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Re: Screenshots
Posted: Sat Jul 10, 2010 6:37 am
by Hipshot
Ah cool but you need to post at the maverick forums and show your progress there.
Else you will not be a legal attendee...
read the rules on how it works
http://maverickservers.com/forums/viewforum.php?f=10
Re: Screenshots
Posted: Sat Jul 10, 2010 7:02 am
by jal_
Kaz wrote:Oh no!
edit: here are some fishies!
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost36.jpg[/lvlshot]
Where's Paul?
Re: Screenshots
Posted: Sat Jul 10, 2010 7:08 am
by Theftbot
Just playing around:
[lvlshot]http://img248.imageshack.us/img248/2371/yupf.jpg[/lvlshot]
Mod edit: please scale down that image or at the very least use lvlshot tags. Thanks.
Re: Screenshots
Posted: Sat Jul 10, 2010 8:24 am
by cityy
jal_ wrote:Kaz wrote:Oh no!
edit: here are some fishies!
Where's Paul?

Re: Screenshots
Posted: Sat Jul 10, 2010 11:13 am
by sumatra
Oh, i think I'm too late. Registration is closed. Wasn't supposed to be for the contest.
I would just run out of time...
Edit: Here we go!

Re: Screenshots
Posted: Tue Jul 13, 2010 5:46 pm
by o'dium
Re: Screenshots
Posted: Tue Jul 13, 2010 6:34 pm
by Noruen
Quake TWO engine?
But - where is chair? And it looks little odd, when you see that environment and suddenly LCD panel

Re: Screenshots
Posted: Tue Jul 13, 2010 6:36 pm
by o'dium
The chair was stolen by a band of wild badgers. True story.
Actually thats the one thing I forgot I was going to add, the fallen over chair... Whoops...
Re: Screenshots
Posted: Wed Jul 14, 2010 2:01 am
by phantazm11
@o'dium: Looks nice man.
A couple of screenshots from my Maverick Servers/NoGhost competition map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_2.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_1.jpg[/lvlshot]
Re: Screenshots
Posted: Wed Jul 14, 2010 2:19 am
by Pat Howard
@phantazm11: I can't remember the last time I vocally said, "Holy shit." while loading up a Q3A screenshot. Looks like Quake Live!
Re: Screenshots
Posted: Wed Jul 14, 2010 4:00 am
by Anthem
Pat Howard wrote:@phantazm11: I can't remember the last time I vocally said, "Holy shit." while loading up a Q3A screenshot. Looks like Quake Live!
Indeed. It's great to see that people are still capable of producing great things for this old game, isn't it?

Re: Screenshots
Posted: Wed Jul 14, 2010 4:44 am
by phantazm11
@Pat and Anthem: Wow, thanks a lot gentlemen!
Re: Screenshots
Posted: Wed Jul 14, 2010 6:11 am
by Kaz
I liked it much better when it was just concrete. You know I think you would stand a much better chance of winning if you went with a minimalist design.

Re: Screenshots
Posted: Wed Jul 14, 2010 7:27 am
by o'dium
I think phants map looks stunning apart from one tiny detail letting it down, and thats the old brickwork tiling in the last shot?
Re: Screenshots
Posted: Wed Jul 14, 2010 8:38 am
by Theftbot
Re: Screenshots
Posted: Wed Jul 14, 2010 9:55 am
by nitin77
phantazm11,
looks brilliant.
Re: Screenshots
Posted: Wed Jul 14, 2010 10:58 am
by Tabun
Looks great!
I'd rework or remove those "reinforced concrete" decals, though -- they look a little too much like somebody put some chewing gum on the walls. :]
Re: Screenshots
Posted: Wed Jul 14, 2010 11:19 am
by g0th-
that's tight phantazm11, hope you get your beta out soon
and yeah agree with odium that brick decal dosen't fit, you could try to paint in some fake lightning so it looks a bit a bumpy from a distance or replace the brush with a model and actually make it the brick decal sink down a bit into the wall.
Re: Screenshots
Posted: Wed Jul 14, 2010 4:59 pm
by phantazm11
Thanks for the advice guys.

I'll definitely work on fixing the things you pointed out.
Re: Screenshots
Posted: Wed Jul 14, 2010 5:12 pm
by o'dium
Actually the issue I was on about was the tiling problem on the bricks on the last screen. Its like a few rows repeats right after each other, most likely a brush split.
Re: Screenshots
Posted: Wed Jul 14, 2010 5:58 pm
by phantazm11
@ o'dium: I got you man. It is the texture. I made most of them pretty fast and that one could certainly use to be redone. Tiling bricks is one of my weaknesses I need to get better at.
Re: Screenshots
Posted: Wed Jul 14, 2010 6:38 pm
by cityy
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf1/shots/ct3ctf1/ct3ctf1.jpg[/lvlshot]
Re: Screenshots
Posted: Wed Jul 14, 2010 6:53 pm
by o'dium
Bricks are sodding hard to work with, even when diffuse only... Think yourself lucky you dont have to bring normal, spec and height into play too

Re: Screenshots
Posted: Thu Jul 15, 2010 3:31 am
by Silicone_Milk
character sheet I'm working on for Toph Bei Fong from Avatar: The Last Airbender.
I posted a shot before but I thought it was rather shitty and promptly removed it.
http://www.siliconemilk.com/music/toph_sketch6.png
Mod Edit: Thanks for at least using lvlshot, but please crop and scale down the image if you want to post it. Also, use JPG or GIF. PNG rarely optimizes well unless you twiddle with it in Photoshop.
Re: Screenshots
Posted: Thu Jul 15, 2010 9:52 am
by jal_
o'dium wrote:Ok, this is the final style, detail and appearance we are going with for the Stockpile (Fueldump remake) map in OverDose. Let me know of any (Sensible) thoughts below, because even though this is pretty much final, there may be room for a little tweaking here and there. Oh and remember, I had one guy bitching about how it doesnt look Gears of War or Unreal Engine 3 quality, lol... Its Quake 2 engine, so you know, stfu>gtfo etc

:
Looks real good. My only suggestion would be to make the lamp models skin brighter on the inside parts of the lamp. That'd improve the impression of them being lighting, cause they look a bit... hmm... unintense.