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Re: Screenshots
Posted: Wed Feb 09, 2011 2:11 pm
by TTI
Noruen, I had that exact same problem but I got rid of it by using another version of q3map2.
Re: Screenshots
Posted: Wed Feb 09, 2011 3:25 pm
by obsidian
What version of Q3Map2 and what are you using to run it? Doing anything different about the map you are compiling? Need more details to duplicate and find the problem.
Re: Screenshots
Posted: Wed Feb 09, 2011 7:04 pm
by Noruen
I have q3map2 2.5.17 and i sent you a pm with source map

THANKS! And - what about that compile code?
Re: Screenshots
Posted: Wed Feb 09, 2011 7:08 pm
by obsidian
The concepts of what I did is documented, though tweaked differently and running at (ridiculously) higher settings:
http://robotrenegade.com/q3map2/docs/sh ... aders.html
Lightmap pages make pretty Modernist abstract art.

Re: Screenshots
Posted: Thu Feb 10, 2011 12:11 pm
by Chretien
That shit is some super nice shit obsidian :O
Re: Screenshots
Posted: Fri Feb 11, 2011 2:48 am
by mrd
Weird looking stuff... you should make a crazy avant garde map
Re: Screenshots
Posted: Mon Feb 14, 2011 1:42 pm
by Grenader
Noruen wrote:Colonized Derwyllus...

That's really cool! Any chance of a rundown how you achieved the texture?
Re: Screenshots
Posted: Mon Feb 14, 2011 3:37 pm
by obsidian
Or a tutorial on how you do skyboxes in general. I love your custom skybox textures.
Re: Screenshots
Posted: Mon Feb 14, 2011 7:15 pm
by Noruen
Grenader: Well, this texture is mix of Mars's moon Phobos, Moon, Mars and Mercur, then I added some colorfull vegetation and oceans in Photoshop and finally created bumpmap and specular. Clouds is texture of normal Earth's clouds and atmosphere is only spherical volumetric fog in Maya (with gradient to simulate refraction of light in atmosphere - but this atmosphere is really exotic)
Obsidian: But I posted here tutorial of creating of Derwyll's castle skybox. Or how do you mean "in general"?
Re: Screenshots
Posted: Mon Feb 14, 2011 7:41 pm
by obsidian
I must have missed this...
viewtopic.php?f=10&t=44548
Added some thoughts about the tutorial in the thread.
Re: Screenshots
Posted: Tue Feb 15, 2011 9:36 am
by ShadoW_86
New 1v1 map for Quake called Deep Scars.
More screenshots

Re: Screenshots
Posted: Fri Feb 18, 2011 11:32 pm
by Noruen
Whoa.. map for quake I, this is what is called "immortal game"
And I finally finished my new skybox. I am angry, nervous and sweaty, because my Maya got sick and very unstable. Now, I can continue mapping.

Re: Screenshots
Posted: Sat Feb 19, 2011 12:01 am
by Hipshot
Looks nice.
_up has visible edges though.
Re: Screenshots
Posted: Sat Feb 19, 2011 3:57 am
by dONKEY
Not really a map as such, but some new textures I've been working on for a map...
[lvlshot]http://www.leveldk.co.uk/images/tex1.jpg[/lvlshot]
[lvlshot]http://www.leveldk.co.uk/images/tex2.jpg[/lvlshot]
Re: Screenshots
Posted: Sat Feb 19, 2011 9:01 am
by ShadoW_86
Looks tasty donkey, but not sure that all textures blends together too well

.
Re: Screenshots
Posted: Sun Feb 20, 2011 8:24 pm
by Bonnebez
Oh my god ! A giant easter egg all for myself !

Re: Screenshots
Posted: Tue Feb 22, 2011 7:12 pm
by o'dium
Re: Screenshots
Posted: Wed Feb 23, 2011 7:46 pm
by ShadoW_86
Brown everywhere. That's what I thought, not like it's disadvantage or advantage. Just all brown

. Also thought that I would like too see that game already.
Re: Screenshots
Posted: Thu Feb 24, 2011 1:15 pm
by o'dium
Its almost like we are sticking to a colour scheme in dark destroyed urban levels...? Hold on I'll just add a green light in the corner, that would make sense...
Re: Screenshots
Posted: Thu Feb 24, 2011 1:21 pm
by MKJ
arent you glad the old q3w threads are gone, huh.
Re: Screenshots
Posted: Thu Feb 24, 2011 1:32 pm
by o'dium
Quit trolling in L&M, cheers.
Re: Screenshots
Posted: Thu Feb 24, 2011 2:02 pm
by Hipshot
Hmm, will those doors overlap when they close?
Re: Screenshots
Posted: Thu Feb 24, 2011 2:05 pm
by spirit_
Holy christ O'dium, he wasn't unfriendly at all. But about the green light: go for it!
But seriously: I like it & I'm also looking forward to seeing the game.
Re: Screenshots
Posted: Thu Feb 24, 2011 2:10 pm
by o'dium
The doors fit. Its FOV 90 messing with what you think the scale is.
Re: Screenshots
Posted: Thu Feb 24, 2011 2:29 pm
by MKJ
a green light as a "exit here" sign kinda deal would make sense, actually
