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Re: Modelling cars - Chevrolet Camaro 2010

Posted: Tue Dec 18, 2018 3:45 pm
by CZghost
So what do you suggest me to use for Camaro model? Lightmap or vertex lighting? Considering its height being just lower than the player head (like 1.5 meter, simulating real dimensions), its length being somewhere around 5 meters, and width of 2 meters... Is it small enough to be lit with vertex light?

These are the exact dimensions (and actually an image used for modelling the car):
[lvlshot]https://www.the-blueprints.com/modules/vectordrawings/preview-wm/chevrolet_camaro_2010.jpg[/lvlshot]

Simply take the dimensions of the real car, and place them in Quake 3 engine, aproximated to player size, which is considered to be same as average size of a human in this case.

Re: Modelling cars - Chevrolet Camaro 2010

Posted: Thu Dec 20, 2018 1:38 am
by obsidian
Vertex lighting. The only time you would consider lightmaps is on much larger objects like terrain or a large wall or something.

Re: Modelling cars - Chevrolet Camaro 2010

Posted: Thu Dec 20, 2018 7:13 pm
by CZghost
Okay, so I'll rewrite my shader :)