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				Re: Screenshots
				Posted: Thu Sep 16, 2010 7:47 am
				by dichtfux
				Q1 ftw.
			 
			
					
				Re: Screenshots
				Posted: Thu Sep 16, 2010 9:26 am
				by Noruen
				FRA_ChaosLegion - of course it is. The Eye is even "looking around"  
 
fKd - Nice! There we can see, that this engine even when it is more than 10 years old is still able to render so beautifull scenes - of course in hands of handy designer  

 
			 
			
					
				Re: Screenshots
				Posted: Thu Sep 16, 2010 12:07 pm
				by FRA_ChaosLegion
				@fKd
Nice slick style base. 

  The only thing I see missing is a little steam either generated from vent's or broken pipes. Other than that keep that stuff coming.  
@Shadow_86
Is that some old school feel your diggin for? It would be nice to see some to take a trip down memory lane. 
  
Michael
ShadowZombie
 
			 
			
					
				Re: Screenshots
				Posted: Thu Sep 16, 2010 2:11 pm
				by Anthem
				Looking good, Shadow.  I might have to bust out Q1 to try it.
fKd... I'm glad you're still here.. 

  It looks great as usual.
 
			 
			
					
				Re: Screenshots
				Posted: Thu Sep 16, 2010 2:37 pm
				by ShadoW_86
				Yeah, recently I indeed have this 'old-school games are f***** best' mood :P. Q1 sp rules!
			 
			
					
				Re: Screenshots
				Posted: Thu Sep 16, 2010 6:33 pm
				by FRA_ChaosLegion
				@Shadow_86
Feeling retro. Hell yeah. Been so long since I played Q1. I think digging it out and wiping the dust off will be in order. 
  
  
 
Michael
ShadowZombie
 
			 
			
					
				Re: Screenshots
				Posted: Fri Sep 17, 2010 12:26 am
				by fKd
				cheers everyone, really helps keep me motivated 

been working away at it to get it into beta. with any luck this weekend will be very productive and ill have something for you all to play around in between all the other amazing stuff that is being made at the moment 
gg
 
			 
			
					
				Re: Screenshots
				Posted: Fri Sep 17, 2010 1:22 pm
				by fKd
				dont mean to spam, but well... umm one last one, ill start my own thread next time 

 
			 
			
					
				Re: Screenshots
				Posted: Fri Sep 17, 2010 1:25 pm
				by dichtfux
				No need for your own thread, the screenshots thread is for screenshots! 
Looks great fKd. You pump out details like no other.
 
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 18, 2010 1:10 am
				by nitin77
				fkd,
that last screenshot is amazing.
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 18, 2010 5:05 am
				by fKd
				cheers fellas. 
@dichtfux funny thing is, its all the textures, this is much lower in detail than my usual efforts. but i am happy with the compositions im getting in this latest map.
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 18, 2010 11:40 am
				by o'dium
				So y'all need to hide your kids, hide your wife, and hide your husband cause fkd being rapin' everybody out here. Fantastic looking map sir, you be shittin' all over that Q3 engine.
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 18, 2010 3:24 pm
				by Pat Howard
				haha.
			 
			
					
				Re: Screenshots
				Posted: Tue Sep 21, 2010 11:21 am
				by jal_
				Giving Sculptris a try. I just falled in love with that program.
[lvlshot]http://www.foopics.com/showfull/a96a2cb48b89d396a1a5f6a9eb02401e[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Tue Sep 21, 2010 1:14 pm
				by fKd
				woo im getting a mass effect vibe, good stuff so far sir
			 
			
					
				Re: Screenshots
				Posted: Tue Sep 21, 2010 11:05 pm
				by seremtan
				fKd wrote:dont mean to spam, but well... umm one last one, ill start my own thread next time 

 
that's quite sextastic
 
			 
			
					
				Re: Screenshots
				Posted: Wed Sep 22, 2010 7:38 am
				by Noruen
				fKd wrote:dont mean to spam, but well... umm one last one, ill start my own thread next time 

 
That's not spamming. That's great graphic. It looks like textures are bumpmapped. Great work in Quake 3 engine!  

 
			 
			
					
				Re: Screenshots
				Posted: Wed Sep 22, 2010 5:59 pm
				by Noruen
				These days I'm experimenting with other uses of texture blending used often for terrains. But now on some other objects than terain. I think it is great technology  
 

 
			 
			
					
				Re: Screenshots
				Posted: Thu Sep 23, 2010 12:04 am
				by fKd
				cool! apart from some of those seams that looks like a really good way to add extra textural detail. good stuff man
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 25, 2010 6:14 pm
				by o'dium
				Obvious errors are obvious 

 But just trying to get a theme for the outdoor of the Stockpile map terrain:

 
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 25, 2010 6:59 pm
				by Noruen
				OuDium - I thought it is photo first 

 Looks really good. I like that stylization into bright brown.
 
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 25, 2010 8:20 pm
				by corsair
				fancy atmosphere; the ground is folding like it's rough piece of cloth though, there's a weird polygonal pattern to height/normal map. Could be a less obvious error, related to not normalizing the normal map to the shape of the terrain. What software did you use to create this?
Nice to see such a 'still life'  which aims high in realism. But as far as the foliage is concerned, I'd remove the reeds and add a more apparent default wind direction by removing the plants on one end, and adding (or simply keeping) the plants on another the other side. They're near the rocks for cover, but it cant be that there's cover all around the rocks; they wouldn't need em otherwise.
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 25, 2010 8:25 pm
				by o'dium
				The ground is using a larger sand sculpted texture, so it will have odd triangle style folds. The rocky texture under the actual large rock is a wip, with a higher res better version in progress. The textures should all be correct and normalized, doubt nicolas would miss such an obvious thing but I will ask when hes online.
Whole host of programs used, max, photoshop, zBrush, Mudbox, crazy bump etc.
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 25, 2010 8:34 pm
				by corsair
				in that case, consider using a (procedural) terrain generator such as WorldMachine or GeoControl for adding realistic visual appeal to the ground texture. You can't achieve proper realism with sculpting alone. 
I wouldn't mind if you could prove me wrong though; looking forward to the next update :]
			 
			
					
				Re: Screenshots
				Posted: Sat Sep 25, 2010 8:40 pm
				by o'dium
				corsair wrote:in that case, consider using a (procedural) terrain generator such as WorldMachine or GeoControl for adding realistic visual appeal to the ground texture. You can't achieve proper realism with sculpting alone. 
I wouldn't mind if you could prove me wrong though; looking forward to the next update :]
Its a 2048x2048 tiling hand crafted texture that was sculpted into the same shape as a sand dune, the actual end result isn't seen here as POM is off, but even still I dunno if using WM would make a huge difference :S