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Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Tue Dec 14, 2010 3:17 am
by VolumetricSteve
I play tested my level a bit...and basicially came to the conclusion that it was just..the embodiment of chaos, which made it feel too much like serious sam...and.....it got repetitive really fast....to be fair, there was non-stop action, but there was no strategy either. ....unless your strategy is "kill faster" SO I moved some things around, put in some provisions to ensure people can't camp...took out the spawn points that are more privileged and tinkered with the lighting and weapon placement a LOT.

Also, I don't quite understand this:
"
Game:
Map name:
Game type:
File name:
Author:
Download link:
Screenshot [640*480 in size]. No URLS.
"

where it says No URLS. how else are we supposed to handle the screenshot?

I'm also not sure about this part of the rules:

"- Place all weapons and game type specific entities where they should be. All submissions should be fully functional in their specified gametype(s)"

Does this mean our map has to work in all game types? Mine is only for FFA...I could add in CTF and other things in there, but...they wouldn't make any sense given the layout.

New screenshots:

The first three are too big for the forum, the last 3 auto-resized nicely.

http://sirventolin.webs.com/boozeyjones1.jpg
http://sirventolin.webs.com/boozeyjones4.jpg
http://sirventolin.webs.com/boozeyjones5.jpg

Image
Image

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Tue Dec 14, 2010 5:34 am
by Infernis
Your supposed to use the [img] tags so that the screenshots show up in the topic itself. Hence the 640*480 rule. No URLS means no text linking to the screenshots.

It says:
in their specified gametype
Which in your case means it has to be fully functional in FFA.

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Wed Dec 15, 2010 7:43 pm
by Noruen
Only four maps yet? Hmmm :)

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Thu Dec 16, 2010 3:50 pm
by Infernis
Well let's assume it's just starting slow :)

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Thu Dec 16, 2010 4:45 pm
by VolumetricSteve
I'm still trying to work through some light mapping issues but I might not make it in time, I do have a release candidate though, so when it comes time (the 18th at some point perhaps) I might just end up submitting that.

*edit

oh, awesome, got home just in time to find the 20 brush thread locked. Well...my map is ready to be downloaded at the following link, if it's just too late...it's too late...and...oh well.

(all of the stuff I can't post in the leveldesign.nl forum)

Game:Quake 3 Arena
Map name: BoozeyJones
Game type: FFA
File name: BoozeyJones.pk3 (wrapped up inside a generated filename)
Author: VolumetricSteve
Download link: http://www.nippyzip.com/uploads/101218112648-89078.zip
Screenshot:
Image

Figured I might as well post this somewhere... Also, thanks to AEon for providing the textures that allowed me to even attempt this - without you, my map couldn't possibly have been this orange. (Using AEon's Texture Pack Beta 2)

Good luck to all of the other maps though, the things I saw in the official submission thread looked amazing.

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Sun Dec 19, 2010 4:53 am
by VolumetricSteve
Shameless bump to see if judges will accept my map? *puppy dog eyes*

(sorry to self-bump, I just edited my last post and realized that wouldn't draw any attention to the thread)

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Sun Dec 19, 2010 3:41 pm
by Infernis
Sorry, I missed this. I don't see a problem in accepting this entry since many people started before this contest was officially announced anyway :)

I'll add it to the thread when I come home from work tonight.

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Sun Dec 19, 2010 4:11 pm
by VolumetricSteve
WOOHOO!

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Mon Dec 27, 2010 6:03 pm
by Infernis
The results are in. Click here.

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Mon Dec 27, 2010 7:26 pm
by VolumetricSteve
VolumetricSteve - Boozeyjones - 52

XD oh poop.

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Tue Dec 28, 2010 2:20 pm
by Eraser
Sorry to say so, but the creativity in those UT maps looks really poor to what's on offer for Q3. UT3 is lagging behind a bit as well it seems.

Re: LD 20 Brush Contest (Posts and Questions Thread)

Posted: Thu Dec 30, 2010 4:42 pm
by Noruen
Eraser - that's because of that stupid editor they must use... And also UT level is simple geometry and detail is always made by models...

And I'm very proud of my 6th position in this competition, but... I regret I must send my good friend Igor (Russian mafia, right hand of their boss) to our judges home because of my very unpleasant 6th position :miffed: :p