might have to reinstall that, the first level was shit so i stopped playing it.feedback wrote:lol what are you smoking? The first level was shit, true, but once you got past that it's by far the best game ever.Don Carlos wrote:Deus Ex was boring and just a waste of time imo...but then System Shock 2 was amazing!!
HL2 singleplayer..
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Mr.Magnetichead
- Posts: 2001
- Joined: Thu Nov 01, 2001 8:00 am
most likelyMemphis wrote:Aftermath will do anything but complete the storyAmIdYfReAk wrote:indeed, the game overall was great... it lived up to HL1 when it came to the story line, and how the traps and etc where set...
but i do agree that it is reletivly short, but thats why "The Aftermath" is comming out, to compleate the Story...
i wish they did a OpFor kinda thing for HL2 :icon14:
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Yes, because when i said that preposterous comment, thats EXACTLY what I meant. 64x64res palleted textures on bare walls.Memphis wrote:I'd actually like to see your preposterous comment backed up by some kind of substantiation
Fuckin hell go out much? Let it go. Or do you have nothing else to do in life other than try to win and have the last post on a forum on the interweb?
True true! I've played through it 3 times now. I want Aftermath soon =)
Played through Blue Shift today. It was recently released on Steam and I never played it, but I've had it for years. Very short playtime though :/ but ok fun.
Played through Blue Shift today. It was recently released on Steam and I never played it, but I've had it for years. Very short playtime though :/ but ok fun.
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Just for you, here. Prison. Apart from that computer map model in the back, the geometry could be done in Quake 1's engine.
Yes, I'm well aware you couldn't do coast, or the lighthouse, or other places in the Quake 1 engine. Thats why i said some places.
Anyways, while your thinking up your next witty reply as to why this "next gen" shot has so much detail (which has nothing to do with the gameplay, and i never said it did before you bring THAT up), i'll be taking a shit.

Yes, I'm well aware you couldn't do coast, or the lighthouse, or other places in the Quake 1 engine. Thats why i said some places.
Anyways, while your thinking up your next witty reply as to why this "next gen" shot has so much detail (which has nothing to do with the gameplay, and i never said it did before you bring THAT up), i'll be taking a shit.

Wait, so in other words, now your flaming me because I said the games fantastic, even though the world can be a spot bare at times?Memphis wrote:Yeah, I bet everyone was pissed off that the game actually ran on their PC too.
I think ALL games should have a ridiculous amount of polygons, textures and other nerd jargon to stop the game running smoothly and playing well on their PC.
Contrary to what you claim Odirunt, what you're dribbling about is DIRECTLY related to gameplay.
Fucking hell, some people act like a cunt just for the sake of it.
Yeah HL2 runs so great thats why people who can run even Doom 3 cant run it. Fantastic that is mate well done there. Its amazing how before you was trying to tell me HL2 is full of detail and im full of shit, and then as soon as i shut you up, you start on about something totally different.
Come on, ill let you out of the corner i've backed you in. Come on now. I', going for a shit, for real now. Dont look
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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Freakaloin
- Posts: 10620
- Joined: Tue May 07, 2002 7:00 am
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Freakaloin
- Posts: 10620
- Joined: Tue May 07, 2002 7:00 am
yes, i take your point. apart from the fact that this shot is set in a prison not an ottoman palace, apart from the hi-res textures, the normal/spec-mapped npcs, textures and phys/static models, the high-def light/shadow and the fact that it's 32 bit not 256 colour, and the high model polycount IT COULD HAVE BEEN DONE IN Q1o'dium wrote:Just for you, here. Prison. Apart from that computer map model in the back, the geometry could be done in Quake 1's engine.
Yes, I'm well aware you couldn't do coast, or the lighthouse, or other places in the Quake 1 engine. Thats why i said some places.
Anyways, while your thinking up your next witty reply as to why this "next gen" shot has so much detail (which has nothing to do with the gameplay, and i never said it did before you bring THAT up), i'll be taking a shit.
sorry mate but i think you prised open this particular can of worms with your own two hands. if you'd said 'some of it's no more detailed than call of duty or MoH' i'd have said 'ok, that's a fair enough point - it doesn't look so hot if you run it under DX8.1 so i can see why someone might think that' BUT NO
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
Lol. You fucking idiots should google images 'prison' and take a look. Simple block rooms with not much detail in places!
Oh wait look I'm wrong:

Rawbert Deniro here says 'as you can see, clearly high detail and curvaceous'.

Check it out.. I don't know how that guard can walk straight when he's twisting his ankles on all the curves.

See also the screenshot above, clearly from Quake 1.
I've got news peeps... there is very little detail in real prisons.. what are you looking for, crates? Mebbe some TVs.
Oh wait look I'm wrong:

Rawbert Deniro here says 'as you can see, clearly high detail and curvaceous'.

Check it out.. I don't know how that guard can walk straight when he's twisting his ankles on all the curves.

See also the screenshot above, clearly from Quake 1.
I've got news peeps... there is very little detail in real prisons.. what are you looking for, crates? Mebbe some TVs.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis