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Posted: Tue Jun 26, 2007 6:50 pm
by Tsakali_
but then I will lose all the crappy functionality with the extra buttons and all

Posted: Tue Jun 26, 2007 6:51 pm
by Grudge
Do you use any special stuff for those buttons? XP and vista has support for at least Mouse3 and Mouse4, dunno if there is a Mouse5 and Mouse6?
Posted: Tue Jun 26, 2007 6:53 pm
by Tsakali_
yeah I do as a matter of fact, quite heavily I love the damn thing, it'll be a hard decision I might just do it for a day just to check out the game
Posted: Tue Jun 26, 2007 8:01 pm
by R00k
Mat Linnett wrote:Take a look
here.
com_unlock_timingMethod seems to be the important part.
:icon14:
this makes me hopeful:
I find that on my dev system here (2.4GHz Core 2 Duo, 7800GT, 2gig ram) I can do 90fps pretty constantly, so I have mine set to 90. You'll need to experiment a bit to find a level of this that doesn't fluctuate too much for your liking.
I've got the same rig, except with an AMD X2 3800.
And lol at some of the idiots on there replying to the devs. Those guys have a lot of patience.
Posted: Tue Jun 26, 2007 8:03 pm
by MKJ
30FPS IS THE FAULT OF CONSOLES!
NO AUTORUN IS THE FAULT OF CONSOLES!
GREEN STROGG IS THE FAULT OF CONSOLES!!11one
btw it pisses me off that the config is now in "my documents". must be the fault of the consoles
Posted: Tue Jun 26, 2007 10:23 pm
by R00k
It's in your profile now?
Aw hell. It's a good thing since it's automatically kept when the game directory is removed/uninstalled. But I always liked that nice, simple, compact feeling of every single file necessary for a Quake game being in one folder structure.
Posted: Wed Jun 27, 2007 7:07 am
by Grudge
I think it's a requirement for the "Games for Windows" thingy.
Posted: Wed Jun 27, 2007 7:09 am
by AmIdYfReAk
once i entered in those commands that doomer posted, i was Locked at 125Fps..
1920X1200, everythign on.. it looks awesome.. plays like shit.. but looks aweome

Posted: Wed Jun 27, 2007 1:01 pm
by obsidian
BTW: r_megadrawmethod 0 (default 3)
Kills a few frames, but looks better.
Mike wrote:FYI, these are various rendering methods I played with. Only 0 and 3 are valid the other two are incomplete tests and will be removed for the end product.
0 is the high quality method, 3 the faster both will be exposed within the advanced menu.
Posted: Wed Jun 27, 2007 5:35 pm
by Glockg
Why not a public beta the way it is now its just gonna be leaked to p2p
Posted: Wed Jun 27, 2007 5:51 pm
by Grudge
you can download it but you still need a key to play online
Posted: Wed Jun 27, 2007 5:51 pm
by R00k
Because they don't have the resources to supply a few thousand servers for everyone to play on?
Who cares if it gets "leaked" to p2p? It's already on bittorrent everywhere. It doesn't matter because you have to have a key to connect.
Posted: Wed Jun 27, 2007 6:02 pm
by Foo
Also, Fileplanet will be giving kickbacks for having it through their systems, so they'll be making money from this beta test, or at least they'll be able to cover the expense of running servers during the beta.