Generally untrue, I was just lucky about my method. Q3 can't run some maps well even with a 5960x and a Titan.mrd wrote:This is easily obtainable with any computer from within the last 10 years.dubz wrote:hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?
Screenshots
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- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
Re: Screenshots
Testing...
[lvlshot]http://i.imgur.com/FnbERMs.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/FnbERMs.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
That looks refreshingly clean...
Re: Screenshots
THX AEon!
I started to play Reflex & QL again and now try to just "do my thing" Scaling here, scaling there... Most played QL Maps are quite big. So im just having Fun testing stuff. Maybe this will end up in a Map, maybe not... Maybe i will do it to a release, maybe not... Time will tell
I started to play Reflex & QL again and now try to just "do my thing" Scaling here, scaling there... Most played QL Maps are quite big. So im just having Fun testing stuff. Maybe this will end up in a Map, maybe not... Maybe i will do it to a release, maybe not... Time will tell

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Reflex mapping with meshes is starting to get interesting... I am presently working on AEpyraR2 using tons of meshes. I hope Reflex will get bots, that should give many Q3A mappers some fun opportunities to try out and use a more modern engine with Reflex, but that is not too far removed from Q3A.
Re: Screenshots
Im just playing Reflex, the Editor is not made 4 me 
Want to do a q map before messing around with another editor, i love radiant sooo much! Its really like this 1 guy said a few days ago, its like LEGO for Big Boys (and or Insane Freaks)
But the Game (R)is really fast and i like the maps from that one/2 guys.. one of them wit that thc-stuff, and the other one with a D in his Name.
The Guys who did the most played maps... Reflex is really Badass!!! As i switched to QL after a few matches it (QL) felt soo slow like i was on bad medics like MJ :/ At the moment im playing and observing
hehe
Reflex has really interesting jumps! And cool Players, i never had hating or bitching while playing. In QL its standart: If you have a good run it starts blinking "hack" "pls go" its soo funny... Im not a good Player, but if i can beatup someones ass with a rocket i will do as soon as possible, thats the rules of the game man
EDIT: I think Reflex is to fast for good Bot-Support, might sound silly but thats my OP! Reflex is like a speedrun in Contra-Hard-Corps, just about.. "REFLEX" and Itemcontrol

Want to do a q map before messing around with another editor, i love radiant sooo much! Its really like this 1 guy said a few days ago, its like LEGO for Big Boys (and or Insane Freaks)

But the Game (R)is really fast and i like the maps from that one/2 guys.. one of them wit that thc-stuff, and the other one with a D in his Name.


Reflex has really interesting jumps! And cool Players, i never had hating or bitching while playing. In QL its standart: If you have a good run it starts blinking "hack" "pls go" its soo funny... Im not a good Player, but if i can beatup someones ass with a rocket i will do as soon as possible, thats the rules of the game man

EDIT: I think Reflex is to fast for good Bot-Support, might sound silly but thats my OP! Reflex is like a speedrun in Contra-Hard-Corps, just about.. "REFLEX" and Itemcontrol

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
2nd Arena of a map im working on.
[lvlshot]http://i.imgur.com/4WYYNwR.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/4WYYNwR.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Eraser wrote:Needs more crates.

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.AndyW wrote::eek: Really?? I was thinking about deleting the ones in the lower left corner.Eraser wrote:Needs more crates.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
K, got it!
Big surprise today. I came home from shopping a few minutes ago and guess what i found? The original Big-Mac sauce in bottles of 250ml each. No joke! Its the small things that make life soo good sometimes...
http://www.develey.de/uploads/tx_mbxpro ... 80x363.png

Big surprise today. I came home from shopping a few minutes ago and guess what i found? The original Big-Mac sauce in bottles of 250ml each. No joke! Its the small things that make life soo good sometimes...

http://www.develey.de/uploads/tx_mbxpro ... 80x363.png
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Actually, it was more of a tongue-in-cheek comment than a serious remark about the map.Hipshot wrote:I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.
In all seriousness though, I think the crate piles look a bit weird. It leaves me wondering "who put these crates here and why".
Re: Screenshots
I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/
EDIT:
But i think i get that Ironic-stuff:
[lvlshot]http://i.imgur.com/PTPcqTM.jpg[/lvlshot]

EDIT:
But i think i get that Ironic-stuff:
[lvlshot]http://i.imgur.com/PTPcqTM.jpg[/lvlshot]
Yaaay, thats me. Where did you get my Photo?Martinus wrote:
Do you feel it?


Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
What about the floating crates?
And crate enemies with crate weapons?
A map inside a crate!
Thinking like a crate! Be. The. Crate!!!

And crate enemies with crate weapons?
A map inside a crate!
Thinking like a crate! Be. The. Crate!!!

[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
Re: Screenshots
You clearly aren't thinking outside of the crate.


[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I still think Eraser wants you to add more crates...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
CrateDM was an awesome mod (no joke, Google it)
Re: Screenshots
Turn some of the crates on different angles. It looks weird when they're all the same angle.
[b]CAPSLOCK IS ON[/b]
Re: Screenshots
Yaay I know there was something missing and looking wrong, thanks for your suggestion.Bacon wrote:Turn some of the crates on different angles. It looks weird when they're all the same angle.
I quick fixed it up! This ones really getting better!

[lvlshot]http://i.imgur.com/tEycX27.jpg[/lvlshot]

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
[lvlshot]http://i.imgur.com/mZOdg6D.jpg[/lvlshot]
I hope your 486DX2 (or your Apple II) super computer will be ready for my bad boy!
I hope your 486DX2 (or your Apple II) super computer will be ready for my bad boy!

[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
Re: Screenshots
I would lower the density of the fog. Map looks like it could be interesting, but I can't see any of it.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Yup, that's a tiny bit too much 

[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
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[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
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[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
Re: Screenshots
@Martinus:
Looks nice, will this be some Type of remake of DM17?
Btw id would be so cool to get back my old 486 DX4. Now its swimming in an African Acid-pool...
Looks nice, will this be some Type of remake of DM17?
Btw id would be so cool to get back my old 486 DX4. Now its swimming in an African Acid-pool...

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Yeah, "remake". Trying to make a tourney level (really hard for me).
Trying to optimize it, I fear it will lagg the sh*t out of some peoples computer, but I hope not.
I'll set the fogs distance a bit (but not too much).
Trying to optimize it, I fear it will lagg the sh*t out of some peoples computer, but I hope not.
I'll set the fogs distance a bit (but not too much).
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]