When URL Redirect Starts Working

Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

for kicks, tried a gzipped file

application/x-gzip-compressed: incorrect filetype.
KMG
Posts: 83
Joined: Fri Apr 15, 2005 4:21 am

Post by KMG »

Ok, ok, it now accepts all of the following mime types:

application/zip
application/x-zip
application/x-zip-compressed
application/octet-stream
application/x-compress
application/x-compressed
multipart/x-zip

kmg
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

excellent. What do we think about allowing .pk4 ?
KMG
Posts: 83
Joined: Fri Apr 15, 2005 4:21 am

Post by KMG »

Maybe later. Bigger files will come first though, now that I got the file size restriction working...

kmg
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

I disagree with allowing pk4's tbh

reasons being 2 fold, first it leaves the readme out - all maps should come with install instructions and author credits. Secondly it seems to add to the confusion, but some apps register pk4's as zipped files - we've had cases where people have unzipped pk4's into their q4base dir, and things have neeeded tidying up before q4 would run correctly again

I think the author credits is the stronger point here
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

Right. Put your txt in the pk4.

When autodl starts working then the pk4 will be the only thing that gets distributed anyway.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

A zip with txt and pk4 included is more noob friendly, but a txt inside the pk4 as well is best.
KMG
Posts: 83
Joined: Fri Apr 15, 2005 4:21 am

Post by KMG »

I was thinking about having the full readme displayed on the description page for each submission like some sites I have seen, but I think the author description feature negates most of the use this prospective feature may have. Thoughts?

kmg
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

KMG wrote:I was thinking about having the full readme displayed on the description page for each submission like some sites I have seen, but I think the author description feature negates most of the use this prospective feature may have. Thoughts?

kmg
I thought you were going for a pk4 repository built for autodownload to game servers.

This post looks like you're planning more work to make sort of a user-friendly interface on a map "review" type of site. Which is fine - but "don't forget your roots" or in this case the reason iluvmymac got this whole thing started.

I suspect that a lvlworld type site for q4 maps will take its place in the community eventually. If you're gonna build that, then build it.

OR just put up an ftp site for gameserver pk4 autodownloading along with the front-end to upload files - like originally planned.

Cheers!
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

hmm yeah hex the aim appears to have digressed abit.

but would it not be posssible to have a pk4 repositry, that also has a frontend that could display the readme's along with the pk4's for a direct download ?

You're absolutely right about the eventual distribution being pk4 based and to that end its not neccessary to have zip's at all - but i'd still like to see the authors readme's if they were included (of course this wouldn't be neccessary if there was no browsing access to the public for the repositry)
KMG wrote:I was thinking about having the full readme displayed on the description page for each submission like some sites I have seen, but I think the author description feature negates most of the use this prospective feature may have. Thoughts?

kmg
in this case its a simple task for the author to cut and paste the readme into the description feature
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

kleeks wrote:
but would it not be posssible to have a pk4 repositry, that also has a frontend that could display the readme's along with the pk4's for a direct download ?
I think thats the best of both worlds and a great idea.
kleeks wrote: in this case its a simple task for the author to cut and paste the readme into the description feature
Yup, another good idea, hopefully the posters can keep up with it.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

IMO, if they don't then they are just kicking themselves.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
KMG
Posts: 83
Joined: Fri Apr 15, 2005 4:21 am

Post by KMG »

kleeks wrote:but would it not be posssible to have a pk4 repositry, that also has a frontend that could display the readme's along with the pk4's for a direct download ?
That's what I built. I'm not accepting pk4 files right now because we're just in a testing phase. Eventually we'll probably accept any archive type and have to set each one up for auto-download (archiving to pk4). The idea is that every file available for auto-download is also available via the frontend site, which will some day soon be a robust dynamic file transfer hub of the community, assuming we get everything we need like that fileserver.

Who wants to be a mod?

kmg
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Check the new screenshot code.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Ver1tas
Posts: 71
Joined: Tue Jan 31, 2006 12:42 pm

Post by Ver1tas »

Announcement: Q4W prepares Quake IV Community Pack !

http://www.q4w.org/

http://garulfo92.free.fr/Community_Pack ... tyPack.jpg
Quake 4 GameType Revolution mod
http://gtr.quakedev.com
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Dude. Why are you posting this here?

YOu should make a new thread.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Ver1tas
Posts: 71
Joined: Tue Jan 31, 2006 12:42 pm

Post by Ver1tas »

You're right.
Quake 4 GameType Revolution mod
http://gtr.quakedev.com
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Go for it. I really like the mod btw.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Has anything been worked out? Interface? Chosen domain?

As to resources -- providing machine + bandwidth -- I'm simply waiting for the patch so I can provide a backend server to everyone.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

files.quake4world.com

...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Very

Post by iluvquake4 »

Very impressive.

A few questions:

1. Who will monitor and test the files?

2. Will there be instructions available for all Quake 4 admins to put in the entries for their servers?

3. How will mods be handled (since they use their own directories)?

4. How will I add my backend server?

5. Can we have multiple backends for mirrors?

Thank you. :icon31:
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

YES I have been trying to talk to you about this stuff for sooo long. this stuff will get answered/talked about shortly once my other half gets hold of it. For now, I seem like the only one willing to review files, which is not enough. We have been posting in this thread that we need mods, but we will probably make a new thread about it when the site goes final. We would love to incorporate whatever the hell it is you are talking about, but we have to wait for kmg to get home.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
KMG
Posts: 83
Joined: Fri Apr 15, 2005 4:21 am

Post by KMG »

Answers:

1. Whoever we can get and trust. I can even make an application form on the site if we find that approach suitable. I of course don't know much specifically about any kinds of mods, or many people in the community, so ask around people! But keep in mind we need people with credentials. I'm sure there will be lots of skilled and interested candidates.

2. Good idea, once that system is worked out I suppose I can probably just copy and paste some instructions from some official source (with proper citation of course). Should be no problem whatsoever. I'll include it in the FAQ once I start getting some questions.

3. Honestly I'd have to do some research into the actual autodownload system. I'm sure there is info somewhere about proper formats/procedures etc.. I honestly don't know much about autodownloading, but it seems reasonable for there to be some sort of archive extraction built in, meaning it might accept .zip or .pk4 files with directories... Right? Anyway, I'll have to do some digging on this but I'm sure it's a minor thing and I'll have it figured out in no time.

4. All I need is an FTP account with full access to some directory. The current system I'm working on is based on php FTP functions. I have not ever used them on this kind of scale before, so if this turns out to be cumbersome I will switch to more technical and econmical methods.

5. Yes, insomuch as an author can provide alternate download links to be listed with the file. I'm not sure what else would need to be incorporated with this, of course we can make sure that reviewers inspect all mirror links as well.

No, thank you.

kmg
iluvquake4
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Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

After all this is going. How do we get the word out? News sites? Attempt to contact Q4 server admins?
KMG
Posts: 83
Joined: Fri Apr 15, 2005 4:21 am

Post by KMG »

We'll network. Hopefully we can incorporate some sort of advertisement onto every server that uses our service (voluntary of course). Hopefully a server that uses this service will be willing to reference us in their motd or something. I think that would be another good reason to start going live now. If all an admin can do is redirect a user to a webpage, it will be our webpage, right?

That is, assuming authors use our service. I think authors will be the foundation of our growth. Many of the top file authors are on this forum, right? Let's see if we can get them to use our service. We will be the primary source for many files. For god's sake, what reason would any author have not to use us? If we can get just a few top authors to donate files exclusively to our hosting service then our name will be out there, especially if every server with this new file redirects a user to our site with our services advertised on it.

So, let's just get the word out there. Free hosting space, who could resist? Presumably we will be recruiting at least some moderators who frequent this forum. They, also presumably, are up to date on new release threads. They can be key figures in spreading the word simply by private messaging the author of a new release or posting in a release thread our information. We just have to make sure that server operators find out at the same time that they download from our site that they can also set their autodownload service to do the same.

But what do I know? I'm just the designer :)

What really matters to me is how the hell this whole autodownload thing comes about. I've got a fair idea, but is it just about the same as Doom 3 autodownload? I can't find any real documentation on it. Can other people? Well, when the time comes I'm sure we will figure it out.

kmg
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