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Re: Screenshots

Posted: Fri Jul 19, 2024 2:42 pm
by cityy
I think that looks quite cinematic fjoggs, I like it. Curious where you will take it from here.

Re: Screenshots

Posted: Wed Sep 25, 2024 10:35 pm
by Hipshot
Fjoggs, I have made a few new base textures to work with now, with this map:

This is the new look I made, skipped the japanese theme for now, it would take too long if I want this done this year, if that's even possible. I'll just move the other theme to a smaller map in the future.

Images are larger if you open them in it's own window.

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Re: Screenshots

Posted: Fri Sep 27, 2024 10:52 am
by seremtan
looks really cool. just from the screenshots i'd suggest:
* more definition for stairs, doors (they all seem to blur together atm)
* is that material meant to be metal or stone? the blast holes look ok for stone, but maybe more deformation if metal

Re: Screenshots

Posted: Sun Sep 29, 2024 9:45 pm
by Hipshot
seremtan wrote: Fri Sep 27, 2024 10:52 am looks really cool. just from the screenshots i'd suggest:
* more definition for stairs, doors (they all seem to blur together atm)
* is that material meant to be metal or stone? the blast holes look ok for stone, but maybe more deformation if metal
Absolutely, it works a lot better in game though, but yea, it blurs a bit. I will need to work a bit more in this area. But my biggest issue is really that this is only one scene, the level is probably 5-6 times larger, so a lot of solutions and designs are needed. And yea, it's kinda concrete, I can see why this can look like metal though.

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Re: Screenshots

Posted: Mon Sep 30, 2024 12:48 pm
by Eraser
That looks really cool Hipshot!

Re: Screenshots

Posted: Tue Oct 01, 2024 7:32 am
by Hipshot
Haha, I just found this out, I didn't remember this at all, but Pat did actually make a level with these trees and colored them yellow in 2014, that was the same year Rustgrad was released, but Pats final version was actually released before Rustgrad.

I just saw it by "mistake" in the level feed at lvl, my level will have a golden theme, pats level was named after the golden colored trees. My inspiration comes from some concept art I found years back, with some yellow trees.

Too bad this site doesn't work properly anymore, like, you can't search? Would have been fun to read the Goldleaf thread.

Fun with leaves:

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Re: Screenshots

Posted: Sat Feb 01, 2025 12:08 am
by Fjoggs
Love it. The colors in that 4th pic is phenomenal IMO (yellow, subtle blue and grey goes hard).

Re: Screenshots

Posted: Sat Feb 01, 2025 9:37 am
by Whiskey 7
2014 :rolleyes: :eek:

Searchers "Goldleaf" so wish me luck.

Re: Screenshots

Posted: Wed Mar 19, 2025 8:47 pm
by Hipshot
It's called ID Tech so let's post some ID Tech...

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Re: Screenshots

Posted: Thu Mar 20, 2025 3:24 pm
by Eraser
what's this then?

Re: Screenshots

Posted: Fri Mar 21, 2025 3:31 pm
by Hipshot
It's my new game, it's made in gzDoom, it's really a "remaster" of sorts, of an old unrelased IP I have gotten hold off.

I'm shooting target dummies here, until we fix some enemy issues.

Re: Screenshots

Posted: Mon Mar 24, 2025 11:02 am
by Eraser
Ah cool. I saw the mirror and thought wait, this isn't your classic old doom.