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Re: Screenshots
Posted: Tue Sep 18, 2012 2:41 pm
by obsidian
The texture-set has a strong stroke edge around each texture which gives it the appearance of cel shading. Maybe adjust the textures a bit.
It also has a very contrasting colour palette which adds to the cartoonish look and not very Doom 3-ish, but I rather like it.
I love all the details and lighting, particularly the gate at the end of the tunnel.
Re: Screenshots
Posted: Wed Sep 19, 2012 9:19 pm
by geX
Thanks for the feedback obsidian.
We are trying to move away from the gray and brown Doom 3 we know (and the likes of gears of war). We are trying to make it a bit more "colorful", but still trying to stay true to doom 3, and with a homage to original doom. We are just tired of the gray and brown look. Also we are using colors as indication of different areas of the maps and what they do etc. If that makes any sense?
The texture that looks a bit cell shaded is not vanilla doom 3, and might throw it off a bit. We might look into it.
Re: Screenshots
Posted: Thu Sep 20, 2012 4:12 am
by obsidian
I hope I wasn't giving you the wrong idea, I totally agree with the colour scheme and I think it looks good. I was just explaining to Eraser why it attributed to that cartoonish look.
Re: Screenshots
Posted: Thu Sep 20, 2012 6:56 am
by Eraser
To clarify: I liked what I saw, I just thought the visual style didn't exactly match Doom 3. That's not necessarily a bad thing at all.
Re: Screenshots
Posted: Thu Sep 20, 2012 8:51 am
by geX
No no, I knew what you guys meant. I just wanted to tell you what we're going for
I'm glad you like it!
Re: Screenshots
Posted: Thu Sep 20, 2012 3:21 pm
by o'dium
[lvlshot]http://media.moddb.com/images/games/1/12/11396/1.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/2.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/3.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
Re: Screenshots
Posted: Thu Sep 20, 2012 9:07 pm
by SoM
how many years you've been on that now ?
Re: Screenshots
Posted: Thu Sep 20, 2012 11:49 pm
by voodoochopstiks
Really great looking stuff Gex! Love the look of it. Change nothing!
Cityy: I love how the sky matches the walls, but I think you need to change the color or brightness of the floor texture a bit so it has more contrast with the walls, the level is a bit hard to read at the moment, imo.
Re: Screenshots
Posted: Fri Sep 21, 2012 8:13 am
by cityy
Ty, voodochoopstiks, I'll see what I can do.
@o'dium:
Looks nice, did you ever get my mail?
Re: Screenshots
Posted: Sat Sep 22, 2012 12:17 pm
by o'dium
SoM wrote:how many years you've been on that now ?

Re: Screenshots
Posted: Sat Sep 22, 2012 10:49 pm
by SoM
how many % is it done ?
Re: Screenshots
Posted: Mon Sep 24, 2012 1:34 pm
by Delirium
[lvlshot]http://gotdelirium.com/site/site/jungle_outpost1.jpg[/lvlshot]
[lvlshot]http://gotdelirium.com/site/site/jungle_outpost2.jpg[/lvlshot]
[lvlshot]http://gotdelirium.com/site/site/jungle_outpost3.jpg[/lvlshot]
[lvlshot]http://gotdelirium.com/site/site/jungle_outpost4.jpg[/lvlshot]
[lvlshot]http://gotdelirium.com/site/site/jungle_outpost5.jpg[/lvlshot]
Been getting it on with Farcry 2 this week, this was the outcome!
Re: Screenshots
Posted: Wed Oct 03, 2012 9:34 pm
by MegaMan44
Texture Reference Photos -- 2048x1536 because my camera is old/shitty.
Not sure if I already posted this, but I uploaded the original high(er)-resolution files to archive.org:
http://www.haukerehfeld.de/blog/2010-09 ... -reference
http://www.haukerehfeld.de/blog/2010-09 ... -reference
These however are new:
http://www.haukerehfeld.de/blog/2012-10 ... -reference
Posting here, because I don't know if they're worth their own thread. If you know places/people who might find them useful, be sure to spread the links.
Re: Screenshots
Posted: Wed Oct 03, 2012 10:07 pm
by obsidian
Great, now I have to photoshop your feet out of a bunch of textures.
Nice one, Megaman.
Also, post stuff here more often you lurker.
Re: Screenshots
Posted: Wed Oct 03, 2012 10:11 pm
by obsidian
o'dium wrote:[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plants, maybe add a few windows or skylight? A broken pipe may supply the water the plants need. It's just an idea I wanted to kick out there and see if you want to do anything with it.
Re: Screenshots
Posted: Thu Oct 04, 2012 5:00 pm
by Noruen
obsidian wrote:o'dium wrote:[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plants, maybe add a few windows or skylight? A broken pipe may supply the water the plants need. It's just an idea I wanted to kick out there and see if you want to do anything with it.
Oh Obsidian, it is his artistic liberty! There is no logic in this... piece of art.
Re: Screenshots
Posted: Thu Oct 04, 2012 5:07 pm
by obsidian
I totally respect that, though the point of this thread is also to give constructive feedback and bounce ideas around that might help works in progress. It's just a suggestion and he is free to do whatever he chooses to do with it.
Re: Screenshots
Posted: Fri Oct 05, 2012 1:51 am
by mrd
obsidian wrote:o'dium wrote:[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plants, maybe add a few windows or skylight? A broken pipe may supply the water the plants need. It's just an idea I wanted to kick out there and see if you want to do anything with it.
Are you nuts? Have you never seen vines work their magic? Mother fuckers will peep through a 12" thick concrete wall and take shit over!
Shots look good o'dium, though I don't know if it's just my monitor or if there is some effect you're using, but all the images have a sort of dirty, washed-over, yellowy look to them. I'm guessing it's something you've done. Not entirely bad, just something I noticed. Vegetation looks good. Have you got any scripts running that grow them, or do you hand-place everything? Either way, looks good, and the shadows they create look nice. Hard to tell from a static image, but how "shiny" are these leafs?

Re: Screenshots
Posted: Fri Oct 05, 2012 3:54 am
by roughrider
Some stuff I was working on in the past that I have since deleted (today) and starting fresh/new maps.
shot0042.jpg
shot0043.jpg
shot0044.jpg
shot0045.jpg
Re: Screenshots
Posted: Fri Oct 05, 2012 3:57 am
by roughrider
Some more of old screenies:
shot0048.jpg
shot0062.jpg
shot0063.jpg
shot0064.jpg
shot0065.jpg
shot0066.jpg
Re: Screenshots
Posted: Fri Oct 05, 2012 8:20 am
by AEon
I would recommend a
to turn of the "durn" HUD, to take clean screenshots in future.
Re: Screenshots
Posted: Fri Oct 05, 2012 5:06 pm
by roughrider
hahaha, I normally do Aeon but in this case I figured f*ck it especially since I was dumping the maps anyway

Re: Screenshots
Posted: Sat Oct 06, 2012 10:02 am
by roughrider
Here are some from one of the last CTF maps I was doing.
shot0022.jpg
shot0021.jpg
shot0018.jpg
shot0017.jpg
shot0016.jpg
shot0012.jpg
shot0025.jpg
shot0028.jpg
Re: Screenshots
Posted: Sat Oct 06, 2012 11:29 pm
by AEon
Shots 3, 4, 5 almost look psychedelic, texture pattern-wise and colour. Might need a bit of toning down IMO.
Re: Screenshots
Posted: Tue Oct 09, 2012 5:12 am
by roughrider
AEon wrote:Shots 3, 4, 5 almost look psychedelic, texture pattern-wise and colour. Might need a bit of toning down IMO.
lol, the funny thing is that those txtures are the same ones on the upper portions of the walls in both of the bases. Funny how the lighting gives it such a different look

.
I was checking out different textures at that time and swapping stuff around to see things would look. The portions that are textured in the bases will probably stay the same but I'm not sure yet so who knows,
