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Map Release: Shad3dm2 - Deep Freeze

Posted: Tue Sep 20, 2005 7:15 pm
by Shadowdane
I finally finished it!! :D

Only took about forever.. anyway its done and ready for general consumption.

More Info & Download links can be found here:
http://www.planetquake.com/shadowdane/maps/shad3dm2.htm


And some screenshots to look at while you wait:
[lvlshot]http://shadowdane.shackspace.com/files/ ... 2_pic1.jpg[/lvlshot]
[lvlshot]http://shadowdane.shackspace.com/files/ ... 2_pic2.jpg[/lvlshot]
[lvlshot]http://shadowdane.shackspace.com/files/ ... 2_pic3.jpg[/lvlshot]

Posted: Tue Sep 20, 2005 10:09 pm
by StormShadow
Awesome... i played this a bit in beta stages and thought it made a great dm map. Dling now!

Posted: Wed Sep 21, 2005 10:39 am
by Oeloe
I'm afraid the performance of your map is quite bad. :( My fps drops to 60 at some places and is ~75 in many areas; with a Radeon 9800 Pro, XP1700+ and 512 MB ram (this beats your recommended system specs). Imho 125 or perhaps 100 FPS is as low as the frame rate should be allowed to get in a map that is made for play and that's not just a showpiece.

I tested your RC1 on the same system except with a GF4 Ti4200, but i don't remember such heavy performance problems...

That square view portal screen seems 'buggy' too. Often the upper half (sometimes the entire screen) only displays the skybox. It makes my fps drop from 125 to ~70 (when i toggle r_fastsky).

If you want your map to be playable for people that don't have an Athlon 64 and a 6600GT or X800, you'll have to go back to radiant...

Posted: Wed Sep 21, 2005 1:32 pm
by StormShadow
i have a p4 1.8ghz with a radeon 9800 pro and 512 mb ram, and the map runs very smoothly with all the eye candy turned up...

Posted: Wed Sep 21, 2005 1:55 pm
by Shadowdane
Sounds like something else is wrong with your system.. I had it tested by quite a LOT of people and no one mentioned any problems with the view screen or performance problems. I've personally tested the map on 4 different computers, all are pretty common configurations. Also I had a playtest group do a live playtest about 6 players on a server and performance was fine for everyone. It was also tested by about 20+ people on Shacknews.com on a wide range of configurations.

My friend tested it on his XP1800+, 768mb RAM, ATI 9800 All-In-Wonder and reported no visual problems or performance problems. He said it hovered around 90-120fps on high detail at 1280x1024. As your systems are pretty simular you might want to check your drivers, maybe you need to update them. Did you leave on FSAA or AF?? As those can make for a big performance drop.

Hopefully you can fix your problem with performance, but I'm not going to redesign the map. At this point it would take way to much time and effort to do anything that would greatly reduce the r_speeds in the map. Anyway your the first person to report problems with performance, so I'm guessing something on your end. As that system should be more than fine to run it at a decent performance level.

Posted: Wed Sep 21, 2005 3:19 pm
by Oeloe
Hmm, odd. I'll see if can do something about it and i'll test the map on another pc meanwhile.

Posted: Thu Sep 22, 2005 3:58 am
by Scourge
XP 2200+, 512, Radeon 9200 AIW here and it runs great. Nice job on it too. :icon14:

Posted: Thu Sep 22, 2005 4:18 am
by bork[e]
very nice work, like everything about it. :icon14:

Posted: Thu Sep 22, 2005 4:32 am
by Bacon
Just played a couple games with a friend, beautiful map dude, nfj :icon14:

Posted: Thu Sep 22, 2005 9:56 am
by Oeloe
scourge34 wrote:XP 2200+, 512, Radeon 9200 AIW here and it runs great. Nice job on it too. :icon14:
At what settings? I use picmip 0, vertexlight 0, 1024x786.

Posted: Fri Sep 23, 2005 12:07 am
by Scourge
Oeloe wrote:
scourge34 wrote:XP 2200+, 512, Radeon 9200 AIW here and it runs great. Nice job on it too. :icon14:
At what settings? I use picmip 0, vertexlight 0, 1024x786.
Same settings.

Posted: Fri Sep 23, 2005 10:10 am
by o'dium
Shadowdane, you have a PM.

Posted: Fri Sep 23, 2005 6:42 pm
by Plan B
o'dium wrote:Shadowdane, you have a PM.
You'll agree that correspondence, for all to see, is more appreciated on a public forum.

Posted: Fri Sep 23, 2005 7:46 pm
by Shadowdane
Plan B wrote:
o'dium wrote:Shadowdane, you have a PM.
You'll agree that correspondence, for all to see, is more appreciated on a public forum.
I do agree.. but I appreciate him asking me first in private.

o'dium wanted to do a port of this map to the Quake 2 Evolution engine, I agreed and gave him the sources to the map. Will be cool to see what he comes up with.