wasnt possible or summat
Posted: Fri Oct 28, 2005 3:13 pm
by Bdw3
HateFactor wrote: Kick was easily the best Q2 mod ever made (well, after Q2CTF)
I'm sorry, the correct answer is: Action Quake 2.
Thanks for playing.
:icon32:
Posted: Fri Oct 28, 2005 10:22 pm
by HateFactor
AQ2 was fun, especially in that hospital level and the Edge. Also, if I'm not mistaken, this is the mod that inspired CS.
But the MOD hierarchy goes like this: Q2CTF > Kick > AQ2

Posted: Fri Oct 28, 2005 10:25 pm
by Wizard .3
I think someone forgot Weapons Factory... the cyborg was so much freaking fun!!

Posted: Fri Oct 28, 2005 10:29 pm
by §ìgñå
I always liked Lfire CTF and Lithium mods.
Posted: Fri Oct 28, 2005 10:30 pm
by Bdw3
I miss playing Q2 like I used to.
Posted: Fri Oct 28, 2005 10:37 pm
by §ìgñå
Bdw3 wrote: I miss playing Q2 like I used to.
me too. It sucks Q2 died because all of the aimbots and nosepak exploits. it was one of the best games ever.
Posted: Fri Oct 28, 2005 10:55 pm
by HateFactor
There's still a number of decent Q2 servers up. I still play L-Fire CTF semi-regularly on 66.36.243.128:27910 - I'm actually about to head there now (it's always full, usually). :icon26: There's even a few Kick servers up still (although they're all Euro). :icon28:
Methinks we should organize some sort of Q2 fest action one of these days, for nostalgia's sake.
BTW, does anyone remember Chaos? Now that was the shit. :icon23:
Posted: Sat Oct 29, 2005 5:52 pm
by dzjepp
§ìgñå wrote:Bdw3 wrote: I miss playing Q2 like I used to.
me too. It sucks Q2 died because all of the aimbots and nosepak exploits. it was one of the best games ever.
How did it die? There are people still playing.
Posted: Sat Oct 29, 2005 6:45 pm
by Justin Thyme
Actually, the Q1 and Q2 communities are still going, although not on par with most current games. Europe, Australia and Brazil in particular seem big on them.
Again, not as strong as Q3, CS, etc, but far from dead.
Posted: Sat Oct 29, 2005 7:02 pm
by Fjoggs
Actually, tbh, I'd say Q1 is bigger the(a)n Q3 atm.
Posted: Sat Oct 29, 2005 8:16 pm
by Dukester
Posted: Sat Oct 29, 2005 8:20 pm
by Justin Thyme
Tastyspleen!!??? LOL
Nice name!

Posted: Sat Oct 29, 2005 8:54 pm
by §ìgñå
dzjepp wrote:How did it die? There are people still playing.
Well I didnt mean completely dead.
There will probably always be somewhat of a community for Q2, but really its not like it used to be. I know a lot of people moved on to Q3 when it came out, but what really killed it was the nose and suc cheat paks which started becoming pretty common, as well as other pak cheats and zbots. also the lack of further development of bwadmin and no way to verify client side paks.

Posted: Sun Oct 30, 2005 3:57 am
by FragZilla!
§ìgñå wrote:dzjepp wrote:How did it die? There are people still playing.
Well I didnt mean completely dead.
There will probably always be somewhat of a community for Q2, but really its not like it used to be. I know a lot of people moved on to Q3 when it came out, but what really killed it was the nose and suc cheat paks which started becoming pretty common, as well as other pak cheats and zbots. also the lack of further development of bwadmin and no way to verify client side paks.

Actually, it died before that.
I ran Quake 2 servers, CTF & Weapons Factory for several years. We were in the top 10 for quite a while (Rabbitpoos and Sinister Footwear servers). I also ran a master server for Quake 2 games and watched the statistics quite a bit.
Quake2 died long before anti-cheats stopped being updated. This was mostly due to an explosion of online gaming choices. A lot of people rapidly went to Quake3 and were disappointed with the skill-flattening and other changes. So, they went to Counter-Strike, Unreal, and the increasing number of other games.
This migration can be seen (well at least starting in 2000*, 1 year after Q3 showed up) by looking at gamespy statistics for different dates at (url won't format due to "*", copy paste the whole url)
http://web.archive.org/web/*/http://gamespy.com/stats" archive.org
When I stopped hosting Q2 games, anti-cheat technology was still up to date, but even top servers couldn't hold a large enough crowd to justify spending the time to admin them.
*
Due to the archive not going back to 1999, you see the migration in progress rather than when it began...ie: Counter-Strike is already 10x more popular than Q3 at the first archived page and Unreal Tournament is already as popular as Q3.
Posted: Sun Oct 30, 2005 10:21 am
by HateFactor
Holy crapshit, RabbitPoo's was the bomb-diggity. I still have a couple dozen demos of me playing there.

Posted: Sun Oct 30, 2005 10:45 am
by tr1nity
I'm going to play through Q2 and it's exp's after finishing FEAR.
I take it the OP's mention of a hi-res pack was jokes?
Posted: Sun Oct 30, 2005 1:10 pm
by Dukester
This migration can be seen (well at least starting in 2000*, 1 year after Q3 showed up)
and a shitload of them migrated right back to Q2 and never left.
Posted: Mon Oct 31, 2005 4:49 am
by FragZilla!
HateFactor wrote:Holy crapshit, RabbitPoo's was the bomb-diggity. I still have a couple dozen demos of me playing there.

Cool. Those were the Golden Days. :icon23:
Rabbitpoo is a great guy. He didn't charge for hosting. I donated the hardware to upgrade the 666Mhz Linux server (it didn't have a case but who could see it anyway?!?!) to a new 900 Mhz rack server. My home Q2 box wasn't as powerful as the server I bought :icon28:
It was well worth it and I still talk to a lot of people who frequented the servers.