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net_serverSnapshotDelay

Posted: Mon Oct 24, 2005 8:06 am
by MidnightQ4
net_serverSnapshotDelay

Can rgoer or someone in the know comment on any potential issues with running this higher than stock?

Also is there any reason why the ping readout in game is so unstable?

Posted: Mon Oct 24, 2005 9:59 am
by Qr7
er... and by higher you mean lower right?

lower = better server response, more intense on the hardware & bandwidth
higher = crap

I'm running mine at 30 i think the default was 80... performance got so much better when i set it to 30. + pings went down :o too low though and the server started to choke and the pings read 0 at all times
...at least thats what i found.

Posted: Mon Oct 24, 2005 3:38 pm
by dynerman
It's the rate the server sends out snapshots. The higher you set it, the more snapshots have to be constructed on the server, which means more CPU utilization. You'll also need more bandwidth to handle the extra traffic.

Posted: Mon Oct 24, 2005 3:42 pm
by Foo
err, is it? It says snapshotDELAY

Posted: Mon Oct 24, 2005 3:52 pm
by [TJD]Rico
net_serverSnapshotDelay - delay between snapshots in milliseconds

So the higher it is, the fewer snapshots, I would think.

Posted: Mon Oct 24, 2005 4:17 pm
by Foo
That makes sense.

Posted: Mon Oct 24, 2005 5:11 pm
by Deji
So this is for server side only?
So what are the respective snaps/maxpackets etc commands for Q4?

Posted: Mon Oct 24, 2005 5:17 pm
by R00k
As far as I've been able to find, there isn't anything that correlates to snaps or cl_maxpackets for Q4; only a rate setting.

Posted: Mon Oct 24, 2005 6:33 pm
by MidnightQ4
Doesn't 80ms delay seem too high to be default? That would only be about 12 snapshots per second. Seems pretty low. If that is the case then maybe we can get some good performance boost from lowering this.

Posted: Mon Oct 24, 2005 6:35 pm
by Foo
Q3's default snapshot rate is 20. I'm guessing because of extra things bolted onto the game the amount of data per snapshot is gonna be more than Q3 for a given situation.

Especially with the hyperblaster :D

Posted: Tue Oct 25, 2005 12:14 pm
by Iccy (temp)
perhaps its dynamicly scales?

the longer the delay, the large the snapshot so there for smaller delay = a more even and steady flow ?

Posted: Tue Oct 25, 2005 5:00 pm
by Oeloe