o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 5:33 pm 
			
			
			
			
			
			This si probably as detailed as it will get. No static meshes everywhere to get stuck in: 
 
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_4.jpg[/lvlshot]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								+JuggerNaut+ 							 
									
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								by +JuggerNaut+   »  Sun Oct 23, 2005 5:41 pm 
			
			
			
			
			
			Survivor wrote: I think this might persuade some people in buying the game.
*raises hand*
btw, excellent work, Odium.
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								CrinklyArse 							 
									
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								by CrinklyArse   »  Sun Oct 23, 2005 5:44 pm 
			
			
			
			
			
			that is fucking brilliant :icon14:
			
			
									
						
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								Bdw3 							 
									
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								by Bdw3   »  Sun Oct 23, 2005 5:46 pm 
			
			
			
			
			
			Indeed!  It looks great man! :icon14: 
 
I hope yours becomes the de facto version of the map for Q4.     
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 5:49 pm 
			
			
			
			
			
			Bdw3 wrote: Indeed!  It looks great man! :icon14: 
 
I hope yours becomes the de facto version of the map for Q4.    
Thanks guys.
I doubt it will, but it should provide at least a little bit of entertainment until the ubderdm6 comes along.
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								hemostick 							 
									
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								by hemostick   »  Sun Oct 23, 2005 6:00 pm 
			
			
			
			
			
			Tested it around with mp physics ? I can hear the bitching if bridge to rail isn't as easy as in q3 already 
 
(si_pure 0 si_map whatever spawnserver)
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 6:19 pm 
			
			
			
			
			
			If already made the def files so it loads in MP 
 
Anyways, yeah I checked and it seems like it should work. Its the exact same scale as Quake 3, I could make it bigger if needs be. Anyways, the point is its not my problem REALLY its the physics, however I will do anything anybody suggests.
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								xchaser 							 
									
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								by xchaser   »  Sun Oct 23, 2005 6:19 pm 
			
			
			
			
			
			plzzz o'dium put the red armor and the rest of the weapons in the same place they had them in the pro version if you can.
			
			
									
						
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								Guest  							 
									
						
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
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								by Guest   »  Sun Oct 23, 2005 6:27 pm 
			
			
			
			
			
			Make a 6++!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								D|S-Syn- 							 
									
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								by D|S-Syn-   »  Sun Oct 23, 2005 6:29 pm 
			
			
			
			
			
			I didn't think I'd like to see older maps ported, simply because ported maps mean the q3 teams/players have the advantage over the new guys... but wow that looks fantastic.  Now how about you drop the dm6 and port a real map for TDM usage... like q3dm14 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Bdw3 							 
									
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								by Bdw3   »  Sun Oct 23, 2005 6:32 pm 
			
			
			
			
			
			xchaser wrote: plzzz o'dium put the red armor and the rest of the weapons in the same place they had them in the pro version if you can.
 
I believe he did mention that he was doing pro version item placement.    
 
 
 
dm14...?  hmmm  Not one of my personal favs.  I am all for a Q4 Overkill though. :icon14:   
			
			
													
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Bdw3  on Sun Oct 23, 2005 6:36 pm, edited 1 time in total.
									
 
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								^misantropia^ 							 
									
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								by ^misantropia^   »  Sun Oct 23, 2005 6:34 pm 
			
			
			
			
			
			Oeloe wrote: With decompiling you'll lose the lighting anyway.
Only if the map is compiled with q3map2. The original q3map doesn't strip the light entities.
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								R00k 							 
									
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								by R00k   »  Sun Oct 23, 2005 6:39 pm 
			
			
			
			
			
			It's looking great odium, keep up the good work. 
 
I can't wait to try it out. :icon14:
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								R00k 							 
									
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								by R00k   »  Sun Oct 23, 2005 6:39 pm 
			
			
			
			
			
			axbaby wrote: editor is built into quake4 
 
type editor 
 
i'm still trying to get it working properly on  
q4wca2
I'd like to see that one again too. :icon32:
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Don Carlos 							 
									
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								by Don Carlos   »  Sun Oct 23, 2005 6:40 pm 
			
			
			
			
			
			good work odium, nice one 
 
			
			
									
						
							Where were you when the West was defeated? 
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								axbaby 							 
									
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								by axbaby   »  Sun Oct 23, 2005 6:50 pm 
			
			
			
			
			
			remember... KISS 
 
keep it simple stupid 
 
too much eye candy and it's unplayable online
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Foo 							 
									
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								by Foo   »  Sun Oct 23, 2005 6:53 pm 
			
			
			
			
			
			You could release all the alternative item placements in one go in a single .pk4 file. It might make the file quite big, but it would enhance the file's appeal (noone can bitch about item placement), ease adoption, wouldn't take any longer to make, plus the server would then have all versions!
			
			
									
						
							"Maybe you have some bird ideas. Maybe that’s the best you can do." 
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								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 6:54 pm 
			
			
			
			
			
			Or, just make odq3dm6 and then odq3dm6pro 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Guest  							 
									
						
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
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								by Guest   »  Sun Oct 23, 2005 6:57 pm 
			
			
			
			
			
			I wonder if 6++ will be ported to q4, as well as overkill, uberkill, etc. How whats the max number of players in q4 anyway?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Foo 							 
									
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								by Foo   »  Sun Oct 23, 2005 6:57 pm 
			
			
			
			
			
			Then you're diluting the release. In effect, lessening the chances of getting a version popular by releasing a competitor yourself. 
 
If they're in the same .pk4 and you release that one file with both item layouts in it, then there's no debate. One file to rule them all, or some shit.
			
			
									
						
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								CrinklyArse 							 
									
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								by CrinklyArse   »  Sun Oct 23, 2005 6:57 pm 
			
			
			
			
			
			ToxicBug wrote: Make a 6++!
that would be great! 
 and Overkill! 
 
and ra3map1
 
			
			
									
						
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								CrinklyArse 							 
									
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								by CrinklyArse   »  Sun Oct 23, 2005 6:58 pm 
			
			
			
			
			
			woops.. cant delete this post now! 
 
			
			
													
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								MKJ 							 
									
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								by MKJ   »  Sun Oct 23, 2005 6:58 pm 
			
			
			
			
			
			Foo wrote: Then you're diluting the release. In effect, lessening the chances of getting a version popular by releasing a competitor yourself. 
 
If they're in the same .pk4 and you release that one file with both item layouts in it, then there's no debate. One file to rule them all, or some shit.
and its really not all that much trouble
 
			
			
									
						
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								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 7:11 pm 
			
			
			
			
			
			Woa, steady on, i'll do whatever you guys want me to do, its not for me anyways! 
 
2 in the same file is ok by me, i dont care it could be 30 as long as it has the layout you want.