Page 1 of 1
Mapping for Navy Seals CO on a different drive
Posted: Thu Sep 15, 2005 10:59 pm
by a13n
Hello.
My Win98 C drive has only 100MegaBytes of free space.
So I installed Navy Seals(a maniac q3 mod) on another available D drive which has 400MegaBytes of free space.
Vanilla quake3 is installed on C.
How can a radiant(1.2.13 in this case) parse the pk3 on D?
Is there any config file for this such as q3.game file?
Help! :icon23:
Posted: Fri Sep 16, 2005 5:55 am
by Hr.O
wrong forum, try T&T
Posted: Fri Sep 16, 2005 9:41 am
by a13n
Wrong?
I don't think so.
This is a topic about radiant setting.
BTW I added the following line to q3.game file.
prefix="D:\quake3\"
No luck :-\
Posted: Fri Sep 16, 2005 10:27 am
by 4days
not sure if you can do it on a windows box.
what about stripping down an install to the bare minimum that quake needs to start up by editing the contents of the baseq3 pk3 files? - then adding in the nsco files and starting up with fs_game nsco (so that q3 doesn't have trouble with the missing files).
no idea if that's doable, but it might be worth having a go - if you can borrow a machine with enough HD space, you could unpack all the baseq3 files and test the theory.
Posted: Fri Sep 16, 2005 1:37 pm
by a13n
@4days
Thank you for your suggestion but it is not the desired one.
I need an elegant solution, in terms of perfectionism or the harmony with quake3.exe, as mentioned above.
Please don't get me wrong. :-\
On unix radiant searches through 2 vfs via "prefix=.q3a".
My question is simply "So is it possible on windows? Or is it depending on a feature of the file system rather than radiant itself?"
Posted: Fri Sep 16, 2005 3:51 pm
by obsidian
Try this (I only have a single RAID volume, so I can't test this myself):
In GtkRadiant, go to File > Project Settings.
In the basepath dialog, type the path to the Q3 install directory (for example, D:/Games/Quake III Arena/).
Select mod as Custom Quake III modification.
fs_game Navy Seals or whatever the mod directory is called.
Select Ok, and restart Radiant.
Posted: Sat Sep 17, 2005 10:46 am
by a13n
@obsidian
Q is not a mod-mapping how to but a method to instruct radiant to parse pk3es which lie on other partitions or simply directories.
Just imagine q3 features such as fs_basepath, fs_cdpath and fs_homepath.
Posted: Sun Sep 18, 2005 2:15 am
by obsidian
Are the pk3's in your Quake 3 install directory, or are they somewhere else?
Vanilla Q3 files should be stored somewhere like:
c:\games\quake3\baseq3\
PK3 files for mods should be somewhere like:
c:\games\quake3\moddir\
If your Q3 install directory is on your C: drive, for instance, and you have your mod installed on some other drive, it won't work. Your mod has to be in the same directory (and same drive) as Q3.
Posted: Sun Sep 18, 2005 6:41 pm
by a13n
@obsidian
I think you mean radiant has no such feature as mentioned above.
BTW I just hit on an idea which might work on win.

I'll report back whether it works or not.
Please be looking forward to it.
Posted: Mon Sep 19, 2005 9:41 am
by a13n
[report]
};=\
[/report]
[edit]
BTW, it was found radiant checks only "basepath" in a qe4 project file.