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				Re: Screenshots
				Posted: Mon Mar 26, 2012 9:24 pm
				by monaster
				And Infernis too!!! Welcome back!
			 
			
					
				Re: Screenshots
				Posted: Mon Mar 26, 2012 9:35 pm
				by seremtan
				sock wrote:Final screenshots of my library scene (++ bling version) ...
it's so refreshing to see screenshots of a game that isn't drowning in bloom and shininess
on the other hand, the knowledge that those chairs and books are made of solid concrete that not even a direct hit with the RL could destroy makes me a little bit sad
 
			 
			
					
				Re: Screenshots
				Posted: Wed Mar 28, 2012 9:16 am
				by dONKEY
				Hey Inf!
The thing that struck me about Sock's library, and confirmed by the style and manner of the new industrial texture set used in the crane level, was just how darn good Sock's ability to create textures and apply them. Creating textures where the seams on the image details marry with the edges of the object geometry works so very well, and really sets Sock's work apart.
Looking at the chair in the foreground. It's a wooden chair. Most level designers would use a wood texture, maybe align a little and be satisfied. I love the way the wood texture here has been created and used to define the edges of the object. It's both simple and very clever at the same time. 
After all this time it is fantastic that there is still a community here helping to raise the bar over and over again!
			 
			
					
				Re: Screenshots
				Posted: Wed Mar 28, 2012 5:03 pm
				by sock
				@MrLego, thanks, I am glad to hear there are others who love the medieval stuff.
@Myth, wow long time no see, hope you have fun creating something new in Radiant.
@Infernis, thanks for the kind words and support.
@seremtan, it does seem that when an artists discovers spec+norm maps they go crazy
@dONKEY, less waffle and more screenshots, I want see what you have been doing! 

 
			 
			
					
				Re: Screenshots
				Posted: Sat Mar 31, 2012 8:57 pm
				by sst13
				Some kind of a coaxial fractal focus whatever thing.
upper level:
mid level:
bottom level:
jumppad:
A lot of curves and phongshader to come... 

 
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 03, 2012 2:45 pm
				by Julek
				
Hello again, I want to contact Hipshot, but I do not have his email address and zfight.com does not work. So maybe you have some leads on him, or Hipshot himself will contact me, if you guys have any information please send me on: 
juliantraciak+q3w@gmail.com or skype: julian.traciak
thanks, regards.
 
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 03, 2012 2:57 pm
				by cityy
				Sent you a message on skype.
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 03, 2012 3:22 pm
				by Julek
				
cityy wrote:Sent you a message on skype.
I'm sorry I did not receive any messages, try to call me and then send message.
 
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 03, 2012 4:27 pm
				by Plan B
				Nice, Julek.
What's that texture set? I don't recognize it.
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 03, 2012 4:53 pm
				by Julek
				Plan B wrote:Nice, Julek.
What's that texture set? I don't recognize it.
Thanks. This is my set, created specifically for this map. It has no name.
 
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 03, 2012 5:25 pm
				by Plan B
				I really like it.
Are you going to share them?
The textures, I mean.
			 
			
					
				Re: Screenshots
				Posted: Thu Apr 05, 2012 5:03 pm
				by Julek
				
			 
			
					
				Re: Screenshots
				Posted: Fri Apr 06, 2012 10:45 am
				by Plan B
				Cool, thanks 

 
			 
			
					
				!
				Posted: Sat Apr 07, 2012 6:24 pm
				by Bliccer
				
			 
			
					
				Re: Screenshots
				Posted: Mon Apr 16, 2012 7:46 pm
				by Infernis
				I came across an old and unfinished Quake 3 map. Reinstalled Radiant and started to play around with it. I'm going for the very original Quake 1 look 

Anyway, here are two editor shots. The lights are temporary of course.

 
			 
			
					
				Re: Screenshots
				Posted: Mon Apr 16, 2012 8:00 pm
				by cityy
				That looks good!
			 
			
					
				Re: Screenshots
				Posted: Mon Apr 16, 2012 8:04 pm
				by Theftbot
				you might want to "cap" the diamond plating texture in that curve(patch)
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 17, 2012 2:53 pm
				by CZghost
				Oh my god, these shots look mighty impressive! You're realy great mapper, Infernis...
			 
			
					
				Re: Screenshots
				Posted: Wed Apr 18, 2012 11:22 am
				by Infernis
				Thanks, but this is actually my first map if I ever finish it 
Yeah, I need to cap it. There are plenty of things left to do in those 2 shots.
 
			 
			
					
				Re: Screenshots
				Posted: Wed Apr 18, 2012 11:49 am
				by Eraser
				Those crates in that first shot make me feel all warm and fuzzy inside.
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 24, 2012 11:48 am
				by skaz
				New map for Urban Terror HD : Nevada.
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_007.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_004.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_002.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_003.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_008.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_015.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_014.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_012.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_009.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_010.jpg[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 24, 2012 12:00 pm
				by Eraser
				That looks superb!
			 
			
					
				Re: Screenshots
				Posted: Tue Apr 24, 2012 3:22 pm
				by obsidian
				Looks awesome!
Only suggestion is that the tire tracks in the first screenshot don't look nearly natural going around the bend. Cars can't turn that sharply and most drivers would curve around the apex. Also, front and rear tires don't match the exact same path along a bend.
			 
			
					
				Re: Screenshots
				Posted: Thu Apr 26, 2012 7:19 pm
				by sst13
				
			 
			
					
				Re: Screenshots
				Posted: Thu Apr 26, 2012 7:21 pm
				by obsidian
				Is that brush based or is that from a modelling program?