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Tutorial - Quake 4 Ambient Light

Posted: Sat Oct 22, 2005 9:47 pm
by Method
I wrote a brief tutorial on how Raven Software accomplished ambient light in Quake 4 maps. You can find it here:

http://www.gamedesign.net/node/1186

-Method

Posted: Sat Oct 22, 2005 10:09 pm
by Oeloe
Nice, but isn't LEM a better place for this?

Posted: Sat Oct 22, 2005 10:20 pm
by Method
LEM is mostly for Quake 3 LD and I see that most of Q4 discussion is going on here. Sorry about that. If a mod feels that it should be moved, then feel free to do so.

-Method

Posted: Sun Oct 23, 2005 12:53 am
by tnf
interesting.

Posted: Sun Oct 23, 2005 1:21 am
by rgoer
there has been a decent amount of interest expressed in LEM re: q4, so I think it's ok to post this kind of thing there.

Posted: Sun Oct 23, 2005 3:53 am
by obsidian
Deleted your double post.

Interesting tutorial. I'll have to play around with this a little.

Posted: Sun Oct 23, 2005 5:29 am
by Hr.O
Method wrote:LEM is mostly for Quake 3 LD and I see that most of Q4 discussion is going on here. Sorry about that. If a mod feels that it should be moved, then feel free to do so.

-Method
Although your intentions are great, We've seen all sorts of games passing thru. Name a Q3 engine game and the question has been answered, even D3 engine questions are welcome here.

[my idea regarding LeM-forum]We're just a bunch of weird types slapping brushes around, Who love to share their knowledge. AND collaborate to take LeM just a bit further then any developer thought he could go. :D [/my idea regarding LEM-forum]

Posted: Sun Oct 23, 2005 10:53 am
by Lenard
And I love to troll it.

Posted: Sun Oct 23, 2005 1:00 pm
by axbaby
hurry up with the tuts then .. i'm dying over here trying to edit for q4 :)

Posted: Mon Oct 24, 2005 4:03 pm
by Pext
rgoer wrote:there has been a decent amount of interest expressed in LEM re: q4, so I think it's ok to post this kind of thing there.
i thought that LEM was open to D3 discussion ~ so i don't think the step to q4 is that far. plus i believe that q4 will be mapped for a lot more than d3.