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Re: Reflex level editor
Posted: Thu Nov 27, 2014 8:34 am
by Hipshot
Brush grouping w/o having to use func_brush would be great. Like QuArk does it. But in any case, any kind of grouping of brushes is good.
Re: Reflex level editor
Posted: Thu Nov 27, 2014 9:20 am
by AEon
Exactly, QuarK had it... but after buying that editor I used it for Half-Life... but IIRC not for Q2 and onward. Not quite sure why that was. So never really benefited from brush grouping since thereafter all the editors did not have the feature...
Re: Reflex level editor
Posted: Thu Nov 27, 2014 9:25 am
by Eraser
It wasn't ideal in Radiant, but you could apply the func_group entity and use a key combination (can't remember which) to select all brushes within the currently selected entity.
Re: Reflex level editor
Posted: Thu Nov 27, 2014 9:46 am
by Hipshot
The key at least here in Sweden is ALTGR+LMB to select an entire brush based entity, I think the command to use otherwise might be ALT+CTRL+LMB
This goes very off topic, but anyway:
I never used QuArk outside HL1 and Q1 either, I think it was because the games got more advanced, I remember Quark couldn't do patches in a good way so (in the beginning of q3) I had to use radiant, also at that time I liked the shader preview pluggs that radiant had. It was just a more native Q3 editor.
Re: Reflex level editor
Posted: Thu Nov 27, 2014 10:22 am
by Eraser
AEon wrote:Alt+LMB moves straight down.
Just spotted this. I didn't mean moving brushes up/down, I meant moving the cameraview straight down.
Re: Reflex level editor
Posted: Thu Nov 27, 2014 12:19 pm
by AEon
I almost thought you might, I *never* use that in Radiant... maybe I should.