Quake Live Steam aas

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
coltonquake3
Posts: 199
Joined: Sun Dec 06, 2015 3:38 am

Re: Quake Live Steam aas

Post by coltonquake3 »

It's proven... I did many hours of bot testing to prove it... See for yourself, ToKu. Try making a new botfile with -optimize & -forcesidesvisible, then try one with just -forcesidesvisible. You can see the difference after just a few minutes bot testing with both botfiles. I did this with 17t6remix, and whaddya know, my advice is proven. It works.
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