fKd wrote:Plan B wrote:
Hey fKd, I keep seeing you pushing the envelope on this tech.
Just makes me wonder if you've dabbled with other engines (like Source or UT3) and what your experiences are with those.
(I find the simplicity (relatively) of idtech3 comforting, and I'm just too lazy to step out of that comfort zone, but just curious how you feel about it)
ive taken a look at source, ut3 and the cryengine and in all honesty i would pick learning hammer as i find the games tend to be better and the engine has a good feel to it. hate the flow of the hammer editor tho.. (could be ive spent to much time in gtk lol but it has that horrible worldcraft feel) but it strikes the best balance between assets and geo imo. but it does seem to not be so custom content friendly, which is odd. (from my experience of l4d as thats the game i was working with)
but like you i love the flow of gtk/q3 mapping and the great never ending challenge of producing new content with the ability to wow even tho the tech is 10 years old. another thing that keeps me in idtech 3 is the great quantities knowledge and ingenuity in the community. from q3map2/3 to custom particle engines etc etc etc. got a real nice diy thing going on. and then there is the community in general. great folks in the q3 community and a never ending stream of new work which is constantly raising the bar of what can be achieved with simple brush based geo.
or something

Yah, I also tried mapping for Source and the various Unreal engines, but found the experiences very un-intuitive and frustrating.
Of course, those engines are more complex and sophisticated, but even so, even the most fundamental stuff requires unnecessary awkward interfacing and fucking about.
I think Radiant comes very close to being the perfect basic 3d environment editor.
It's a shame that with every new engine that comes along, devs think they should reivent wheels, instead of building upon what has proven itself to work perfectly well in the past.
Then again, I guess nowadays game devs aren't that interested in involving people in the creative process, anymore.
I find this tendency very disturbing, and really hope that at least id, who have always excellently supplied tools and encouraged their fanbase to be creative, keep doing so.
So we can, fall 2011, say: here's our motherfucking Rage map. And it shits all over what you cranked out, id.
Sure, it took all 20 of us to get shit together, but thank you id for giving us the tools to do so, etc.