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Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 4:53 am
by scared?
why...u want a date?...
Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 12:35 pm
by Doombrain
scared? wrote:lol no...the claymore wasn't mine...that claymore went off from the airstike...that kill was the last wave...so it's not bullshit and ur a moron...as far as it saying 7 streak...i guess it was so many kills i think the game got confused or behind itself...all my challeneges r complete instead of sniper bullshit...owned...
bullshit 
Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 2:38 pm
by scared?
lol the no0b can't fathom my ownage...rofl?...listen up kid...go practice a few years and maybe u can be 10% of me...but i doubt it...
Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 3:23 pm
by Doombrain
Bullshit

you got caught lying about a computer game, pathetic

Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 3:31 pm
by scared?
lol no i didn't and u can't figure out how it's possible that i did it...cuz ur a no0b...lol...ur a sad little man...
Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 4:23 pm
by Doombrain
BBBBUUUULLLLLLLSSSSSHHHHIIIIIITTTTTTTTTT

Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 5:09 pm
by scared?
don't cry kid...just keep on working at it...
Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 5:29 pm
by plained
see when ur at the top theres allways a whineing wanker !
Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 5:36 pm
by DRuM
Doombrain wrote:BBBBUUUULLLLLLLSSSSSHHHHIIIIIITTTTTTTTTT

DUUUUUUUUMBBBBBBBBRAAAAAAAAAAAAAIIIIIIIIIN

Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 6:11 pm
by Doombrain
CCCCCCCEEEEEEEELLLLLLLLLLEEEEEEEEEEEBBBBBBBBBSSSSSSSSS

Re: CoD4:MW Tomorrow!!!
Posted: Wed Jan 23, 2008 6:18 pm
by scared?
crushed...next moron...
Re: CoD4:MW Tomorrow!!!
Posted: Thu Jan 24, 2008 12:36 am
by andyman
I am taking geoffs side on this one... I don't see why that's not possible considering the amount of people that can be on one team on the pc version... i've been killed twice by the same airstrike before, and I thought that would be impossible
Re: CoD4:MW Tomorrow!!!
Posted: Sat Feb 02, 2008 10:14 pm
by Dr_Watson
http://www.infinityward.com/modernwarfare/patch/
Call of Duty 4: Modern Warfare™ 1.5 Patch
DESCRIPTION:
This is the release of the v1.5 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
CHANGES:
* Fixed server browser not showing all of the servers
* The "hold [ ] to steady" sniper scope hint will only appear if you can use it
* Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
* Made mod scripts able to change stats
* Allow developer_script for mulitiplayer modding
* Fixed map rotation errors with usermaps
* Fix for reloading several times after connecting to a modded server
* Fixed minimap not showing up in the menu for usermaps
* Fixed an issue with Http redirect downloads.
* Mod tools will now work with other languages
.... installing
Re: CoD4:MW Tomorrow!!!
Posted: Sat Feb 02, 2008 10:33 pm
by scared?
old...
Re: CoD4:MW Tomorrow!!!
Posted: Sun Feb 03, 2008 3:45 am
by andyman
GOD DAMMIT WHERE IS THE 360 PATCH ALREADY.
Re: CoD4:MW Tomorrow!!!
Posted: Sun Feb 03, 2008 6:43 am
by scared?
lol idiot...
Re: CoD4:MW Tomorrow!!!
Posted: Sun Feb 03, 2008 11:03 am
by Don Carlos
lol cunt
Re: CoD4:MW Tomorrow!!!
Posted: Sun Feb 03, 2008 8:44 pm
by Lieutenant Dan
I'm getting this game for a birthday present from a friend, I'm pretty excited

Re: CoD4:MW Tomorrow!!!
Posted: Sun Feb 03, 2008 9:02 pm
by scared?
boyfriend of urs?...
Re: CoD4:MW Tomorrow!!!
Posted: Mon Feb 04, 2008 10:42 pm
by scared?
Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.
ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
M16
DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)
AK47
DMG: 40 - 30 | ROF: .085 (700 rounds per minute)
The AK47 is the only weapon that has a damage decrease when silenced (40-20).
M4A1
DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)
G3
DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi
G36c
DMG: 30 - 20 | ROF: .08 (750 rounds per minute)
M14
DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi
MP44
DMG: 40 - 30 | ROF: .1 (600 rounds per minute)
-
SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)
-
LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range
M249 SAW
DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)
RPD
DMG: 40 - 40 | ROF: .085 (700 rounds)
M60E4
DMG: 50 - 40 | ROF: .01 (600 rounds)
-
SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.
Winchester 1200
DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump
SPR: 4 hip spread, 5.5 sight spread
M1014
DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5.5 sight spread
-
SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.
-
PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer
---
The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75
The higher the initial damage, the greater the effect.
---
Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.
Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.
Re: CoD4:MW Tomorrow!!!
Posted: Mon Feb 04, 2008 10:53 pm
by scared?
Re: CoD4:MW Tomorrow!!!
Posted: Mon Feb 04, 2008 10:53 pm
by andyman
awesome info
Re: CoD4:MW Tomorrow!!!
Posted: Mon Feb 04, 2008 11:59 pm
by Dr_Watson
so, apparently those bar-graphs in the game are just for show.
seemed like they were for the most part full of shit.
Re: CoD4:MW Tomorrow!!!
Posted: Tue Feb 05, 2008 12:03 am
by scared?
lol infinite ward...spammy motherfuckers...
Re: CoD4:MW Tomorrow!!!
Posted: Thu Feb 07, 2008 6:15 pm
by seremtan
lol, great zero punctuation review of COD4:
http://www.techamok.com/?pid=4019