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Posted: Sun Nov 19, 2006 8:37 pm
by neh
Doombrain wrote:tnf wrote:Doombrain wrote:anyone else having issues with disk reading? i'm having the same issue as discodave had. the dvd does not have a mark on it. going to let it cool down.
not having any problems with the disk reading here.
I agree about some of the regular multi - there aren't enough modes IMHO. I do enjoy the co-op though.
co op's where its at
coop wins but i quite like the mp - but if you team sucks you usually go with em
Posted: Sun Nov 19, 2006 8:47 pm
by Qr7
iluvquake4 wrote:Seems what the MP needs is dedicated Linux servers, though I doubt MS would be happy about that.
yes because linux is obviously the only solution
Posted: Sun Nov 19, 2006 8:50 pm
by Doombrain
it is to that moron
Posted: Sun Nov 19, 2006 8:50 pm
by Doombrain
what the fucked he on about anyway?? the server is the xbox with the biggest pipe.
Posted: Sun Nov 19, 2006 8:54 pm
by iluvquake4
Dedicated Servers > P2P
Posted: Sun Nov 19, 2006 8:55 pm
by Doombrain
yeah but why would MS do that? they won't make anu money from it
Posted: Sun Nov 19, 2006 8:55 pm
by iluvquake4
Doombrain wrote:what the fucked he on about anyway?? the server is the xbox with the biggest pipe.
Yes, and it's working so great!

Posted: Sun Nov 19, 2006 8:56 pm
by Doombrain
works for me. you can't blame MS for your crappy router managment
Posted: Sun Nov 19, 2006 8:56 pm
by iluvquake4
Doombrain wrote:yeah but why would MS do that? they won't make anu money from it
Client pays for game

Connects to Dedicated Server

Posted: Sun Nov 19, 2006 8:57 pm
by Doombrain
iluvquake4 wrote:Doombrain wrote:yeah but why would MS do that? they won't make anu money from it
Client pays for game

Connects to Dedicated Server

overheads you idiot

Posted: Sun Nov 19, 2006 8:59 pm
by iluvquake4
Client runs Linux servers / Cost To MS = Zero

Posted: Sun Nov 19, 2006 9:00 pm
by Doombrain
iluvquake4 wrote:Client runs Linux servers / Cost To MS = Zero

lol you just don't get it do you

Posted: Sun Nov 19, 2006 9:01 pm
by iluvquake4
It's difficult to translate "retard" to English. Your posts are incoherent.
Posted: Sun Nov 19, 2006 9:02 pm
by iluvquake4
Doombrain wrote:The MP is so fucking inconstant it's gay.
P2P

Posted: Sun Nov 19, 2006 9:04 pm
by Qr7
iluvquake4 wrote:Client runs Linux servers / Cost To MS = Zero

cost of admins? (Linux doesn't just magically fucking work douche)
cost of hardware?
cost of bandwidth?
cost of power?
what the fuck are you talking about?
Posted: Sun Nov 19, 2006 9:05 pm
by Doombrain
iluvquake4 wrote:It's difficult to translate "retard" to English. Your posts are incoherent.
Lol some little prick sat in his bedroom schooling a company that more or less started computing and networking today as we know it.
But don’t worry! iluvquake4 has all the solutions for your network issue because it seems Microsoft can’t design the perfect gaming network that works with all manner of routers at no cost or which has no commercial value. Thanks kid, lets have it!
Posted: Sun Nov 19, 2006 9:06 pm
by The HavoX
iluvcock4, not only are you a prick, you're starting to give me a headache.
*adds to my ignore list*
Posted: Sun Nov 19, 2006 9:08 pm
by tnf
reefsurfer wrote:Doombrain wrote:I’m about to sell my copy. Well pissed off with MP. I just played someone and didn't win one game and I know I’ll play later and win them all. The MP is so fucking inconstant it's gay.

owned!
Keep trying.
And if you need to see owned, I can refer you to an example.
Posted: Sun Nov 19, 2006 9:08 pm
by iluvquake4
Games Using Dedicated Servers:
http://archive.gamespy.com/stats/
Clans pay for servers, admin servers, etc.
Welcome to the Internet.

Posted: Sun Nov 19, 2006 9:09 pm
by Doombrain
iluvquake4 wrote:
Clans pay for servers, admin servers, etc.
lol, cost = zero
moron
Posted: Sun Nov 19, 2006 9:09 pm
by tnf
iluvquake4 wrote:Client runs Linux servers / Cost To MS = Zero

Jesus christ you moron - you think OS cost is the only overhead to having enough dedicated servers to handle the entire LIVE community?
And how much would we have to increase LIVE fees to handle the increased cost to M$?
Posted: Sun Nov 19, 2006 9:10 pm
by Doombrain
hahahaha
Posted: Sun Nov 19, 2006 9:12 pm
by MKJ
can we keep this about gow and ditch Uncle's favorite toy?
Posted: Sun Nov 19, 2006 9:12 pm
by booker
this will work

Posted: Sun Nov 19, 2006 9:13 pm
by iluvquake4
Players could run the dedicated server software on their PCs, or rented PCs, or from game server hosts.
Live could list the dedicated servers. Players can join the servers.
You can run a dedicated server and list it, or join a P2P session (just like now).
It would be no different than how it's done for all the online PC games such as Quake 3, Enemy Territory, Quake 4, etc, etc.
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