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Posted: Wed Feb 15, 2006 10:00 am
by iluvquake4
Sorry, I can't speak for anyone. What I'm gathering is the PB people have to officially support the executable so it can use PB properly. I was told by said person in charge that the binaries shouldn't be trusted. :icon31:
Posted: Wed Feb 15, 2006 7:15 pm
by dzjepp
Fair enough... could you do me a favor? Could you ask "them" if the binaries created by the Icculus team can be validated?
http://icculus.org/quake3/
That's mostly for win32. As far as I know, that project is a contribution of few known q3 coders (from other mods). Now I realize that the pb guys have the right to deny anything, but I would be suprised if Icculus wouldn't be able to pass, which would confirm my suspicions that pb is taking a proactive aproach (anything not sanctioned/made by id, shouldn't be allowed).

Posted: Wed Feb 15, 2006 7:20 pm
by dzjepp
If you want to try a pre-compiled build yourself, rtz from the quakesrc.org forums has done it, a few times actually (to facilitate newer binaries)... this is for win32 mind you.
http://www.quakesrc.org/forums/viewtopic.php?t=5897 Newer builds are on the last pages.
Posted: Wed Feb 15, 2006 8:05 pm
by Canis
Got this info about punkbuster from the icculus.org forums:
Even Balance's Punkbuster support can never be included with any open-source version of Quake 3 due to it being removed from the source-code before the release, and the binary-only nature of its anti-cheating software.
It makes sense that if they released the PB code, folks would just work to get around it, and it would be pointless. I guess this means we'll never get a full PB-enabled version of Q3 from now on, unless one company/group is sanctioned to include the code in precompiled binaries.
Posted: Wed Feb 15, 2006 8:26 pm
by dzjepp
Ohh yeah, damn I totally forgot about that. It would make all other points completely moot then.

Posted: Wed Feb 15, 2006 8:38 pm
by iluvquake4
Can we talk to id-dev to sanction it?
Posted: Wed Feb 15, 2006 8:53 pm
by Canis
you can try, but they've not touched Q3 for years now, and i doubt they'll jump on it anytime soon.
Posted: Thu Feb 16, 2006 4:27 am
by S@M
it would be a great example of the community and business working together to keep a classic game alive and functioning though. Probably not financially viable tho

Posted: Fri Feb 17, 2006 11:48 pm
by NCG_Mike
Of course the PunkBuster guys could compile Quake 3 themselves and sign that with their software...