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Re: GTKradiant - Tips
Posted: Mon Jun 16, 2014 11:51 am
by Ariepio
AEon wrote:About the proper use of Region?
Presently it is becoming very clear that I have to use the GTKradiant
Region command (here for
v1.4) to let me more quickly change/test/fix the lighting, the full map compiles simply take far too long (light 800+s).
It seems you can select a area via brush in top/down (XY) view, then via
Region menu, Set Tall Brush, everything covered by the brush is left *in* the map, turning the current file into a
.reg file. You should then be able to compile only this region via
Bsp menu entry (e.g. one of the final settings). I also noted you should turn on
BSP Monitoring in the Prefs (
Enable BSP process monitoring, Stop compilation on leak, Run engine after compile all turned on).
Alas the compile using (Q3Map (ydnar) - v2.5.11 - I have 2.5.16 installed though), complains about
Code: Select all
************ ERROR ************
LoadPortals: couldn't read D:/Games/Quake3/baseq3/maps/aedm7160.prt
What things do I need to properly (manually) set up to make in-editor compiles (GTKradiant v1.4) possible?
Any other Region tips?
Thanks.
Hi, I had the same problem about regions compiling recently, and I read the official GTKRadiant manual found nothing, no matter how many times I tried to adjust the map, it always come with the same compiling problem. Have you resovled the problem? Could you please tell me how to do the region compile?
Re: GTKradiant - Tips
Posted: Wed Nov 04, 2015 10:03 am
by Phobos Phosphor
hi there!
Is tehre a possibility to quickly selecting the brushes via frame?
in the gtk 1.4 or 1.5 there was the possibility with SHIFT + LMB to make a selectionsframe, like in command and conquer and select every brush or entity in the 2d or 3d viewport.
greetings: Phobos
Re: GTKradiant - Tips
Posted: Wed Nov 04, 2015 11:00 am
by AndyW
Just create a brush that covers the stuff you want to select and click "select inside" in the main toolbar. (left button next to CSG Substract)
Hope this helps
Re: GTKradiant - Tips
Posted: Wed Nov 04, 2015 5:57 pm
by Gustavo6046
That's how I replicated the bases in GUSQ3CTF3. I am planning to the next CTF map to be Asymmetry however...
Re: GTKradiant - Tips
Posted: Thu Nov 05, 2015 4:24 pm
by Phobos Phosphor
Well, on GTK Radiant 1.4 the problem will also appear. afaik, i didnt hat the problem wenn i used 2 screens for the editor, but with 4 screens, there will be a problem with rightclicking in the 3d window too.
i've tested it now on my laptop, and the problem will also appear. thats really strange.
but thank you very much!
Re: GTKradiant - Tips
Posted: Thu Nov 05, 2015 8:33 pm
by Gustavo6046
I only have a fucked laptop screen so sorry, I can't do much in that regard.
Re: GTKradiant - Tips
Posted: Sun Oct 02, 2016 7:03 pm
by enapos
Hello everyone! I'm struggeling to open a .map (jk2) file on OS X. Can someone explain me how I can make this work on OS X??? Also JK2 is for some reason not choosable as game, and I installed it with steam...