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Re: Screenshots
Posted: Thu Apr 23, 2015 11:03 am
by Hipshot
You pick the key up, then you are allowed to open doors and shit. The key only respawns if you die.
Re: Screenshots
Posted: Thu Apr 23, 2015 11:05 am
by Eraser
Really? In what map does this work?
Re: Screenshots
Posted: Thu Apr 23, 2015 11:08 am
by Hipshot
The new one. Elder, made by Sync Error.
It has the gold key, but added the silver and master key too, they are not used in any level from yet, from what I know.
Re: Screenshots
Posted: Thu Apr 23, 2015 11:19 am
by AndyW
Hipshot wrote:I hope we know by now, who made those keys...

Next month i have to upgrade to PRO...

Re: Screenshots
Posted: Thu Apr 23, 2015 11:27 am
by Eraser
I tried it in a botmatch. Nice map.
Did the author of this map collaborate with id Software to get this to work?
Re: Screenshots
Posted: Thu Apr 23, 2015 11:44 am
by Hipshot
The author IS iD software.
Re: Screenshots
Posted: Thu Apr 23, 2015 11:49 am
by Eraser
Oh right, now I remember why SyncError sounded familiar. He's id's community community guy who brushed off Almost Lost as well, right?
So did he just send you an email asking if he could use the keys in QL? Just wondering how this sort of thing goes when us just mere mortals are chosen to be worthy enough to supply content for the gods of id Software.
Re: Screenshots
Posted: Thu Apr 23, 2015 1:18 pm
by Hipshot
He actually mailed me about it. I'm just really glad it's in there, cause I always liked those keys.
Re: Screenshots
Posted: Thu Apr 23, 2015 5:52 pm
by Theftbot
Its a interesting game mechanic to give keyholder advantages to use shortcuts.
Re: Screenshots
Posted: Thu Apr 23, 2015 7:32 pm
by AndehX
heres a little something else im working on. I love the classic Quake 1 feel of maps like Claustrophobopolis. So this is obviously my inspiration.
No lights at the moment
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1map3.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1map2.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1map1.jpg[/lvlshot]
Re: Screenshots
Posted: Thu Apr 23, 2015 8:30 pm
by Eraser
Hipshot wrote:He actually mailed me about it. I'm just really glad it's in there, cause I always liked those keys.
Really cool man.
Just speculatively tooting my own horn here, but maybe syncerror saw the keys used in EntityPlus. A thought that makes me a bit moist inside

Re: Screenshots
Posted: Thu Apr 23, 2015 9:07 pm
by Hipshot
AFAIK, he was looking for keys and found mine, in your thread =)
Re: Screenshots
Posted: Fri Apr 24, 2015 4:13 am
by Pat Howard
cityy wrote:Finally get those maps added as well! :-)
@hipshot: are none of your maps on quake live yet? if so, wtf are they thinking over there?
Re: Screenshots
Posted: Fri Apr 24, 2015 8:33 am
by Hipshot
To be completely honest, I don't think the layouts of my levels are that good.
Although, I have played less good levels in QL for sure - this is all very subjective ofc.
Re: Screenshots
Posted: Fri Apr 24, 2015 10:38 am
by AndehX
First room lit:
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1map5.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1map6.jpg[/lvlshot]
Re: Screenshots
Posted: Fri Apr 24, 2015 12:04 pm
by AndyW
Yay!
Looks very Q1-ish!
Maybe a bit dark at the moment.
Try to add some Torches, i think this could look good and match youre theme.
EDIT: Looks nice to ME, i think my cheap-ass displays made me saying its too dark!
Now the sun went down i have alot better sight

Re: Screenshots
Posted: Fri Apr 24, 2015 12:16 pm
by Hipshot
I actually like it. I always liked the Q1 theme and especially DM2.
Re: Screenshots
Posted: Fri Apr 24, 2015 7:13 pm
by AndehX
couple more:
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1map7.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1map8.jpg[/lvlshot]
Borrowed a chain shader from cityy

Re: Screenshots
Posted: Sun Apr 26, 2015 10:59 am
by osn
Hi Eraser, been playing around with your entity+ mod.
I tried to play it together with a friend, but it looks like you removed the mp mode ?
Re: Screenshots
Posted: Sun Apr 26, 2015 11:33 am
by CZghost
@osn: E+ mod is supposed to be played single player, it is mod that fills up the right single player experience, similar to RTCW one, it is not supposed to be played online. If you want to include multiplayer mode (playing with friend as your teammate) Eraser would like to borrow you source code to do whatever you want with it

Re: Screenshots
Posted: Sun Apr 26, 2015 11:58 am
by Eraser
osn wrote:Hi Eraser, been playing around with your entity+ mod.
I tried to play it together with a friend, but it looks like you removed the mp mode ?
Yeah there's no cooperative mode. People have been asking for it when I still actively worked on the mod, but due to the lack of interest from mappers and the amount of effort it would take to make a cooperative mode work I never got around to implementing it. If I remember correctly, the mod actively refuses connections from other players because right now things turn to shit if there's multiple players.
Re: Screenshots
Posted: Wed Apr 29, 2015 5:08 pm
by Martinus
[lvlshot]http://www.kephost.com/images/2015/04/29/shot0000.jpg[/lvlshot]
Soon... Very soon...
(What do you think?)
Re: Screenshots
Posted: Wed Apr 29, 2015 5:11 pm
by Theftbot
Looks too much out of place
Re: Screenshots
Posted: Sun May 24, 2015 9:49 am
by camel
Porto wrote:Camel,
Holy shit, that is one epic map. It's hard to believe that it's an engine from 1999 running all that.
I've been playing a lot of Battlefield 4 and even their maps aren't as interactive. I really really like the elevator and the doors that can be activated manually.
I wonder what kind of gameplay this will be, teamgames must be interesting.
If only it would be possible to make destructable objects... (walls, doors, chairs etc)
Destructible objects are possible, check it yourself, it was played and made for a mod called Entityplus by Eraser.
Unfortunately I havent time to work on this mod to modify it for Stargate type needs, Eraser provides source code of his mod.
The changes I made were small, but one gametype I like on gmod hide and seek, that could have been interesting to have on q3 engine as well

Re: Screenshots
Posted: Sun May 24, 2015 2:36 pm
by Noruen
Wooo... I see the community is still very active even after those years... I wish I would have enough time to finish my stuff one day
