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				Re: Screenshots
				Posted: Thu Jun 27, 2019 7:01 am
				by Eraser
				I assume the lit up section in the center is from the light the sky emits? I'd change that color to be a tad more blueish and less yellow. The sky looks like a mid-day spring sky while the light it emits looks more like it's taken right before sunset (in terms of color).
			 
			
					
				Re: Screenshots
				Posted: Thu Jun 27, 2019 8:46 am
				by dONKEY
				Ah, good point. The sky and lightning are still very temporary. I’ll certainly remember that later on. Spent my lunchtime making some Chinese lanterns to fill up the overhead space.
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 06, 2019 3:34 am
				by dONKEY
				Couple of update shots:
[lvlshot]https://www.dropbox.com/s/3ktlyw57jqj7hx6/eh3.jpg?raw=1[/lvlshot]
[lvlshot]https://www.dropbox.com/s/fso5knnuophj0rt/eh4.jpg?raw=1[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Sun Aug 18, 2019 8:07 am
				by dONKEY
				My lunchtime doodling continues. The Old China Town map is evolving into a CTF level. I’ve just about got the base area finished now. Still a little bit of tweaking to the terrain mesh is needed, to allow room for a jump pad at each end of the raised area. It’s a bit tight atm. 
[lvlshot]https://www.dropbox.com/s/drths0m1y7d3q1k/eh_base.jpg?raw=1[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Sun Aug 18, 2019 5:19 pm
				by Infernis
				I like it a lot. Good to see you still keeping the torch alive mate.
			 
			
					
				Re: Screenshots
				Posted: Tue Aug 20, 2019 8:58 pm
				by Hipshot
				Have you tried using my trees from rustgrad in that map Donkey?
			 
			
					
				Re: Screenshots
				Posted: Wed Aug 21, 2019 6:58 am
				by dONKEY
				I haven’t tried, but I certainly can try, thank you.
			 
			
					
				Re: Screenshots
				Posted: Thu Aug 22, 2019 4:45 am
				by flipout
				
			 
			
					
				Re: Screenshots
				Posted: Thu Aug 22, 2019 1:43 pm
				by dONKEY
				Some gorgeous stuff there. Good work.
			 
			
					
				Re: Screenshots
				Posted: Thu Aug 22, 2019 4:20 pm
				by Infernis
				Yeah, impressive work with the rocks, trees, etc.
			 
			
					
				Re: Screenshots
				Posted: Sat Aug 31, 2019 7:02 pm
				by Obsessed
				"Some gorgeous stuff there. Good work."
@flipout, as usual, tho 

 
			 
			
					
				Re: Screenshots
				Posted: Tue Sep 17, 2019 8:14 am
				by dONKEY
				Little bit of an update. 
Both sides of the map are done, I’m happy with the middle ground now. 
My biggest issues have been compiling a bot navigation file. I need to build a proper bot only map to compile a .aas I made a quick version to test. -fixaas is weird. Sometimes it works fine, sometimes it borks the lightmap, sometimes you need to hex edit the aas 
I still haven’t tried Hipshot’s trees...
[lvlshot]https://www.dropbox.com/s/szwmdde60z57wds/eh5.jpg?raw=1[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Tue Sep 17, 2019 8:25 am
				by Eraser
				Looks nice. One thing that immediately struck me as odd, though, is the awning overhanging on the chains. The pic is a bit low res and dark, but it looks like the (metal) beam attached to the chains is floating out of itself. There's no structural support to keep it in that position (assuming the green/white striped material is cloth). You'd need metal beams on the sides as well. It might also look more era appropriate if those parts are made out of wood rather than metal.
Just a small nit pick, but many small details like these do eventually add up to have a big impact.
			 
			
					
				Re: Screenshots
				Posted: Tue Sep 17, 2019 10:59 am
				by Maxxii
				@flipout Tree's textures with lighting look really good.
			 
			
					
				Re: Screenshots
				Posted: Tue Sep 24, 2019 3:52 am
				by Pat Howard
				@flipout amazing work. maybe if you release those assets i won't have to always use hipshot's trees anymore  

 
			 
			
					
				Re: Screenshots
				Posted: Mon Sep 30, 2019 6:39 am
				by v1l3
				@flipout
Is that the same map that you had sent to me years back?  I can't wait to see it.
			 
			
					
				Re: Screenshots
				Posted: Mon Sep 30, 2019 6:39 pm
				by flipout
				Thanks for the comments guys.
@Pat Howard  yeah I plan on releasing all the assets when I released the map.
@v1l3 yeah it's the same one. still pretty much the same layout as back then.
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 01, 2019 7:10 am
				by Fruity
				Waiting for the map :-), It's good to see how the old game still shows this claw ... :-D
			 
			
					
				Re: Screenshots
				Posted: Sat Feb 29, 2020 6:31 am
				by sst13
				Working these days on my "House Of Chthon" remake/remix...
[lvlshot]http://sst13.net/pics/13house7.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house8.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13house9.jpg[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Sat Feb 29, 2020 9:01 am
				by Eraser
				Looks tight  

 
			 
			
					
				Re: Screenshots
				Posted: Tue Mar 31, 2020 10:30 pm
				by foralarx2k3
				[lvlshot]https://i.imgur.com/vFrSIDm.jpg[/lvlshot]
Stuck for ideas so started working on a remake of Retinal's quake 2 map "q2duel5" aka "Mortal Coil".   Not sure at this stage if I'll finish it.   It's not an import and re-scale, but a build of every brush from the ground up like I did with ZTN's the rage.   Still think this Q2 texture set is one of the best and easiest to work with out there.   Sky is my own concoction. 
Fora.
			 
			
					
				Re: Screenshots
				Posted: Wed Apr 15, 2020 7:45 pm
				by RaspAtan
				sst13 wrote:Working these days on my "House Of Chthon" remake/remix...
Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.
 
			 
			
					
				Re: Screenshots
				Posted: Sat Apr 18, 2020 12:05 am
				by sst13
				@RaspAtan: maybe in one week for the first beta version.
			 
			
					
				Re: Screenshots
				Posted: Sat Apr 18, 2020 11:03 am
				by foralarx2k3
				sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
 :info: Offering services as a beta tester 

 
			 
			
					
				Re: Screenshots
				Posted: Sun Apr 19, 2020 12:15 pm
				by Infernis
				sst13 wrote:@RaspAtan: maybe in one week for the first beta version.
