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Posted: Tue Sep 27, 2005 8:58 pm
by o'dium
Mat Linnett wrote:K, I've got some moron over on another forum claiming that the xbox360 version will be graphically superior to the PC version, and that "this was stated in a developer interview".
Is there any truth to this or is the guy anally verbalising...?
Hes talking out of his arse. Its actually going to look slightly "worse" on the 360, even in HD, due to the fact that it doesn't load textures in 32bit, but slightly lower (no matter how much they say, its not 32bit, because they still optimize each surface so that it only uses the data it needs to so its quicker to load into memory. Which means, for the most part, you wont be able to tell the difference, but look closer and can start to see stripping, banding and colour loss (like what you would see if you were to compare a 16bit image to a 32bit one).
CoD2 "IS" made with ATI cards in mind though.
Posted: Tue Sep 27, 2005 9:00 pm
by Mat Linnett
Got a source to this mate? It'd be great to shove the facts where they hurt with this guy...
Posted: Tue Sep 27, 2005 9:25 pm
by o'dium
Yeah Ill try and find it. id software quoted it some palce when talking about Quake 4 on the 360. It runs in Ultra, but looks the same as high would on a PC. So it would be like Ultra looks like ultra on a PC, and ultra looks like high on a 360.
You cant tell that bad, its really good for a console, but you can still tell if you know what your looking for.
Posted: Tue Sep 27, 2005 9:29 pm
by Pauly
How comes reefsurfer didn't tell us about this first? What a slacker
Posted: Tue Sep 27, 2005 9:47 pm
by 4days
looks good and plays pretty solidly. feels a bit more like a console game, but not in an entirely bad way. no sprint

Posted: Tue Sep 27, 2005 10:29 pm
by o'dium
4days wrote:looks good and plays pretty solidly. feels a bit more like a console game, but not in an entirely bad way. no sprint

Yeah, its obvious a few things have really been removed or changed for it to work on a console. A few things made me think that anyways.
Either way, not to fussed, I've only JUST got the hang on the boost start in burnout revenge

Posted: Tue Sep 27, 2005 11:36 pm
by inolen
o'dium wrote:Mat Linnett wrote:K, I've got some moron over on another forum claiming that the xbox360 version will be graphically superior to the PC version, and that "this was stated in a developer interview".
Is there any truth to this or is the guy anally verbalising...?
Hes talking out of his arse. Its actually going to look slightly "worse" on the 360, even in HD, due to the fact that it doesn't load textures in 32bit, but slightly lower (no matter how much they say, its not 32bit, because they still optimize each surface so that it only uses the data it needs to so its quicker to load into memory. Which means, for the most part, you wont be able to tell the difference, but look closer and can start to see stripping, banding and colour loss (like what you would see if you were to compare a 16bit image to a 32bit one).
CoD2 "IS" made with ATI cards in mind though.
That makes no sense. Console games typically store the images in a format that is ready to be dumped straight into memory (they do the processing at build time and store the processed data into a different file). Most PC games will still do the same exact processing, they just do it at run time rather than build time. The resulting image is still the same.
Posted: Wed Sep 28, 2005 11:50 am
by o'dium
And thats why i dont mess with console textures

I dunno i read it somepalce, a direct thing from Todd I think. Its like every texture is saved, but instead of it just being saved a 32bit tga, they will make its own pallete style thing for it, sometimes you cant tell at all, sometimes you get a bit of banding... I dunno!?
Posted: Wed Sep 28, 2005 3:39 pm
by inolen
o'dium wrote:And thats why i dont mess with console textures

I dunno i read it somepalce, a direct thing from Todd I think. Its like every texture is saved, but instead of it just being saved a 32bit tga, they will make its own pallete style thing for it, sometimes you cant tell at all, sometimes you get a bit of banding... I dunno!?
I can see that happening, but I don't see them doing that per surface (because that would mean you are loading a texture into memory per surface then, which is absurd).
Posted: Wed Sep 28, 2005 3:41 pm
by o'dium
Like I said, i'm not 100%, but now i can't find the original source so i cant back it up either.

Posted: Wed Sep 28, 2005 3:46 pm
by Turbine
Allright, judging from the screenshot, this is probably a stupid qestion.
But.
If the original COD worked allright on my computer at just above minimum settings, will this one be, in an way, playable at minimum settings?
Posted: Wed Sep 28, 2005 3:46 pm
by o'dium
Turbine wrote:Allright, judging from the screenshot, this is probably a stupid qestion.
But.
If the original COD worked allright on my computer at just above minimum settings, will this one be, in an way, playable at minimum settings?
Not a chance in hell.
Posted: Wed Sep 28, 2005 4:01 pm
by Turbine
I have ran out of excuses not to buy a new PC.
Posted: Wed Sep 28, 2005 4:41 pm
by Tsakali_
the demo was so straight forward, I felt like a horse with blinders on, which gives a weird ass feeling, but the controls and movement of it was superb as always...but damn the constraint feeling was just weird!
it just feels like there could be and "are" so many things going on around you that you're missing out on
Posted: Wed Sep 28, 2005 4:46 pm
by Tsakali_
o'dium wrote:MKJ wrote:o'dium wrote:Wow, its CoD1, with shiney skins enabled.
Its a great game liek the first, but damn, tone down the specular...
specular's the new dynamic lighting
I think a better term would be "specular is the new env map"
Its just over used in some things, yet in others its so subtle it just looks fantastic. Its almost as if in this game, they cut down on the memory requirements by making the diffuse map the specular map...? O_o
by the way why didn't I notice any specular highlighting? I'm using a G4 4200 does that mean what I think it means?
Posted: Wed Sep 28, 2005 5:14 pm
by Turbine
yeah
Posted: Mon Oct 03, 2005 1:44 pm
by seremtan
just played this. confusing as hell, JUST LIKE REAL WAR, MUMMY
i noticed that npcs don't seem to run away from grenades as much as in CoD1, and the enemy npcs don't even acknowledge them with the usual 'granada!' shouts
looked good though. shame they haven't yet mastered the art of giving models shadows yet but hey whatever
god i hope the full game doesn't have any of those really annoying bits like in CoD & UO like the bomber or the whole airfield routine with the stukas. just house-to-house kraut-huntin for me thanks
Posted: Mon Oct 03, 2005 1:45 pm
by 4days
just thought, is there no weapon-mode switch either?
Posted: Mon Oct 03, 2005 1:49 pm
by VoxProminence
about what i expected, definantly a pick up, but nothing im too excited for.
Posted: Mon Oct 03, 2005 1:50 pm
by seremtan
yeah i configured my mouse wheel to switch weapons on an upstroke but it wouldn't switch on the downstroke, which was gay
oh, and a separate key for grenades a la brothers in arms didn't thrill me either
Posted: Mon Oct 03, 2005 2:03 pm
by 4days
no sprint, no weapon-mode switching, separate buttons for nades. to use a geoffism, it's gay.
Posted: Mon Oct 03, 2005 2:40 pm
by o'dium
YES BUT IT HAS ZFEATHER SMOKE.
WHAT THE FUCK IS THAT.
Posted: Mon Oct 03, 2005 2:44 pm
by Freakaloin
fear is better...questions?
Posted: Mon Oct 03, 2005 4:27 pm
by Zyte
install play bored uninstall
Posted: Mon Oct 03, 2005 4:36 pm
by Nightshade
It fucking rocked, and I'll be buying it the second it hits the shelves.
The scene with the the bell tower or whatever it was getting hit and exploding as you're driving up to the city was incredible.
Anyone that doesn't want this game after playing this demo is clearly addicted to cock.