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Re: Screenshots

Posted: Tue Jan 14, 2014 7:16 pm
by KittenIgnition
obsidian wrote:Q3 does that when taking screenshots in Windowed mode.
That's never happened to me :o

The closest thing to that is taking screenshots without framebuffer on in Q3MME, but it never looks anything like that.

Re: Screenshots

Posted: Fri Jan 17, 2014 12:22 pm
by cityy
I just sent in McSarge's (ct3tourney3) for review on lvlworld. I still had this map sitting on my HDD with some bug fixes to be done so I sat down today and took care of it (with only 1.5 years delay).

[lvlshot]http://cityy.explicits.de/uploads/maps/ct3t3_final/mcsfinal.jpg[/lvlshot]

DOWNLOAD (cityy.explicits.de, 104mb): http://cityy.explicits.de/uploads/maps/ ... _final.zip

If anyone is fancy writing a review, please go ahead! :)
The file size is pretty large because I used quite a few high resolution textures on this and furthermore included some textures I made for the competition but did not end up using to give people the opportunity to use them in their projects.

I'm looking at sst13's 13circle at the moment to review it for lvl::.. - that map looks brilliant. :)

Re: Screenshots

Posted: Fri Jan 17, 2014 7:56 pm
by Theftbot
SST13's maps are full of win.

COD looks nice:
Image

Re: Screenshots

Posted: Fri Jan 17, 2014 9:16 pm
by Plan B
Nice panoramic.
Makes me want to assemble a 3 monitor setup.

Re: Screenshots

Posted: Fri Jan 17, 2014 10:56 pm
by nitin77
ct3toruney3 looks good, downloaded. Now need to go find Q3 cd...

Re: Screenshots

Posted: Tue Feb 04, 2014 12:44 am
by camel
Latest screenshots from the upcoming final release of Q3SG1 map for the Quake III Arena Stargate Project
I picked up only few screenshots from the q3sg1b version which is simplified and made for a gameplay with bots support

Image
Image

for more, visit: http://www.q3sg.tk/gallery.php

Re: Screenshots

Posted: Tue Feb 04, 2014 6:36 pm
by camel
and this is the gameplay on that map, baseq3 cfg with 20 bots
for more details read the description:
http://www.youtube.com/watch?v=5KWzOuUVw_Q

Re: Screenshots

Posted: Mon Feb 17, 2014 4:02 pm
by Inition
Image

I started this level 10 years ago. I'm working on textures. The base texture was taken from Union Station.

Re: Screenshots

Posted: Thu Feb 20, 2014 9:47 pm
by AEon
Inition wrote:Image

I started this level 10 years ago. I'm working on textures. The base texture was taken from Union Station.
Interesting... in my "never made it into anything" bin of test maps I tried to replicate Greek church design, and it looked strikingly like your screenshot. My map version is from the 8th of May 2003 :).

Re: Screenshots

Posted: Fri Feb 21, 2014 1:40 am
by Inition
I just figured if I waited 11 years AEon would retire from q3a level design and I wouldn't get caught stealing!

Re: Screenshots

Posted: Fri Feb 21, 2014 5:21 am
by Theftbot
HEHE- BTW I like the tall pillars/ nice and vertical.

Re: Screenshots

Posted: Fri Feb 21, 2014 8:35 am
by Hipshot
I love this thread, it started before I came into the business and already then, Q3 was an old game and Q4 was more or less just released I think (?).

Re: Screenshots

Posted: Thu Mar 06, 2014 10:31 pm
by cityy
[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/23.jpg[/lvlshot]

Found a few minutes to mess around this evening.

Re: Screenshots

Posted: Fri Mar 07, 2014 8:04 am
by Castle
HAHA This thread will never die!!!

Re: Screenshots

Posted: Fri Mar 07, 2014 9:24 am
by Eraser
cityy wrote:[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/23.jpg[/lvlshot]

Found a few minutes to mess around this evening.
Do dwarves come out when you start talking about melons?

Re: Screenshots

Posted: Mon Mar 10, 2014 6:57 pm
by seremtan
cityy wrote:I just sent in McSarge's (ct3tourney3) for review on lvlworld. I still had this map sitting on my HDD with some bug fixes to be done so I sat down today and took care of it (with only 1.5 years delay).

[lvlshot]http://cityy.explicits.de/uploads/maps/ct3t3_final/mcsfinal.jpg[/lvlshot]

DOWNLOAD (cityy.explicits.de, 104mb): http://cityy.explicits.de/uploads/maps/ ... _final.zip

If anyone is fancy writing a review, please go ahead! :)
The file size is pretty large because I used quite a few high resolution textures on this and furthermore included some textures I made for the competition but did not end up using to give people the opportunity to use them in their projects.

I'm looking at sst13's 13circle at the moment to review it for lvl::.. - that map looks brilliant. :)
this needs to be in the QL rotation STAT

Re: Screenshots

Posted: Thu Mar 13, 2014 10:26 pm
by cityy
Eraser wrote:Do dwarves come out when you start talking about melons?
:D

I'm advancing! Slowly but steadily..

[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/25.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Mar 14, 2014 2:16 am
by phantazm11
Some of those textures are totally badass!

Looking good my friend. :)

Re: Screenshots

Posted: Fri Mar 14, 2014 3:53 am
by obsidian
Needs more anvils!

Re: Screenshots

Posted: Sat Mar 22, 2014 5:34 pm
by Bliccer
So this is more or less a screenshot... these are 50 screenshots in the second.
It's the last quake project I will work on, but ofc I still have the need to share this thingy...
It's just the teaser... full movie will (hopefully) follow in the next 4 weeks.

http://www.igmdb.org/?m=1253

Re: Screenshots

Posted: Sun Mar 23, 2014 3:38 pm
by Bacon
bored

[lvlshot]http://img.bacon.ms/dwango5-q3_1.jpg[/lvlshot]

Re: Screenshots

Posted: Mon Mar 24, 2014 6:16 am
by Eraser
Connect shit DSL eh? :smirk:

Re: Screenshots

Posted: Wed Mar 26, 2014 7:53 pm
by Bacon
Yep. As pathetic as it sounds, i'm still using ADSL that downloads at 600 kbps/70kbps upload. Canada is abysmal for ISPs. I refuse to pay 5 cents per mb over the cap (Sometimes more). Mabye some day i'll be able to experience internet from this millenium. :tear:

Image

Re: Screenshots

Posted: Wed Mar 26, 2014 9:23 pm
by cityy
Reminds me of when I lived with my parents and had to use the terrible village dsl. Good times! :D

I started messing with my battlesuit area again today, still needs a lot of work though..

[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/26.jpg[/lvlshot]

Re: Screenshots

Posted: Wed Mar 26, 2014 9:54 pm
by obsidian
Bacon wrote:Yep. As pathetic as it sounds, i'm still using ADSL that downloads at 600 kbps/70kbps upload. Canada is abysmal for ISPs. I refuse to pay 5 cents per mb over the cap (Sometimes more). Mabye some day i'll be able to experience internet from this millenium. :tear:

Image
Canadian ISPs are abysmal for sure, but why are you with Bell? That's like having to sawing your thumb off with a knife but then deliberately looking for a dull tetanus infected butterknife with a handle shaped like Stephen Harper's cock only with spikes. I'm paying $40 for TekSavvy DSL, 25/10 Mbps, 300GB cap (unlimited overnight), with fully unlimited options available.




Cityy, the flagstone floor texture needs work IMO, rocks aren't usually shaped like jigsaw puzzles and they don't usually fit together that tightly. A stonemaster would have to piece them together and chip off pieces to make them fit. There may be some wider gaps between rocks or smaller rocks making up the voids. Not sure if that battle armor icon on the wall fits the theme though, looks a bit "base" compared to the "gothic" everywhere else. Nice lighting though. I also miss seeing gothic maps, everyone seems to like the abandoned warehouse theme lately.

Still need an anvil. Want me to model one for you?