Page 194 of 295
Re: Screenshots
Posted: Thu Jun 10, 2010 5:11 pm
by Anthem
Saw this on bing:
[lvlshot]http://www.bing.com/fd/hpk2/BelemTower_EN-US50063318.jpg[/lvlshot]
Reminds me of:
http://www.youtube.com/watch?v=biV_iJ8Mv_g&fmt=22

Re: Screenshots
Posted: Fri Jun 11, 2010 12:02 pm
by jal_
cityy wrote:[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week2_new%20%281%29.jpg[/lvlshot]
I like overburnt sunlights, but I think this one is a bit too much, tbh.
Re: Screenshots
Posted: Fri Jun 11, 2010 1:34 pm
by fKd
its just hd arrrrrrrrrrrrrrr my eyes lighting features man
Re: Screenshots
Posted: Sat Jun 12, 2010 7:22 am
by sock
Istanbul - Hagia Sophia
The Hagia Sophia is located near the Topkapi Palace and Blue Mosque, which are all close-by to the Bosphorus river. Having been rebuilt three times and suffered through several earthquakes, the building is a classic example of Byzantine architecture with a huge 102ft wide dome standing 180ft tall supported by giant stone columns.
@Anthem, that defrag demo is just crazy fast, nice textures as well

Re: Screenshots
Posted: Sat Jun 12, 2010 7:17 pm
by Kaz
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost17.jpg[/lvlshot]
Going with the underwater theme.
Re: Screenshots
Posted: Sat Jun 12, 2010 7:22 pm
by Hipshot
Slick!
Re: Screenshots
Posted: Sat Jun 12, 2010 7:26 pm
by phantazm11
@sock: That is some awesome architecture!
@ Kaz: That, sir, is really cool. I can't wait to see this level.
Re: Screenshots
Posted: Sat Jun 12, 2010 9:43 pm
by g0th-
yeah looks nice kaz looking forward to see more
Re: Screenshots
Posted: Mon Jun 14, 2010 1:02 am
by sock
Istanbul - Ceramic Tiles
The Topkapi Palace was the official residence of the Ottoman Sultans for 400 years (1465 - 1856) and home to over 4,000 people at the height of its existence. Much of the inner areas of the palace were decorated with richly coloured Iznik and Kütahya tiles with many repeating patterns spread across multiple tile sets creating unique and interesting wall designs.
Re: Screenshots
Posted: Mon Jun 14, 2010 5:58 am
by fKd
cheers for the pics sock, very inspirational stuff

Re: Screenshots
Posted: Mon Jun 14, 2010 5:46 pm
by SoM
Kaz wrote:What do you think about this? I still have time to completely settle on a direction, so if this just isn't cutting it I'm okay with that. I was considering making this either an underwater station, or just a floating rig of some sort at sea:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost16.jpg[/lvlshot]
make it into the underwater research lab from Deep Blue Sea, and sharks with lasers
Re: Screenshots
Posted: Mon Jun 14, 2010 6:15 pm
by Hipshot
Sock, always nice to see those photos of yours, I always get the feeling of creating those environments when you post your shots.
Kaz wrote:Thanks :)
cityy: yeah, i've been having similar thoughts that i might just be a one trick pony! :tear: haha
Nahh... you... you've been around too long for that!
Re: Screenshots
Posted: Wed Jun 16, 2010 1:17 am
by obsidian
Jump pad model. Suggestions? I'm not sure I like the pipes. I also want some kind of ring rotating just above the crevice but haven't been able to come up with satisfactory results.

Re: Screenshots
Posted: Thu Jun 17, 2010 5:50 am
by sock
Athens - The Parthenon
The Parthenon is the crowning glory of Athens, standing tall atop of the Acropolis surrounded on all sides by a sea of urbanization far below. Sadly the temple has suffered much misfortune over the years and in 1687 the Ottoman Turks used the Acropolis for the storage of gunpowder, which partly destroyed the temple when it was struck by a Venetian mortar.
@obsidian, reverse the detail around, make the center solid with pipes and stuff and the vent/sfx around the outside edge. It will create a much better 3d profile for approaching players. If you show the fan blades below the surface on the outside edge.
Re: Screenshots
Posted: Thu Jun 17, 2010 11:58 pm
by corsair
lovely weather today ! :]
@obsidian: could you show the model along with a player start or bounding box for scale reference? Cant give any good suggestions, other than that the shell around the turbine appears too thin to be as structurally sound as the other parts - adding thickness or removing the black border in the texture to the top edge of the shell may make it better.
Re: Screenshots
Posted: Fri Jun 18, 2010 1:34 am
by skinNCNmaster
the fan might be w good use for the fur shading feature.. effect wise..

Re: Screenshots
Posted: Fri Jun 18, 2010 12:39 pm
by Fjoggs
Sup corsair, looks nice. ;-)
Re: Screenshots
Posted: Fri Jun 18, 2010 12:43 pm
by corsair
took a little over two hours, including an egg-sandwich and coffee.
edit: Hey Fjoggs! I'm doing great - no mapping atm though, but I might get back into it some time soon for a quickie if all goes well xD
Re: Screenshots
Posted: Sat Jun 19, 2010 2:26 am
by Kaz
Damn, that's really amazing corsair! Do you have a masterpiece somewhere?
Obsidian: Agree about the thin-ness of the rim, and is it being created for q3? I think it might look better with a more symmetrical set of pipes, also.
Chugging along, have ditched the plants for the moment and switched to a new color scheme. I'd love to have some laser-equipped sharks (like in ut2003's dm-oceanic) but I'm not sure how convincing I could make them. Is it possible to have a portal camera move at all?:
[lvlshot]http://www.appstate.edu/~freemancw/junk/noghost24.jpg[/lvlshot]
[lvlshot]http://www.appstate.edu/~freemancw/junk/noghost25.jpg[/lvlshot]
[lvlshot]http://www.appstate.edu/~freemancw/junk/noghost27.jpg[/lvlshot]
There is also a shot 26 if you're interested in another angle.
Re: Screenshots
Posted: Sat Jun 19, 2010 2:53 am
by Delirium
ive always liked your architecture Kaz, nice work
Re: Screenshots
Posted: Sat Jun 19, 2010 3:55 am
by obsidian
The portal camera itself can't move or rotate, but elements in the portal camera can move.
Re: Screenshots
Posted: Sat Jun 19, 2010 3:59 am
by Kaz
Damn, it'd be really cool to have a ROV roaming around outside with a camera :P
Re: Screenshots
Posted: Tue Jun 22, 2010 2:45 pm
by corsair
kaz: not quite, but who knows what time will bring :P
anyway... yesterday's evening I spent in the forest and made these;
didnt make the photo with the same camera... (a crappy digital one as opposed to this other high-tech thingy..), hence the blur
Re: Screenshots
Posted: Tue Jun 22, 2010 3:45 pm
by phantazm11
Those look pretty good corsair. I'd like to see a non-blurry version though

Re: Screenshots
Posted: Wed Jun 23, 2010 9:11 am
by dichtfux
Wow, great stuff Kaz! I love the underwater feeling and the pillars/windows on the 26 shot.