A new map in the works.

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reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

A new map in the works.

Post by reefsurfer »

Image
Image

CHURCH.
by: Lord_Behemoth
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

Whoa, cool... for QUAKE III?
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Looks Quake I-ish to me. :ninja:
Fury
Posts: 391
Joined: Sun Jan 09, 2000 8:00 am

Post by Fury »

holy shit....
The dream is dead.
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

sorry, its for D3.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

As a Doom 3 map it's not very impressive then. :paranoid:
VoxProminence
Posts: 201
Joined: Sat Feb 12, 2005 6:10 pm

Post by VoxProminence »

well, simple geometry, but effective atmosphere.

it could shape up to be really grand.
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

That's DOOM 3? :dork:

Ummm OK. I was beginning to change my opinion from QUAKE III to QUAKE because of some of its ... older-looking features. Oh goodness.
Fury
Posts: 391
Joined: Sun Jan 09, 2000 8:00 am

Post by Fury »

still not bad, has penty of atmosphere, just missing some of the details you'd expect from something made via doom 3.
The dream is dead.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

I take it you've got an 'uber machine' to play that becasue once you start adding more details to it you'll be kicking most peoples computers in the goolies..!! :p
redfella
Posts: 441
Joined: Mon May 12, 2003 7:00 am

Post by redfella »

Looks like crap! :D
black & white blanket logic
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

The lighting is a little off. I know you want to make a bright map, but if you use pointlights for those lamposts and center the original downward, it would look a lot better.

Also, you seem to have a LOT of lights intersecting, and that will kill performance. Try using one light for the sun, and then use the suns position to cast the light in the oposite direction, thus creating a nice sun light, but with minimal lights. The map will look bright, but dim, like a sunset, or dusk.

Try vewing the the iddev readme for info on all sorts fo tricks, or, you can jsut open the "monorail" map from doom 3 and see how they did the lights.

Mix ambient lights with good point light useage and a nice directional sun, and you will be on to a winner.

http://www.iddevnet.com/doom3/
pyrogenik
Posts: 11
Joined: Mon Mar 14, 2005 4:47 pm

Post by pyrogenik »

It's definately a change from the dark d3 stock maps but needs some spicing up. Some round edges would go a long way
pyrogenik
Zimbo
Posts: 239
Joined: Fri Feb 11, 2005 10:50 pm

Post by Zimbo »

wow that looks really boring! :icon14:
Zimbabwe
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