Page 22 of 295

Posted: Thu Jul 28, 2005 4:27 am
by skinmaster
scotch your work is phenominal. Keep it up.

Posted: Thu Jul 28, 2005 8:02 am
by Lenard
Those bottom lights actually need to be adjusted because the amount splashing back on the wall is by far disproportionate to the amount of light hitting the ground. It looks like the light entities are actually out in front of the light.

Posted: Thu Jul 28, 2005 3:24 pm
by Amorak2
does look a little strange, like the light should be pointing to the floor but the wall above it has the same intensity.

Posted: Thu Jul 28, 2005 3:32 pm
by o'dium
Lenard wrote:Those bottom lights actually need to be adjusted because the amount splashing back on the wall is by far disproportionate to the amount of light hitting the ground. It looks like the light entities are actually out in front of the light.
Welcome to Doom 3, where its impossible to make things look nice and look real at the same time 9 times out of ten.

Posted: Thu Jul 28, 2005 3:32 pm
by o'dium
Scrotch, your level looks great but bright at the same time. How are you lighting, say, that indoor section, so its nice and bright still?

Posted: Thu Jul 28, 2005 7:42 pm
by Lenard
I think it is probably because he is using deeply colored lights.

Posted: Thu Jul 28, 2005 10:28 pm
by ScrotcH
I have 3 main lights that overlap a little bit to give it an even look.

Posted: Fri Jul 29, 2005 1:02 am
by skinNCNmaster
:P simplicity at its finest.

Posted: Fri Jul 29, 2005 3:03 am
by Fjoggs
TerrainBler! :E

Posted: Fri Jul 29, 2005 3:52 am
by mome_rath
roofles @ kaz

Posted: Fri Jul 29, 2005 2:49 pm
by MegaMan44
"rooflez @ kaz"
thats not a nice terrain ;)

Posted: Fri Jul 29, 2005 6:36 pm
by reptile
http://img151.echo.cx/my.php?image=tokara2mg.gif
My totally last project i'm quitting for ever q3 mapping it's getting boring.
Btw...hi guys.

Posted: Fri Jul 29, 2005 6:40 pm
by Lenard
Wow, I feel so betrayed...

Posted: Mon Aug 01, 2005 12:45 am
by Hipshot
Uhm, still Q1 Kaz?

Posted: Mon Aug 01, 2005 1:10 am
by Hipshot
Yea, and that was a darkplaces spawn right?

Posted: Tue Aug 02, 2005 6:59 am
by tequila!
At least some glass shaders in D3 can be tinted / darkened by making the glass a func_static and adding a _color key. Don't know if it works with every shader. Just an FYI.

Posted: Tue Aug 02, 2005 10:22 am
by seremtan
Kaziganthe wrote:[lvlshots][/lvlshots]

Going to be a Domination map. Translucent leaves :P
that's more like it. a welcome change from all the techdustrial stuff i've seen in nexuiz.

you really don't need to lvlshot those though. opening such small dark pictures up in a new tab means the white of the tab background makes them hard to see clearly.

Posted: Thu Aug 04, 2005 11:11 am
by Eraser
Seeing these screenshots makes me want to map again but I really don't know where to start :cry:

Posted: Thu Aug 04, 2005 11:20 am
by o'dium
Try a level editor...

No no, wait, a GAME! :icon28:

:p

Posted: Thu Aug 04, 2005 11:21 am
by Eraser
lol I'm talking Quake 3 editing. I just don't really have any inspiration atm.

I just feel like creating something. Maybe not even nescessarily map editing. Maybe do a little recreational programming again. Problem is I never know what to make.

Posted: Thu Aug 04, 2005 11:23 am
by o'dium
Eraser wrote:lol I'm talking Quake 3 editing. I just don't really have any inspiration atm.

I just feel like creating something. Maybe not even nescessarily map editing. Maybe do a little recreational programming again. Problem is I never know what to make.
Then forget it ;)

Create a nice layout in box form, get a good flow, then pick (or ask us) for ideas on the decor of it. That always works :D

Tenner it turns out to be a Gothic map :p

Posted: Thu Aug 04, 2005 1:19 pm
by Eraser
Gothic? I was thinking of pinks, purples and a furry white outlining along the walls :(

Posted: Thu Aug 04, 2005 1:19 pm
by Eraser
closet goth style so to speak :paranoid:

Posted: Thu Aug 04, 2005 2:02 pm
by Fjoggs
Spamming tit! :E

(ps: <3)

Posted: Thu Aug 04, 2005 6:33 pm
by reptile
Image
Still learning.
After a while not posting I coudlnt see many chanche with the level's here.
I will post here some screenies for the time but no maps anymore.
Btw...That forests reminds me some kind of call of durty
Please ignore my messages if you dont want to read them.
Thnx.