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Re: Screenshots
Posted: Sun Oct 11, 2015 3:17 pm
by AndyW
Awesome Stuff Man
That Portal looks like it will "suck" you into another dimension.
Very nice Details!!!
I would go for the "plain" version of the Launchpad.
Small Update on my Outdoor Scene:
[lvlshot]http://i.imgur.com/g6K9MHy.jpg[/lvlshot]
Re: Screenshots
Posted: Sun Oct 11, 2015 3:50 pm
by CZghost
I really like the portal model, so devilish

I'd stand for the enlighted launchpad model with extra lights, but it's up to you which one you will choose. Both are outstanding.
Re: Screenshots
Posted: Sun Oct 11, 2015 7:27 pm
by Hipshot
That portal looks really cool!
Re: Screenshots
Posted: Sun Oct 11, 2015 9:40 pm
by phantazm11
Really cool stuff guys!
A little low poly lamp I created in the last couple of days. 88 Polygons total:

Re: Screenshots
Posted: Mon Oct 12, 2015 8:29 am
by CZghost
↑ Top! Looks amazing

Will you release it for download? It would be cool in map

Re: Screenshots
Posted: Mon Oct 12, 2015 8:41 am
by Hipshot
I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...
I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Re: Screenshots
Posted: Mon Oct 12, 2015 5:45 pm
by phantazm11
Hipshot wrote:I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...
I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!
CZghost wrote:↑ Top! Looks amazing

Will you release it for download? It would be cool in map

Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.
Re: Screenshots
Posted: Mon Oct 12, 2015 6:22 pm
by Hipshot
phantazm11 wrote:Hipshot wrote:I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...
I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!
CZghost wrote:↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)
Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.
Oh, this is some old shit now, date of creation, mars 2009 =) I'm pretty sure I've posted this thing in this very thread around that date...
Fun thing, exactly the same count as you, 88 polys/192 triangles!
Re: Screenshots
Posted: Mon Oct 12, 2015 9:39 pm
by phantazm11
Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.
That would have looked great in your level

Re: Screenshots
Posted: Tue Oct 13, 2015 4:14 am
by Hipshot
phantazm11 wrote:Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.
That would have looked great in your level :)
When I opened mine and saw that it was 88 polys, I took a look at yours again and was trying to figure out where you put the triangles, seeing how mine SEEMED to have more mesh detail, I figured you had some kind of inside to it!
Ah, if I were to use it today I would remake the actual glass texture, it was made in haste and does not look very good, I would probably try and match texture of the support more with the lamp too (also, the back plate there is too large I think), since I never used it I never did those things.
Uh, wish the day had more hours to it!
Re: Screenshots
Posted: Tue Oct 13, 2015 4:24 am
by Theftbot
Is it available to d/l
Re: Screenshots
Posted: Tue Oct 13, 2015 4:46 am
by Hipshot
I was going to do a model pack ages ago, I don't wanna release it with that bad glass shader though, but I guess it doesn't matter... if anyone wants this now, I can just pack it up.
Re: Screenshots
Posted: Thu Oct 15, 2015 6:00 pm
by AndyW
Hipshot wrote:I was going to do a model pack ages ago, I don't wanna release it with that bad glass shader though, but I guess it doesn't matter... if anyone wants this now, I can just pack it up.
I think its a good Idea to release it! Im starting to do some Mapobjects with radiant atm.
We should do a new "MAP-OBJECTS 4 DL" thread!
Re: Screenshots
Posted: Mon Oct 19, 2015 2:00 am
by AndyW
Today was "small-hallway"-Time
[lvlshot]http://i.imgur.com/K1IueN5.jpg[/lvlshot]
Re: Screenshots
Posted: Mon Oct 19, 2015 7:53 am
by AEon
Looks rather nice... those metal brackets "stabilizing" the corners are unusual... not sure they make sense, but look interesting. In any case a good application of Sock's Industrial texture set.
Re: Screenshots
Posted: Mon Oct 19, 2015 10:02 am
by Martinus
You can't get out from those ordinary things like pipes and grates. You need loose tile and crates and you'll have all the ordinary things what all these kind of maps have.
Re: Screenshots
Posted: Mon Oct 19, 2015 10:16 am
by AndyW
Martinus wrote:You can't get out from those ordinary things like pipes and grates. You need loose tile and crates and you'll have all the ordinary things what all these kind of maps have.
No space for crates in that room...
EDIT:
Maybe i will put out a test-version of this one... Anyone knows that wishful "maybe one week to go" thinking??

Re: Screenshots
Posted: Sun Oct 25, 2015 9:29 pm
by cityy

I'm still alive lurking every day watching Andy post better and better shots week by week. I just started working on my bachelor thesis about temporary urban living in regards to refugees, commuters, tourists.. which is why mapping is still far down on my list of awesome things to spend my day with.
Sometimes, I give CAD courses to younger students because software is not really a thing that's taught at my university (except rhino3d+maxwell) and our student association is trying to fill that gap. Presently I'm doing an ArchiCAD course in combination with a short Photoshop visualization segment. ArchiCAD is BIM (Building Information Modeling) software with an integration of cinema4D's rendering engine. Unfortunately there is no good implementation of texture mapping in it right now (at least none that I am aware of) so I do most of my *texturing* work in Photoshop. Here is what I prepared to do with the fellow students during the course: A little outdoor render of Tadao Ando's Church of the light
[lvlshot]http://files.ferdinandlist.de/churchofthelight.jpg[/lvlshot]
Over & Out
Edit: fixed the link

Re: Screenshots
Posted: Sun Oct 25, 2015 9:47 pm
by obsidian
cityy wrote:I do most of my rendering work in Photoshop.
What now? How does that work?
Re: Screenshots
Posted: Sun Oct 25, 2015 10:07 pm
by cityy
obsidian wrote:cityy wrote:I do most of my rendering work in Photoshop.
What now? How does that work?
Don't be picky; I might have been drinking! Meant to say texturing of course.
Re: Screenshots
Posted: Tue Oct 27, 2015 5:32 pm
by Gustavo6046
Heya check dis album out!
http://imgur.com/a/ZUmaO
Re: Screenshots
Posted: Tue Oct 27, 2015 6:41 pm
by AndyW
cityy wrote:
Sometimes, I give CAD courses to younger students because software is not really a thing that's taught at my university (except rhino3d+maxwell) and our student association is trying to fill that gap.
Sounds nice! Any chance to get into that?
Re: Screenshots
Posted: Thu Oct 29, 2015 5:30 pm
by AndyW
Close to the finish-line

Test coming next week.
[lvlshot]http://i.imgur.com/cIHIj9o.jpg[/lvlshot]
@SiliconeMilk:
Nice stuff (maybe try some type of wood-frame [support] for the modular look like this: [spoiler]http://imgur.com/ZLkMoO2[/spoiler]) , its always interesting to look at shots from SDKs if never took my hands on. But sometimes im scared too

Re: Screenshots
Posted: Tue Nov 03, 2015 12:39 pm
by AndyW
This thread needs some spam!
[lvlshot]http://i.imgur.com/CL5oK4r.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/SkihZII.jpg[/lvlshot]
Im looking for a test release within the next 2 weeks.
Re: Screenshots
Posted: Tue Nov 03, 2015 12:57 pm
by obsidian
Looks pretty cool. Jump pad needs some kind of structure holding it up. Looks like a slab, wouldn't support itself.