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Posted: Mon Apr 18, 2005 7:42 am
by MKJ
Mogul wrote:Rhino Squad. That's not too bad.

Now, "Matthew Kane" -- forcing a specific role on the player. That is pretty dang anti-Quake. That's in essence the same as giving the DOOM character a name. It's supposed to be "you." And that's part of the coolness of it.

Example: TIE Fighter was a great game. But part of the coolness of it was that you were the TIE pilot rising through the ranks. It was you in the cockpit. It wasn't some genericly-named ("Kane"?!? seriously, what the fuck! That name was cool in Kung-Fu and Robocop 2 when I was 9, not Quake) guy out there. And the same has always applied to id's games, at least since DOOM.

Contrary to adding immersion to the game, handing such a specific role to the player kills it off. Another example. You're playing HL2, and you're pretty into it, then you walk into like, the tenth room where somebody's like, "OOOOOH! Gordan Freeman! Wow, you're a legend, can I suck you off!?!" That kind of garbage totally takes you out of the experience and reminds you that you're not the hero in the story -- you're some nerd-creation of a development team that you don't care for at all, let alone want to become.

I'm 100% opposed to naming the character in a Quake series game.
exactly what i was thinking.
it works for some games if the story is quite good, but for FPS's (especially id style fps's), i want to be "me", not "John Smith"

Posted: Mon Apr 18, 2005 7:45 am
by o'dium
I would like to be Doc. Brown if thats possible?

ONE POINT TWENNY ONE WIGGA WHO!?

Posted: Mon Apr 18, 2005 8:01 am
by Mogul
rgoer wrote:omg ror lolf
Very nice. Haven't seen this out of you in months. :icon31:

Posted: Mon Apr 18, 2005 3:38 pm
by Duhard
rgoer wrote:omg ror lolf
...you really working on q4?!

Sorry man...I had to tell them everything about the q4 logo...I had to unveil the truth!

Don't blame me, I'm just a messenger.

p.s. What do you think of my amazing q4 logo?

Posted: Mon Apr 18, 2005 3:51 pm
by Duhard
MKJ wrote:exactly what i was thinking.
it works for some games if the story is quite good, but for FPS's (especially id style fps's), i want to be "me", not "John Smith"
Bah I don't really care if the marine has a name cause we all know we won't be playing as Matthew Kane in multiplayer so...

The q2 intro was amazing...but I think the marine had a name...I may be wrong.

It was written "Bitterman" on his little space jet thing...when it crashes you can see it.

Posted: Mon Apr 18, 2005 3:52 pm
by rgoer
yeah that's very nice work duhard, I think your graphics succeed

Posted: Mon Apr 18, 2005 3:53 pm
by rgoer
I particularly like the hand-crafted aspect of the thin red line--you're telling the audience that quake 4 is a labor of love as soon as they see the box

Posted: Mon Apr 18, 2005 3:55 pm
by Duhard
rgoer wrote:yeah that's very nice work duhard, I think your graphics succeed
Thanks a lot man :icon14:

I think Todd liked it too...fucker's been stalking me on msn ever since I sent him my amazing logo.

Posted: Mon Apr 18, 2005 4:00 pm
by Duhard
rgoer wrote:I particularly like the hand-crafted aspect of the thin red line--you're telling the audience that quake 4 is a labor of love as soon as they see the box
omfg the thin red line was indeed my idea...it looks even better now on my hi-res version...my logo's the complete package.

Posted: Mon Apr 18, 2005 4:38 pm
by Geebs
Duhard wrote:It was written "Bitterman" on his little space jet thing...when it crashes you can see it.
Oh yeah, I'd forgotten that. True.

That first level of Quake2 was a classic. Pity the rest of the game totally fails to match up to it. "Marine! The plot's completely disappeared! Your mission is to do some stuff for no apparent reason!"

Posted: Mon Apr 18, 2005 5:49 pm
by Mogul
Right. I mean, I'm pretty sure the gameplay will at least be reasonably good. Style is the only category I think won't be where it really needs to be.

Posted: Mon Apr 18, 2005 7:28 pm
by feedback
Duhard wrote:
MKJ wrote:exactly what i was thinking.
it works for some games if the story is quite good, but for FPS's (especially id style fps's), i want to be "me", not "John Smith"
Bah I don't really care if the marine has a name cause we all know we won't be playing as Matthew Kane in multiplayer so...

The q2 intro was amazing...but I think the marine had a name...I may be wrong.

It was written "Bitterman" on his little space jet thing...when it crashes you can see it.
Quake 2's intro was fucking awesome, I used to love watching that. Bitterman should have been the same character in Q4, I don't know why they're switching condoms mid-erection when there's smashing to do.

Posted: Mon Apr 18, 2005 7:46 pm
by Grudge
Kane or Caine has to be the most worn-out fucking name in american popular culture. Every other movie- game- or book character is called Caine - especially if they're a little dark, anti-hero types.

Posted: Mon Apr 18, 2005 7:53 pm
by o'dium
Yeah, but "bitterman?"

"Master Chief?"

"Jack Carver?"

When has there ever been a good name ;)

I just hope it plays well. I cant see vehicles working in the doom engine, i never really liked them much in the doom 3 SDK. And after playing massive open areas, you just have to stop and think just how "big" can they make Quake 4 :|

Posted: Mon Apr 18, 2005 7:58 pm
by Grudge
Master Chief is a military rank.

And CryTek are Germans.

Posted: Mon Apr 18, 2005 7:58 pm
by o'dium
And President Bush is an idiot, but it still doesn't stop people laughing at him ;)

Posted: Mon Apr 18, 2005 11:06 pm
by LeonardoP

Posted: Mon Apr 18, 2005 11:10 pm
by Guest
Duhard wrote:hey moron...here's what the q4 logo is gonna be...you heard it here first

Image

...they only "updated" my logo...but we all know it was my idea.

owned beyond belief...
That's pretty cool actualy.

Posted: Tue Apr 19, 2005 1:41 am
by Mogul
Grudge wrote:Master Chief is a military rank.
A pretty gay-sounding rank.

Posted: Tue Apr 19, 2005 10:38 am
by o'dium
Yup, its that time again folks for "STOP THE MISTAKES!"

This is what happens when you dont check your screenshots for errors:

Image

Posted: Tue Apr 19, 2005 10:58 am
by 4days
feedback wrote:Quake 2's intro was fucking awesome, I used to love watching that. Bitterman should have been the same character in Q4, I don't know why they're switching condoms mid-erection when there's smashing to do.
installed q2 on my mate's new old machine at the weekend (along with a lot of other stuff) - hadn't seen the q2 intro for years, had forgotten how fucking brilliant it was. there's a bit where the camera swoops around a structure as the music changes, stuck in my head for some reason.

one tiny important thing with q4 is making sure the sp ending fmv isn't shit, that stupid little clip of a fist at the end of q2 was crap.

Posted: Tue Apr 19, 2005 11:01 am
by o'dium
The Q2 Intro was ace, loved it and still do. Its the music more than anything.

Posted: Tue Apr 19, 2005 1:50 pm
by rgoer
honestly I don't know why they keep using those old shots... hopefully there will be some new press soon (but they don't really keep us in the loop as far as that kind of thing goes) and you guys can see what's up

Posted: Tue Apr 19, 2005 4:04 pm
by Geebs
Rgoer, what was it that was so great about the doors and codpieces from Doom3 that meant that they needed a direct transplant ito quake 4?

Posted: Tue Apr 19, 2005 5:16 pm
by Mogul
With E3 coming pretty soon and then QuakeCon soon after that, I doubt we'll be in any kind of shortage of Quake 4 media for a long time. Starting soon, that is. :)