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Re: Screenshots
Posted: Sun Oct 17, 2010 3:23 pm
by neoplan
this guy seems to have a good dentist!
Re: Screenshots
Posted: Sun Oct 17, 2010 4:59 pm
by dichtfux
Looks good, o'dium!
@neoplan: He stole those teeth after eating the last owner I guess. Can't blame him for being choosy.
Re: Screenshots
Posted: Sun Oct 17, 2010 6:22 pm
by Hipshot
Edward Tattsyrup
Re: Screenshots
Posted: Sun Oct 17, 2010 10:44 pm
by fKd
yup good stuff o'dium, but how about a few new map locals for us to drool over.
models are lookin good, but im betting the animations will really add that extra wow... ack, all this waiting. gg team blur
Re: Screenshots
Posted: Sun Oct 17, 2010 10:56 pm
by Lunaran
fKd, those are some surprisingly metallic looking textures for an engine with no speculars. nice.
A little color makes a big difference:

oh yeah that's the map I'm making
Re: Screenshots
Posted: Sun Oct 17, 2010 11:03 pm
by Noruen
Lunaran - That's really interesting, how good light can make from simple environment so effective good-looking map. Great!
o'dium - It is good, but sorry, about one or two classes worst that environment you post here before. It is based on some previus mod character, or something fresh-made? I dislike it.
Re: Screenshots
Posted: Mon Oct 18, 2010 12:22 am
by cityy
Looks familiar Lunaran - I tend to like the new colors. Did you hit the 1GB mark yet with the filesize?
Edit: Are you using fog or is it just me?
Re: Screenshots
Posted: Mon Oct 18, 2010 1:32 am
by obsidian
Lunaran wrote:an engine with no speculars
orly??? (True, but with some fancy texture/shader tricks...)

Re: Screenshots
Posted: Mon Oct 18, 2010 6:57 am
by ShadoW_86
o'dium wrote:I was a little bored, so I made a quick promo background for you. Nothing fancy, I'm waiting for the next model to be done before I can get some nicer ones out

It looks like that guy have some light source in the mouth.
Re: Screenshots
Posted: Mon Oct 18, 2010 3:21 pm
by o'dium
Its just the rim lighting there.
Re: Screenshots
Posted: Mon Oct 18, 2010 5:37 pm
by neoplan
ShadoW_86 wrote:o'dium wrote:I was a little bored, so I made a quick promo background for you. Nothing fancy, I'm waiting for the next model to be done before I can get some nicer ones out

It looks like that guy have some light source in the mouth.
He uses Mentadent Fluor+ tooth-paste...

Re: Screenshots
Posted: Mon Oct 18, 2010 7:49 pm
by o'dium
Or, its rim lighting, as I said. As for the teeth comments, the mouth is quite high detail, even has tonsils, and has its own texture. Theres one mouth mesh/texture for each faction to use, to make life easier on memory.
Re: Screenshots
Posted: Mon Oct 18, 2010 8:35 pm
by Silicone_Milk
The rim lighting looks horribly wrong then as it appears that there's a blue light source in the back top of the mouth casting a light on the back of the tongue and the top of the molars.
Re: Screenshots
Posted: Mon Oct 18, 2010 8:43 pm
by Noruen
Also the face is too much distorted. It is not physiologically possible and too fussy. But that body looks mutated and realistic.
Re: Screenshots
Posted: Mon Oct 18, 2010 9:21 pm
by o'dium
The pose is terrible because I never rigged it, its a vert changed pose just for this, so don't worry.
As for the whole "im'a throw my toys out of the pram and moan the rim lighting is horribly wrong" comment keep in mind the main character was hit with a light directly in front of him and was NOT in the background map at the time.
But I do suggest you look at games that use rim lighting on characters and find me something that works to your liking (MOH/MW2 both have it for example). What you want, isn't possible, as rim lighting is additive.
Re: Screenshots
Posted: Mon Oct 18, 2010 9:38 pm
by corsair
these are some videos from a procedurally modified grid. It's animated by cycling through a series of iterations as well as iterations of the iterations

there's a bit of natural erosion (or rather, masked smoothing...) going on as well, but i haven't letup that correctly yet. But the base is here, and I'm gonna focus on texturing it instead of having more realism in the erosion.
http://tiny-pic.com/player.php?v=33xfrcx&s=7
http://tiny-pic.com/player.php?v=107q1bm&s=7
its made in houdini, an application that isnt very compatible with most evident screen-capture software as it seems. One vid is shot with a camera looking at the screen, the other vid already had wacky artifacts before it was uploaded. (captured with Camstudio. Fraps didn't work because it recognised every separate UI element of houdini as a different windows screen altogether..; recording stops upon switching between em, so nothing really useful can be recorded.
still, im pretty pleased with the result (so far) xD
EDIT: remove the "-" between tiny and pic .... then the links work
Re: Screenshots
Posted: Mon Oct 18, 2010 9:45 pm
by corsair
The character, pose and the background look mighty fine if you ask me, oduim.
But whats with the hexagonal pattern? that does look meh to me.
Re: Screenshots
Posted: Mon Oct 18, 2010 9:47 pm
by fKd
links are broken
Re: Screenshots
Posted: Mon Oct 18, 2010 9:49 pm
by obsidian
It's not just the word filter, either.
Re: Screenshots
Posted: Mon Oct 18, 2010 9:54 pm
by corsair
should work now, apologies for the inconvenience :O
Re: Screenshots
Posted: Mon Oct 18, 2010 10:02 pm
by Silicone_Milk
o'dium wrote:The pose is terrible because I never rigged it, its a vert changed pose just for this, so don't worry.
As for the whole "im'a throw my toys out of the pram and moan the rim lighting is horribly wrong" comment keep in mind the main character was hit with a light directly in front of him and was NOT in the background map at the time.
But I do suggest you look at games that use rim lighting on characters and find me something that works to your liking (MOH/MW2 both have it for example). What you want, isn't possible, as rim lighting is additive.
Assuming the rim lighting response was aimed at me, I'm not moaning about anything here, O'dium.
You would think that if a ton of people are saying the mouth looks wrong because it's lit in impossible ways without him having a blue led taped to the roof of his mouth, then you would think that, perhaps, the mouth looks wrong (rim lighting or not).
I'm sure there's a fix somewhere there.
I'm just surprised that you, of all people, would dismiss such a glaring oddity and say "can't do anything about it". Could you not, perhaps, flag certain objects to have the shader skip it when calculating rim lighting? This shouldn't ever be a problem for realism for certain objects (like the inside of the mouth) as there's no way (unless a hole was blown in the back of the head) that there'd be a light source in the mouth to provide the backlighting needed for your rim light effect.
Re: Screenshots
Posted: Mon Oct 18, 2010 11:46 pm
by corsair
Re: Screenshots
Posted: Tue Oct 19, 2010 6:51 am
by o'dium
Silicone_Milk wrote:o'dium wrote:The pose is terrible because I never rigged it, its a vert changed pose just for this, so don't worry.
As for the whole "im'a throw my toys out of the pram and moan the rim lighting is horribly wrong" comment keep in mind the main character was hit with a light directly in front of him and was NOT in the background map at the time.
But I do suggest you look at games that use rim lighting on characters and find me something that works to your liking (MOH/MW2 both have it for example). What you want, isn't possible, as rim lighting is additive.
Assuming the rim lighting response was aimed at me, I'm not moaning about anything here, O'dium.
You would think that if a ton of people are saying the mouth looks wrong because it's lit in impossible ways without him having a blue led taped to the roof of his mouth, then you would think that, perhaps, the mouth looks wrong (rim lighting or not).
I'm sure there's a fix somewhere there.
I'm just surprised that you, of all people, would dismiss such a glaring oddity and say "can't do anything about it". Could you not, perhaps, flag certain objects to have the shader skip it when calculating rim lighting? This shouldn't ever be a problem for realism for certain objects (like the inside of the mouth) as there's no way (unless a hole was blown in the back of the head) that there'd be a light source in the mouth to provide the backlighting needed for your rim light effect.
I don't think you know what rim lighting is, its not really some effect you can mask off. Sure enough, I can disable it for inside the mouth if really needed but then the mouth will look different to the face and stand out in other ways.
Its just because the light position was directly in front of the face. Even in shadow, it will still show up some what, thats the way rim lighting works in games atm.
Re: Screenshots
Posted: Tue Oct 19, 2010 2:17 pm
by corsair
whether the other thread has any place here or not, it should, imho, certainly not top this forum o_O
http://picturepush.com/public/4384196
roflblobbers
Re: Screenshots
Posted: Tue Oct 19, 2010 2:28 pm
by Eraser
You could make a winamp visualization plugin out of that
