Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

mrd wrote:
dubz wrote:hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?
This is easily obtainable with any computer from within the last 10 years.
Generally untrue, I was just lucky about my method. Q3 can't run some maps well even with a 5960x and a Titan.
AndyW
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Re: Screenshots

Post by AndyW »

Testing...
[lvlshot]http://i.imgur.com/FnbERMs.jpg[/lvlshot]
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AEon
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Re: Screenshots

Post by AEon »

That looks refreshingly clean...
AndyW
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Re: Screenshots

Post by AndyW »

THX AEon!
I started to play Reflex & QL again and now try to just "do my thing" Scaling here, scaling there... Most played QL Maps are quite big. So im just having Fun testing stuff. Maybe this will end up in a Map, maybe not... Maybe i will do it to a release, maybe not... Time will tell :olo:
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AEon
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Re: Screenshots

Post by AEon »

Reflex mapping with meshes is starting to get interesting... I am presently working on AEpyraR2 using tons of meshes. I hope Reflex will get bots, that should give many Q3A mappers some fun opportunities to try out and use a more modern engine with Reflex, but that is not too far removed from Q3A.
AndyW
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Re: Screenshots

Post by AndyW »

Im just playing Reflex, the Editor is not made 4 me :D
Want to do a q map before messing around with another editor, i love radiant sooo much! Its really like this 1 guy said a few days ago, its like LEGO for Big Boys (and or Insane Freaks) :D
But the Game (R)is really fast and i like the maps from that one/2 guys.. one of them wit that thc-stuff, and the other one with a D in his Name. :D The Guys who did the most played maps... Reflex is really Badass!!! As i switched to QL after a few matches it (QL) felt soo slow like i was on bad medics like MJ :/ At the moment im playing and observing :D hehe
Reflex has really interesting jumps! And cool Players, i never had hating or bitching while playing. In QL its standart: If you have a good run it starts blinking "hack" "pls go" its soo funny... Im not a good Player, but if i can beatup someones ass with a rocket i will do as soon as possible, thats the rules of the game man :D
EDIT: I think Reflex is to fast for good Bot-Support, might sound silly but thats my OP! Reflex is like a speedrun in Contra-Hard-Corps, just about.. "REFLEX" and Itemcontrol :D
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AndyW
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Re: Screenshots

Post by AndyW »

2nd Arena of a map im working on.

[lvlshot]http://i.imgur.com/4WYYNwR.jpg[/lvlshot]
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Eraser
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Re: Screenshots

Post by Eraser »

Needs more crates.
AndyW
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Re: Screenshots

Post by AndyW »

Eraser wrote:Needs more crates.
:eek: Really?? I was thinking about deleting the ones in the lower left corner.
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Martinus
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Re: Screenshots

Post by Martinus »

Image
Do you feel it?
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Hipshot
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Re: Screenshots

Post by Hipshot »

AndyW wrote:
Eraser wrote:Needs more crates.
:eek: Really?? I was thinking about deleting the ones in the lower left corner.
I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AndyW
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Re: Screenshots

Post by AndyW »

K, got it! ;)

Big surprise today. I came home from shopping a few minutes ago and guess what i found? The original Big-Mac sauce in bottles of 250ml each. No joke! Its the small things that make life soo good sometimes... :olo:

http://www.develey.de/uploads/tx_mbxpro ... 80x363.png
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Eraser
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Re: Screenshots

Post by Eraser »

Hipshot wrote:I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.
Actually, it was more of a tongue-in-cheek comment than a serious remark about the map.


In all seriousness though, I think the crate piles look a bit weird. It leaves me wondering "who put these crates here and why".
AndyW
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Re: Screenshots

Post by AndyW »

I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/

EDIT:
But i think i get that Ironic-stuff:

[lvlshot]http://i.imgur.com/PTPcqTM.jpg[/lvlshot]
Martinus wrote:Image
Do you feel it?
Yaaay, thats me. Where did you get my Photo? :)
:up:
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Martinus
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Re: Screenshots

Post by Martinus »

What about the floating crates? ;)
And crate enemies with crate weapons?
A map inside a crate!

Thinking like a crate! Be. The. Crate!!! :olo:
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
obsidian
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Re: Screenshots

Post by obsidian »

You clearly aren't thinking outside of the crate.





Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Hipshot
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Re: Screenshots

Post by Hipshot »

I still think Eraser wants you to add more crates...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
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Re: Screenshots

Post by Eraser »

CrateDM was an awesome mod (no joke, Google it)
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Bacon
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Re: Screenshots

Post by Bacon »

Turn some of the crates on different angles. It looks weird when they're all the same angle.
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AndyW
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Re: Screenshots

Post by AndyW »

Bacon wrote:Turn some of the crates on different angles. It looks weird when they're all the same angle.
Yaay I know there was something missing and looking wrong, thanks for your suggestion.
I quick fixed it up! This ones really getting better! :)

[lvlshot]http://i.imgur.com/tEycX27.jpg[/lvlshot]

:clownboat:
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Martinus
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Re: Screenshots

Post by Martinus »

[lvlshot]http://i.imgur.com/mZOdg6D.jpg[/lvlshot]

I hope your 486DX2 (or your Apple II) super computer will be ready for my bad boy! :tomato:
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
obsidian
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Re: Screenshots

Post by obsidian »

I would lower the density of the fog. Map looks like it could be interesting, but I can't see any of it.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
D-Meat
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Re: Screenshots

Post by D-Meat »

Yup, that's a tiny bit too much :)
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AndyW
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Re: Screenshots

Post by AndyW »

@Martinus:
Looks nice, will this be some Type of remake of DM17?
Btw id would be so cool to get back my old 486 DX4. Now its swimming in an African Acid-pool... :cry:
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Martinus
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Re: Screenshots

Post by Martinus »

Yeah, "remake". Trying to make a tourney level (really hard for me).
Trying to optimize it, I fear it will lagg the sh*t out of some peoples computer, but I hope not.
I'll set the fogs distance a bit (but not too much).
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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