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Re: ct3dm5

Posted: Thu Jul 15, 2010 9:32 am
by cityy
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week8/shot0160.jpg[/lvlshot]

Re: ct3dm5

Posted: Fri Jul 16, 2010 1:01 pm
by cityy
Beta 2

Download: http://cityy.explicits.de/uploads/maps/ ... _beta2.zip

Yo dawgs, this will probably be the last beta before the final release so please get your comments in!

Feedback:
- texturing
- lighting
- botplay
- clipping
- performance
- spawns
- health and ammo distribution
(everything)

Screenshot:

[lvlshot]http://cityy.explicits.de/uploads/maps/ ... ct3dm5.jpg[/lvlshot]

-cityy

Re: ct3dm5 by cityy (beta2)

Posted: Fri Jul 16, 2010 1:10 pm
by ShadoW_86
Hi cityy =). Nice map you have there :P.

Re: ct3dm5 by cityy (beta2)

Posted: Fri Jul 16, 2010 2:47 pm
by Dessicated corpse
How the hell did you get CPMA to work? It just goes back to the menu when I try to play.

Re: ct3dm5 by cityy (beta2)

Posted: Fri Jul 16, 2010 4:32 pm
by Anthem
Looks great. Layout is great. Very well done.

[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b21.jpg[/lvlshot]

The right sides of the stairs are caulked, so they leak.

[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b22.jpg[/lvlshot]

I recommend lighting this up a little. It's hard to see the fan.

[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b23.jpg[/lvlshot]

This bright lighting seems not to have a source.

[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b24.jpg[/lvlshot]

The geometry of the stair siding seems to be a tad off.

I recommend replacing it with:

Image

Good luck in the competition, and don't forget to turn some of the ads around. :D

Re: ct3dm5 by cityy (beta2)

Posted: Fri Jul 16, 2010 5:09 pm
by sumatra
Wow. Really a great effort. Good luck with the contest. Unfortunately I couldn't attend.

Few things I have recognized:

- Is the lava intentionally so soft regarding sucking health? It's annoying to wait until you die..
- Is the rock texture phongshaded? Some spots it looks odd at the edges.
- Pic 1: Place some light to enlighten the fan
- Pic 2: Those lightshine could be aligned better and added to the other round lights as well. Gives a nice athmosperic touch.
- Pic 3: Rock looks odd at the edge/corner. Phongshading?

Buit those are small cosmetics. I really liek the map! Great job.


Image

Re: ct3dm5 by cityy (beta2)

Posted: Wed Jul 21, 2010 7:38 pm
by cityy
Final Beta

Download: http://cityy.explicits.de/uploads/maps/ ... _beta3.zip

Changes:
- added 2on2 TDM specific item layout
- finalized texturing
- clipping
- optimization with hint (as good as I can :b)

Feedback:
- TDM layout
- performance
- texture alignment
- clipping

Screenshots:

[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week9/ct3dm5.jpg[/lvlshot]
(yes I know about the misaligned texture there)

@ sumatra: Dunno about the rock.. it actually is phong shaded.

Re: ct3dm5 by cityy (beta2)

Posted: Wed Jul 21, 2010 7:49 pm
by Anthem
I would consider clipping most of the fences (and the other grates for fans). Also, some of the healths I found were floating. D:

Good luck with your submission. :)

Re: ct3dm5 by cityy (beta2)

Posted: Sat Jul 24, 2010 11:27 am
by dichtfux
Gave it a try and it looks and feels great. (And I love that texture set.)

Good luck!

Re: ct3dm5

Posted: Sat Jul 24, 2010 3:49 pm
by monaster
cityy wrote:[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week6.jpg[/lvlshot]
:olo: Not the type of product placement I would have expected or is this your own "ad"?

Re: ct3dm5

Posted: Sat Jul 24, 2010 11:50 pm
by Anthem
monaster wrote: :olo: Not the type of product placement I would have expected or is this your own "ad"?
It was a "word" of the week for the competition. They are used to post progress. City chose to place them in areas for ads for ease of display.
http://maverickservers.com/forums/viewtopic.php?f=10&t=16820&sid=892c0d615f7f26afb62f19e852febd33

Re: ct3dm5 by cityy (beta2)

Posted: Sun Jul 25, 2010 9:43 am
by sumatra
Anthem wrote:...Also, some of the healths I found were floating..
Yes, I found those ind TDM mode:

Image


Good Luck for your submission. Looking really promising..

Re: ct3dm5 by cityy (beta2)

Posted: Mon Jul 26, 2010 3:45 pm
by cityy
Fixed that health bubbles issue - Thanks guys! =)

Re: ct3dm5 by cityy (beta2)

Posted: Mon Jul 26, 2010 4:40 pm
by Anthem
Small clipping problem:

Image

When walking along this wall the player gets stuck at this point.

Re: ct3dm5 by cityy (beta2)

Posted: Mon Jul 26, 2010 5:27 pm
by cityy
Thanks, clip brush was sticking out too far. Fixed. =)

Re: ct3dm5 by cityy (beta2)

Posted: Wed Jul 28, 2010 5:52 pm
by dichtfux
Hope I was using the latest beta when testing but I found a spot where the lighting on a rock wall seemed very strange, I first thought there was a leak in that wall behind the pipe when I ran by:

[lvlshot]http://www.airrocket.net/~spirit/4weeks/ctrox1.jpg[/lvlshot]

This is what it looks like as a spectator:

[lvlshot]http://www.airrocket.net/~spirit/4weeks/ctrox2.jpg[/lvlshot]

Re: ct3dm5 by cityy (beta2)

Posted: Wed Jul 28, 2010 7:27 pm
by cityy
Aye, I redid that wall section. Thanks for the input. =)

Re: ct3dm5 by cityy (beta2)

Posted: Sun Aug 01, 2010 4:31 pm
by cityy
FINAL

Download: http://cityy.explicits.de/uploads/maps/ ... ct3dm5.zip

I'd appreciate if you guys could take a look before the deadline to make sure I didn't forget anything. =)

Re: ct3dm5 by cityy (beta2)

Posted: Sun Aug 01, 2010 6:42 pm
by monaster
Feels good; beside the stairs Anthem mentioned on 26/7, there's nothing left I would change here, nice work!

Re: ct3dm5 by cityy (beta2)

Posted: Tue Aug 03, 2010 9:53 pm
by cityy
Updated the file again - small fixes.

http://cityy.explicits.de/uploads/maps/ ... ct3dm5.zip

Re: ct3dm5 by cityy (Final)

Posted: Fri Aug 06, 2010 4:24 am
by nitin77
top map, this along with Phantazm11's map are the the main contenders so far IMHO.

Re: ct3dm5 by cityy (Final)

Posted: Fri Aug 06, 2010 12:10 pm
by nitin77
I would like to post this on Func Msgboard if that is ok with you cityy? If so, are there some final screenshots available?