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Q4Max released!
Posted: Wed Oct 26, 2005 9:03 pm
by Mogul
We've got the first nice-install version out. Pick it up at
http://club.fnatic.com.
Includes brightskins, gui enhancements (weapon bar always on, etc). Be sure to report bugs in the comments section. There's obviously a lot of work to be done and on top of that, we don't even have the sdk yet.
So bare with us! But here you go. It's a start.
Posted: Wed Oct 26, 2005 9:16 pm
by o'dium
You should of checked with Quake 2 Max if it was ok to steal the name. I wouldn't like it if somebody used our name on a mod.
Posted: Wed Oct 26, 2005 9:20 pm
by Mogul
It's "have" and not "of."
Posted: Wed Oct 26, 2005 9:23 pm
by Fjoggs
lol
Posted: Wed Oct 26, 2005 9:24 pm
by R00k
Look forward to checking it out.
And don't worry, I'm sure you'll get plenty of feedback.

Posted: Wed Oct 26, 2005 9:27 pm
by worf
Yeah, I'd be correcting a simple grammar mistake if someone just pointed out a stolen mod name, too :P
Heh, just kidding. Love the brightskins...is there a way to find servers with the mod enabled? I know it's for more competitive 1v1, but it would be nice to play friends on a fair server (both pinging about the same) and use the mod.
Posted: Wed Oct 26, 2005 9:28 pm
by Mogul
I'm sure servers running it will be popping up in a short amount of time. At that point, your favorite server browser should pick it up.
Posted: Wed Oct 26, 2005 9:34 pm
by mybigfatpipe
Quick question, as I too am dying to be able to see my opponent
Is this another instance where if I install this on my server, those without it cannot join?
Just curious if I should wait.
Thanks, and great work!
Posted: Wed Oct 26, 2005 9:44 pm
by worf
I do believe the clients need it if they want to play on the server with it.
Posted: Wed Oct 26, 2005 10:00 pm
by inolen
Trying to rush out a release with no features in order to establish a user base rather than waiting to do a proper release which people will actually use is dumb. If you keep up with a new release for each feature noone is ever going to have the latest version and noone will therefore play it.
Posted: Wed Oct 26, 2005 10:09 pm
by Mogul
Hopefully we're going to have an auto updater similar to PK++ (the competition mod for Painkiller). If we get that going, bug fixes and tweaks can be released practically daily.
Haven't got all that worked out yet. We'll see.
Posted: Wed Oct 26, 2005 10:11 pm
by dzjepp
Kewl man. What do you do on the mod teams? Do you code?
Posted: Wed Oct 26, 2005 10:14 pm
by Mogul
I pork all the chicks that are helplessly drawn to the mod.
Posted: Wed Oct 26, 2005 10:18 pm
by D'Artagnan
Nice link, but you have to register to get it, don't you have another link ?
Posted: Wed Oct 26, 2005 10:33 pm
by shiznit
Can you please post a preview of the skins?
Posted: Wed Oct 26, 2005 10:33 pm
by R00k
Mogul wrote:I pork all the chicks that are helplessly drawn to the mod.
Sounds like an uphill battle, keep up the good fight. :icon14:
Posted: Wed Oct 26, 2005 10:35 pm
by Oeloe
Mogul wrote:It's "have" and not "of."
I've been having an itch to say that all along. :icon26:
Maybe they shouldn't present this package as a mod until it really is one. It's nice that they released the brightskins so early so that we can play with them though. I hope they'll make a quality mod similar to OSP in functionality (expecting CPMA quality coding is unreasonable i think).
shiznit wrote:Can you please post a preview of the skins?
Fjoggs posted a pic in the first topic about brightskins:

Posted: Wed Oct 26, 2005 10:38 pm
by shiznit
Mogul: I would suggest changing the name? When I first read the topic I thought I read Q2Max, I don't really care but just saying.
Posted: Wed Oct 26, 2005 11:09 pm
by nightwing
What about OSP? Are they coming out with one?
Posted: Wed Oct 26, 2005 11:17 pm
by AmIdYfReAk
For what? most of the features that OSP Brought to the table are allready in q4.. the only one that i can think of that isent is the CPM/pro mode..
Posted: Wed Oct 26, 2005 11:31 pm
by Fjoggs
Apart from everything that made Osp neat?
Autorecord, freezetag, customizable gui's, available items and taken item prefixes for team_say's, enemymodels, forcemodel, slightly improved netcode, tons of server_settings, callvote commands easier to use...
Posted: Wed Oct 26, 2005 11:31 pm
by R00k
Um, Clan Arena?
Posted: Wed Oct 26, 2005 11:31 pm
by Oeloe
AmIdYfReAk wrote:For what? most of the features that OSP Brought to the table are allready in q4.. the only one that i can think of that isent is the CPM/pro mode..
Rofl, as if CPM physics are an OSP feature (by origin). There are tons of things we don't have control over in Q4 though, and also plenty of features like the ability to call a timeout, which would require an OSP-like mod.
Posted: Wed Oct 26, 2005 11:32 pm
by Fjoggs
Yeah. Shut up Amidy

Posted: Wed Oct 26, 2005 11:36 pm
by xchaser
I want a better screen shot and they said they fix the hud.