Watch Dogs
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Re: Watch Dogs
THIS. Definitely looks worth a left nut. Oh wait.
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Re: Watch Dogs
http://www.joystiq.com/2012/11/06/guill ... -for-2013/
Launch title for the Next-Box?
GFY...any comment on that?
Launch title for the Next-Box?
GFY...any comment on that?
- GONNAFISTYA
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Re: Watch Dogs
I have no idea and even if I did I wouldn't say publicly. Ubi guards their info religiously and pay other people to make those announcements.
- GONNAFISTYA
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Re: Watch Dogs
Sorry man. I'd lose my job.
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Re: Watch Dogs
It's what you said dude, seriously, thanks 

- GONNAFISTYA
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Re: Watch Dogs
Gametrailers gives their predictions as to how the gameplay in Watch_Dogs might play out by analyzing the E3 footage.
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Re: Watch Dogs
Well I look forward to seeing that when I get home
- GONNAFISTYA
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Re: Watch Dogs
Here's a gameplay video some of you saw in the PS4 thread. It shows what could potentially happen during free roaming when the player is scanning random civilians in Chicago.
An interview with the Creative Director of Watch_Dogs and how the overall gameplay will....uhm...play out.
An interview with the Creative Director of Watch_Dogs and how the overall gameplay will....uhm...play out.
Last edited by GONNAFISTYA on Thu Feb 21, 2013 11:59 pm, edited 1 time in total.
Re: Watch Dogs
GFY, what's it like working on what might just be the hottest game of 2013? 

Re: Watch Dogs
Saw that yesterday, GTA V can fuck off.
Re: Watch Dogs
I wonder how the PS4 and PC versions will compare. When he talks about the number of NPCs increasing on the PS4 and all that. It would be really interesting if that could scale with your hardware. If you have a high end CPU, you could increase the number of them.
Depending on just what kinds of things you can do, if that train could be derailed and you could watch hundreds of people react. Imagine the kind of scenarios you could construct with that.
You could even follow a single individual around and cause these events to shape their life, their personality. Use those tools to create villains or heroes of them. Maybe it doesn't fit into this game, but I think that would be an incredible game in itself. A massive social experiment.
Depending on just what kinds of things you can do, if that train could be derailed and you could watch hundreds of people react. Imagine the kind of scenarios you could construct with that.
You could even follow a single individual around and cause these events to shape their life, their personality. Use those tools to create villains or heroes of them. Maybe it doesn't fit into this game, but I think that would be an incredible game in itself. A massive social experiment.
Re: Watch Dogs
discounted signed games all round.
Re: Watch Dogs
mmmmmmm Deus Ex Absolution City
i won't be picking this up
i won't be picking this up
- GONNAFISTYA
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Re: Watch Dogs
TBH it's no different working on a game nobody's heard of: 99% of the time I'm having fun while always trying to blow everyone away.Eraser wrote:GFY, what's it like working on what might just be the hottest game of 2013?

Re: Watch Dogs
You accidentally typed "away" at the end of your sentence.
Thick, solid and tight in all the right places.
- GONNAFISTYA
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- Joined: Sun Jan 23, 2005 8:20 pm
Re: Watch Dogs
That's the coffee-bitch's job.
Re: Watch Dogs
LawL wrote:You accidentally typed "away" at the end of your sentence.

Re: Watch Dogs
This sounds interesting:
http://kotaku.com/5986057/hey-watch-dog ... last-nightKotaku: I seem to remember that you guys talked about asynchronous multiplayer design at E3. Is that what we saw at the end of the demo, where the camera was being hacked?
Morin: Yeah, that's a nice observation. Not everybody picked that up. Watch Dogs is all about hyperconnectivity. To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don't expect it. Whether you're playing single-player or multiplayer, it's happening. You're saying asynchronous but it's much more real-time than that…
- GONNAFISTYA
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Re: Watch Dogs
Following up Eraser's post, here's IGN's breakdown of the latest demo and how the little details hint at what gameplay might be.
Demo Breakdown...with a heap of speculation
Demo Breakdown...with a heap of speculation
Re: Watch Dogs
GONNAFISTYA needs to add some Q3W easter eggs in the game. How about a few character profiles that matches members here? Examples...
Hack into the iPhone of the stay at home dad and alter his grocery shopping list so that he forgets the milk which will cause an argument with his wife who will leave him, take the kids and all the money.
Hack the Dutch guy's phone to send an email to all the women he's impregnated with his full contact details so that they can find him and get him to pay child support.
Leak the Star Trek nerd's personal sexting history with his boyfriend (who eats deer penis and somehow got poison ivy on his balls) to his wife so that she'll take off with the black guy.
Make it so!
Hack into the iPhone of the stay at home dad and alter his grocery shopping list so that he forgets the milk which will cause an argument with his wife who will leave him, take the kids and all the money.
Hack the Dutch guy's phone to send an email to all the women he's impregnated with his full contact details so that they can find him and get him to pay child support.
Leak the Star Trek nerd's personal sexting history with his boyfriend (who eats deer penis and somehow got poison ivy on his balls) to his wife so that she'll take off with the black guy.
Make it so!
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Re: Watch Dogs
indeed. surely names are needed for all npcs.
Jake McShaft should defo be in there, as should a certain Mr Leach.
Jake McShaft should defo be in there, as should a certain Mr Leach.